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Eppobot
#219102375Saturday, June 17, 2017 8:04 PM GMT

So I have a part that I want to tween (CanCollide = true), let's call it PartA The problem is that whenever I tween PartA, and it touches another part (Also CanCollide = true), PartA's position changes. Is there any way I can avoid that?
itz_koko
#219102621Saturday, June 17, 2017 8:09 PM GMT

go ### lolololololololololololololoo jk go ### plz lolololololololo
SkeletalReality
#219102755Saturday, June 17, 2017 8:11 PM GMT

It sounds like you are tweening the part with Vector3, so I highly recommend you use CFrame instead. This avoid parts from colliding with others. CFrame = CFrame.new(x,y,z) (Optional) If you are rotating the basepart as well, you need to use CFrame.Angles. This instance measures in radians, so you need to use math.rad(). This will convert it to degrees. CFrame = CFrame.new(x,y,z)*CFrame.Angles(math.rad(x),math.rad(y),math.rad(z))
Eppobot
#219104018Saturday, June 17, 2017 8:29 PM GMT

I forgot to tell that I am tweening size. I tried using CFrame but without success. Of course, there is a possibility that I did something incorrectly. Any ideas?
Vangief
#219104498Saturday, June 17, 2017 8:36 PM GMT

you really cant resize a part with CFrame since its position. You use a Vector3, since size is a Vector3 value.
Eppobot
#219105815Saturday, June 17, 2017 8:56 PM GMT

Unfortunately, Vector3.new is not working. If you have any, even complicated ideas, let me know!
SkeletalReality
#219106141Saturday, June 17, 2017 9:01 PM GMT

Size will not change its position when it interferes with another part, as long as you're using CFrame to change its position. Can I get a look at the script you made? I think I might be able to fix it.
Eppobot
#219107594Saturday, June 17, 2017 9:24 PM GMT

PM sent
Scottifly
#219109013Saturday, June 17, 2017 9:44 PM GMT

Anchor the Part.
Eppobot
#219109279Saturday, June 17, 2017 9:47 PM GMT

It is anchored.
Scottifly
#219109777Saturday, June 17, 2017 9:54 PM GMT

Are you trying to resize it on only one direction? If you resize it from 3 studs long to 4 studs but you only want one end to get longer then you have to CFrame the center position of the Part.
Eppobot
#219110206Saturday, June 17, 2017 10:00 PM GMT

Basically, the position is the same, until the part becomes large enough to hit other parts. When it touches other parts, part moves up = position gets changed.
Eppobot
#219117267Saturday, June 17, 2017 11:40 PM GMT

Ideas?
Scottifly
#219192270Sunday, June 18, 2017 11:51 PM GMT

Hmm, I'm not sure. What if you CFrame it to the same spot every time it changes size so it stays there? If the physical size of the Part isn't a big deal, just make it a Mesh and change the Scale of the Mesh with the script.

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