What kind of movement are we talking? If it's physics-like, use BodyMovers like BodyPosition or BodyVelocity, or Constraints like HingeConstraints or PrismaticConstraints if you're trying to make wheels or piston. If you're trying to place something in a specific position, you should directly set the CFrame of the model or part in question.
If you can be a bit more specific about what you want to do, it'd be a lot easier to help you. |