I want to make some sort of an ancient artifact on a pedestal, and as the player approaches the screen should have the blue property increased slowly. I already know what parts the player needs to touch to make the blur happen, I'll simply have transparent parts that when the player touches them the blur property goes up, but my issue is that I don't know how to edit Blur with a script.
How would I edit intensity?
game.Workspace.Lighting.Blur.??? |