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warswatguy14
#221002769Monday, July 10, 2017 9:32 PM GMT

I am trying to make an arrow that when ################# ### as it's acceleration down increases, it will rotate towards the direction it is travelling (down). Sorry if that didn't make sense... Thanks!
Odawg566
#221003070Monday, July 10, 2017 9:35 PM GMT

sort of like bullet drop?
warswatguy14
#221003156Monday, July 10, 2017 9:36 PM GMT

Yes but with arrows, pretty much the same way it works in Minecraft.
Odawg566
#221003503Monday, July 10, 2017 9:40 PM GMT

there is a bullet drop turtorial on youtube.
soutenu
#221003712Monday, July 10, 2017 9:42 PM GMT

trajectory formula
Isosta
#221005199Monday, July 10, 2017 10:00 PM GMT

cabbler
#221007396Monday, July 10, 2017 10:30 PM GMT

The only way I've seen to do it is by cframing it yourself every frame. i.e. local offset = Vector3.new(0.001)-so it can't CFrame.new(p,p) and break while falling do - local p = arrow.CFrame.p - arrow.CFrame = CFrame.new(p, p+arrow.Velocity+offset) - --also update velocity and wait

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