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Mewsitive
#218778873Tuesday, June 13, 2017 4:32 AM GMT

game:GetService("BadgeService"):UserHasBadge(Player.userId, BadgeId) So basically, I was always using this line to verify if the player own the asset(Such as badge, game passes, etc...), which has worken since litterally the first day I've started developing, now guess what today, I don't get the reason of these changes but now only badges works for it now. I don't understand the reason for this update, I've always used this to verify if the user own a game pass, now because of this update, all of the game passes of my games are broken...??????????????????????? Recoding something because of some pointless changes... That's amazing. :')))))???????????????? Meeooow!!!!!!13!!!
doot_d0ot
#218778993Tuesday, June 13, 2017 4:34 AM GMT

That's Roblox for ya --Even duct tape can't fix stupid
Mewsitive
#218779183Tuesday, June 13, 2017 4:37 AM GMT

Roblox has done things that has broken things in my game, but not something as fustrating as this(In my opinion), I do hope this changes get reverted because I don't know which code to use for any asset. Meeooow!!!!!!13!!!
Mewsitive
#218779379Tuesday, June 13, 2017 4:40 AM GMT

Maybe this could works???? game:GetService("MarketplaceService"):PlayerOwnsAsset(Player.userId, ItemId) Meeooow!!!!!!13!!!
Anakurak
#218779424Tuesday, June 13, 2017 4:41 AM GMT

Welcome to roblox, enjoy your stay ~What do you mean i'm exploding?
doot_d0ot
#218781164Tuesday, June 13, 2017 5:12 AM GMT

Personally, I use local function onClick() if GamePassService:PlayerHasPass(plr, passid) then --function_name() else game:GetService("MarketplaceService"):PromptPurchase(plr, passid) end end script.Parent.MouseButton1Down:connect(onClick) --Even duct tape can't fix stupid
Mewsitive
#218781362Tuesday, June 13, 2017 5:16 AM GMT

I feel so stupid bcuz the new method im using doesnt need ".userId" lol Meeooow!!!!!!13!!!
dariatodorova
#218791248Tuesday, June 13, 2017 10:43 AM GMT

try something new then. ♡Daria♡
Mewsitive
#218797711Tuesday, June 13, 2017 2:16 PM GMT

I have no choice to use bren's method Meeooow!!!!!!13!!!
Mewsitive
#218797833Tuesday, June 13, 2017 2:19 PM GMT

Looking at what he has posted on the forum, it look like he just searched from a random free model then posted it here. but owell, who care Meeooow!!!!!!13!!!
Mewsitive
#218797968Tuesday, June 13, 2017 2:23 PM GMT

Wait screw his method, I've found a better solution Meeooow!!!!!!13!!!
Nxtella
#218798018Tuesday, June 13, 2017 2:24 PM GMT

roblox should be fixing more major things rather than these minor updates like guest permissions, codes in games, site layouts like seriously lydia ♡ / umpc
BrokenBone
#218801938Tuesday, June 13, 2017 3:41 PM GMT

You were all notified of this update in the devforums on May 1st. If you do not keep up with updates, do not complain when you are surprised they happen.
Nxtella
#218804410Tuesday, June 13, 2017 4:22 PM GMT

not everybody checks the dev forums though :l lydia ♡ / umpc
BrokenBone
#218805640Tuesday, June 13, 2017 4:43 PM GMT

you dont have to check it, but they give everyone plenty of warning before making big updates if they suspect it'll break games. you cant ask more from them.
Mewsitive
#218829025Tuesday, June 13, 2017 10:48 PM GMT

I'm not even in the devforum, I barely develop as much as I used to, what do you expect? This is something I have to fix since my players has spend moneys on my game. Meeooow!!!!!!13!!!
Mewsitive
#218829419Tuesday, June 13, 2017 10:55 PM GMT

I just checked, i knew userownasset was made so badge wouldnt works for it, but i didnt knew they'd update it so userhasbadge would ONLY works on badges now... rip Meeooow!!!!!!13!!!
doot_d0ot
#218889373Wednesday, June 14, 2017 8:15 PM GMT

I did not use a random free model, that's the actual script I use in my game for gamepasses... --Even duct tape can't fix stupid

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