of     1   

IntelligentBeing
#221705151Tuesday, July 18, 2017 6:43 PM GMT

What's more efficient? Saving the data after the user has closed the game with the game.Close event Saving the data as soon as its changed using the .Changed event
kylerzong
#221705751Tuesday, July 18, 2017 6:51 PM GMT

isn't game.close when the server is about to shutdown? you should use game.Players.PlayerRemoving
IntelligentBeing
#221705848Tuesday, July 18, 2017 6:52 PM GMT

That's what I meant, sorry ^^
kylerzong
#221706024Tuesday, July 18, 2017 6:54 PM GMT

i would probably do on changed and when they leave or every like 2 minutes and when they leave
Kacper
#221707603Tuesday, July 18, 2017 7:12 PM GMT

What I do is I store the data in "Values" and save it when player leaves the game.

    of     1