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Chrofex
#220018369Thursday, June 29, 2017 8:53 AM GMT

Script is not teleporting players local replicatedstorage = game:GetService('ReplicatedStorage') local status = replicatedstorage:WaitForChild('InfoValue') local mapstorage = game.Workspace:WaitForChild('mapStorage') while true do while game.Players.NumPlayers > 2 do status.Value = 'There needs to be 2 or more players to begin' repeat wait(2) until game.Players.NumPlayers >= 2 end for i = 25,0,-1 do status.Value = 'Intermission '..i wait(1) end local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren() local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)] ch######################## game.Workspace status.Value = 'Game Starting' wait(3) local spawns = chosenmap:WaitForChild('Spawns'):GetChildren() for _, player in pairs(game.Players:GetPlayers()) do if player and #spawns > 0 then local torso = player.Character:WaitForChild('HumanoidRootPart') local allspawns = math.random(1, #spawns) local randomspawn = spawns [allspawns] if randomspawn and torso then table.remove(spawns, allspawns) torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0)) end end end
Chrofex
#220018387Thursday, June 29, 2017 8:53 AM GMT

The hashtagged line is chosenmap:Clone().Parent = game.Workspace
mattscy
#220023785Thursday, June 29, 2017 11:23 AM GMT

try adding a print statement after every if statement and see if and where it stops working

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