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Realm of Acadia: Rules
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Listed below are standard rules and regulations for Realm of Acadia. Subject to change.
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TABLE OF CONTENTS
I - GENERAL
II - FACTION STRONGHOLDS
III - WARS
IV - FACTIONS
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FACTION STRONGHOLDS - I
Threats outside of role-play will result in a three warning. Recruiting/Advertising anything non-genre related is not tolerated. Random killing or revenge killing is punishable by; prison sentence, execution, kick, and if it continues after countless warnings a ban is within reason. Harassment of any royalty will result in being jailed. Rebellions are allowed to be declared, but if an oath of fealty was declared the King is allowed to execute.
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WAR - III
There may only be one battle per week; must be on either Saturday or Sunday. Scheduling a battle consists of the leader notifying an Overseer or above with the following information; the faction they choose to attack, the territory which they wish to conquer, and the time which they wish to attack. Battles cannot be declined or ignored, however, the date and time must be agreed upon by both sides.
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FACTIONS - IV
You must be in a faction in order to be promoted to the respective race of your faction. No third party groups are permitted, disqualifications will apply for breaking this rule. The faction with the most territory is the crowned faction. If a lord from an individual faction breaks a major law or is proven unfit to rule they will be stripped of their power followed by a campaign and majority vote for who will be the next ruler of the faction. Factions will be ruled by splinter groups. Each faction has a maximum limit of 5 (subject to change). For example, the Orcs of Vruzdez will be ruled by 5 clans, and a clan can claim the title of the leader of the orcs. This can, however, be disputed and war between Houses and Clans are allowed. The Elves, Humans, and Dwarves will be ruled by 5 families and houses. If the leader of a group associated with one of the Kingdoms decides they would rather be king, they are allowed to war for it. Allies outside of their race and faction are not allowed. A House or Clan under the current reigning High King are not allowed to rebel and take over the faction.
FACTION STRONGHOLDS
Faction leaders are allowed to enforce laws and regulations inside of their domain. If this upsets you, get out. Faction Strongholds exist as a sort of hub and safe haven for each faction. There are allowed to be raids against the Stronghold, but the place cannot be permanently lost. Raids do not last forever and must be approved by a moderator. You may not always be accepted, as a moderator won’t allow a 1 verseus 10 official raid.
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Any questions or concerns regarding these regulations are to be directed towards the Realm of Acadia staff.
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