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Chronomaton
#221324783Friday, July 14, 2017 7:32 PM GMT

A tardis like building, where it's smaller or bigger on the other side, obviously this would be extremely difficult to make, but what I want to know is would it be possible theoretically?
Chronomaton
#221324809Friday, July 14, 2017 7:33 PM GMT

It's been done in other games.
DarkBlox456
#221325082Friday, July 14, 2017 7:36 PM GMT

yes it's possible, you want me to explain how?
MrBigMac1234
#221325112Friday, July 14, 2017 7:37 PM GMT

just make it to where the entrance is a teleporter to a seperate room R$1,506
Chronomaton
#221325398Friday, July 14, 2017 7:41 PM GMT

@MrBigMac Then it doesn't look fluid at all. I mean a full on smooth walk in door that does that, like walking into a portal with no loading. Other games have done it before.
yin_yang
#221326002Friday, July 14, 2017 7:49 PM GMT

clonetrooper1019 made something similar to this (iirc). basically parts load depending on the player's perspective. you can create the illusion that the interior of a building is relatively bigger than the exterior with this sort of algorithm.
matthewbadyy
#221330690Friday, July 14, 2017 8:50 PM GMT

just delete the floor underneath and build down? /End
crazyman32
#221330916Friday, July 14, 2017 8:53 PM GMT

By using meshes, you can do this. Basically you create a 1-sided mesh. When you do that, the camera will see only that side, and it will appear invisible from the other side. Now just do that, but as the inside of your tardis. You're basically exploiting how the rendering engine works. It's a fun trick!
Chronomaton
#221332536Friday, July 14, 2017 9:15 PM GMT

This is a pleasant surprise seeing you here! Thank you for the reply, and I love your work by the way :).
Quasiduck
#221355416Saturday, July 15, 2017 12:41 AM GMT

Problem is when you zoom out with that though... You could pre-load (not sure if possible) the tardis before stepped into. Then as you enter the tardis, teleport the player but ensure locally as soon as the next frame updates that the camera is in the same position/orientation and that the first thing you see instantaneously after teleportation looks exactly the same the slight instant before it. Then comes the problem of seeing the inside from the outside/ vice versa. You could simply avoid this by just creating a "dark" entrance which looks like its going into the void. Otherwise, it would require a bit of math. However, if the tardis is wedged in a wall. You could just make an opening in that wall where your tardis is and make the inside there.
Quasiduck
#221355609Saturday, July 15, 2017 12:43 AM GMT

Oh, you could just put invisible parts to prevent the camera escaping the region of the tardis. However, it will still look weird to people on the outside. And that only works for the walls, if i position some object inside it will still be visible from outside.
yin_yang
#221356272Saturday, July 15, 2017 12:49 AM GMT

@samy22 he could bring the parts from replicatedstorage and parent them under currentcamera. that way only he would be able to see the insides at his own accord
Quasiduck
#221356436Saturday, July 15, 2017 12:51 AM GMT

@yin_yang When that player looks from the outside... the parts are still there locally.
doggy00
#221357281Saturday, July 15, 2017 12:59 AM GMT

https://www.roblox.com/games/48886383/Dimensional-Door-Tech-Demo Just do something like this but make a few edits or force first person and it should work out.

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