At first, when it first launched, when creating animations for it, it was fine. It was basically just animating for R6, except with a few extra limbs. Now, Roblox added the ability to buy custom default animations. My gosh, is it a pain to animate for R15 now. When an animation made by the developer of a game plays over a custom avatar animation, depending on the equipped animation, it looks weird.
Something that can help fix this would be the option for developers to disable custom avatar animations in their games. In a way, it could be similar to the ability for devs to choose whether players can have an R15. So, this is something which is needed. |