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romanaisawesome
#221168087Wednesday, July 12, 2017 11:32 PM GMT

function Purchase(tbl) local cost = tbl[1] local item = tbl[2] local stats = tbl[3] stats.Value = stats.Value - cost --Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects local ob = Objects[item.Object.Value] ob.Parent = script.Parent.PurchasedObjects for i,v in pairs(ob:GetChildren()) do if v:IsA('Part') or v:IsA('UnionOperation') then ob.Parent = script.Parent.PurchasedObjects local firstsize = v.Size local firstpos = v.Position v.Size = Vector3.new(0,0,0) -- v.Position = firstpos - Vector3.new(0,20,0) local Info = TweenInfo.new( 1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 ) local Goals = { Transparency = 0; Size = Vector3.new(firstsize); Position = Vector3.new(firstpos)--; } local tween = Ts:Create(v,Info,Goals) tween:Play() wait(1.5) v.CanCollide = true end end if Settings['ButtonsFadeOut'] then item.Head.CanCollide = false coroutine.resume(coroutine.create(function() for i=1,20 do wait(Settings['FadeOutTime']/20) item.Head.Transparency = item.Head.Transparency + 0.05 end end)) else item.Head.CanCollide = false item.Head.Transparency = 1 end end It clones the model and then makes the parts stay 0,0,0(.1,.1,.1) it makes all the parts go to position 0,0,0) why does it do this? This siggy is classified | R$6,620
romanaisawesome
#221183001Thursday, July 13, 2017 3:32 AM GMT

b This siggy is classified | R$0

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