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Chronomaton
#221213144Thursday, July 13, 2017 2:48 PM GMT

I want to make some sort of an ancient artifact on a pedestal, and as the player approaches the screen should have the blue property increased slowly. I already know what parts the player needs to touch to make the blur happen, I'll simply have transparent parts that when the player touches them the blur property goes up, but my issue is that I don't know how to edit Blur with a script. How would I edit intensity? game.Workspace.Lighting.Blur.???
Chronomaton
#221213215Thursday, July 13, 2017 2:49 PM GMT

B1
Chronomaton
#221213551Thursday, July 13, 2017 2:55 PM GMT

B2
SinisterMemories
#221213808Thursday, July 13, 2017 3:00 PM GMT

Instance.new("BlurEffect,game.Lighting").Name = "Blur" -- create a blur effect in lighting game.Lighting.Blur.Size = "4" -- make the blur's size 4 #code print("oh no an errorz!")
SinisterMemories
#221213831Thursday, July 13, 2017 3:01 PM GMT

I suggest not making it when the player joins though. Just put a blur effect into lighting and edit it here is a wiki page on it http://wiki.roblox.com/index.php?title=API:Class/BlurEffect #code print("oh no an errorz!")
Chronomaton
#221214133Thursday, July 13, 2017 3:08 PM GMT

That was the plan. I probably should have specified. That's why I wrote game.Workspace.Lighting.Blur
Camper0008
#221214232Thursday, July 13, 2017 3:10 PM GMT

lighting is not in Workspace, it's in game. ➟ When life gives you lemons, make apple-juice to assert dominance.
SinisterMemories
#221214279Thursday, July 13, 2017 3:11 PM GMT

oh oops how did i not notice that sorry @chronomaton #code print("oh no an errorz!")
Chronomaton
#221214982Thursday, July 13, 2017 3:26 PM GMT

Oh crap, you're right lol. Thanks.

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