Anyways I got it fixed up, do not use the one above.
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0
local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0
kills.Parent = stats
deaths.Parent = stats
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
function Send_DB_Event_Died(victim, killer)
local killername = "no one"
if killer ~= nil then killername = killer.Name end
if shared["deaths"] ~= nil then
shared["deaths"](victim, killer)
end
end
function Send_DB_Event_Kill(killer, victim)
if shared["kills"] ~= nil then
shared["kills"](killer, victim)
end
end
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Wipeouts")
deaths.Value = deaths.Value + 1
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
Send_DB_Event_Died(player, killer)
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
if killer ~= player then
kills.Value = kills.Value + 1
else
kills.Value = kills.Value - 1
end
Send_DB_Event_Kill(killer, player)
end
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
Make a script and put it into workspace and use the script above.
Now to make the rank work Make another script and drag it into the other script and paste this into your second script
game.Players.PlayerAdded:connect(function(P)
repeat wait() until P:findFirstChild("leaderstats")
local Rank = Instance.new("StringValue", P.leaderstats)
Rank.Name = "Rank"
Rank.Value = P:GetRoleInGroup(749361) ----Place your group ID here.
end)
Once you do that it should work, and yes the KO's and Wipeouts work.
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