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TjazBuilder
#221221592Thursday, July 13, 2017 5:22 PM GMT

How would I detect if the text reached the end of the TextBox? bamboozled again
Gomlsauresrex
#221221732Thursday, July 13, 2017 5:25 PM GMT

Check if TextFits is false
TjazBuilder
#221223782Thursday, July 13, 2017 6:01 PM GMT

But how would I found out where the text ends so I can make the frame's size end where the text ends? bamboozled again
Gomlsauresrex
#221223819Thursday, July 13, 2017 6:02 PM GMT

gui.TextBounds
TjazBuilder
#221224450Thursday, July 13, 2017 6:12 PM GMT

It resizes my frame to (0, 0, 0, 0) :/ bamboozled again
TjazBuilder
#221224566Thursday, July 13, 2017 6:14 PM GMT

I resized it to TextBounds; I printed it and returns as two values; idk if scale or offset so I tried to resize the frame to that.. I failed bamboozled again
Gomlsauresrex
#221225334Thursday, July 13, 2017 6:25 PM GMT

I think it returns the scale of the X and Y axis.
TjazBuilder
#221225410Thursday, July 13, 2017 6:27 PM GMT

But the text reaches the scale of 1; Shows the scale of 173 bamboozled again
TjazBuilder
#221228329Thursday, July 13, 2017 7:05 PM GMT

b bamboozled again
Niveum
#221228753Thursday, July 13, 2017 7:10 PM GMT

TextBounds is given in Offset ~ S P I C Y ~
Mescalyne
#221228900Thursday, July 13, 2017 7:11 PM GMT

TextBounds uses the not-often-used type Vector2. Hence if you want to resize to fit you'll need to use UDim2.new(0, tb.x, 0, tb.y)
TjazBuilder
#221229449Thursday, July 13, 2017 7:18 PM GMT

Is there any different way that I could do it with scale? bamboozled again

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