Code of Conduct:
On Duty
1. Don't ever talk out loud.
A. You are only to speak in team chat.
2. When entering the server, assume that there is always somebody to guard, so put on the armor and remain to your code.
3. Always keep your saber out.
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Regulations:
1. If somebody of the rank Sith lord and below is bothering you, you may whisper to them a verbal warning, or apprehend them by our blocking technique. If they do not stop, you may execute them.
2. Igniting on a Guard is also illegal, same thing applies.
3. If you are to chase a suspect, make sure the VIP remains guarded.
4. When you are assigned a post, you are to NOT move unless granted to by the Commanding Officer on duty. (Do not mistake this for doing your job as a Guard, only if you move for no reason).
5. You are NEVER to duel with somebody who isn't a Guard. You are only allowed to duel in very specific situations with your fellow guards.
A. Situation 1: The on-duty Commanding Officer grants you permission to duel in a EMPTY hangar.
B. Situation 2: During DHG tryouts the host might ask you to duel somebody.
6. DHG are only to guard the Emperor and answer to ONLY the Emperor.
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NON - DARK HONOR GUARD SECTION
All of the following will result in consequences, most often including death:
Bothering the Guard.
Igniting in front of the Guard.
Being CONSTANTLY disrespectful to the Guard (It has to be over and over, not a single incident) .
Not getting away from the Guard while they're guarding (They will approach you with saber block) .
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Lieutenant:
Can command Lower ranks
Can hold DHG tryouts.
Can train DHG members.
Can make executive decisions (Changing small rules if needed with the confirmation of the Commander.)
Can promote
Can request Exile
Can openly Command
Captain:
Can command lower ranks.
Can hold DHG tryouts.
Can train DHG members.
Can promote.
Can make executive decisions (Can change small rules if needed with the confirmation of the Commander.)
Can request an exile.
Can openly command.
Allowed to change protocols or rules. (medium to minor rules)
Has full authority of the Commander, if the Commander is not on. Executive power Tier 2. |