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TheMvffinMan
#222776132Sunday, July 30, 2017 4:22 PM GMT

**CREDITS TO KOLBIAS FOR MUCH OF THIS INFORMATION** Packages have no effect on the player's hitbox AT ALL -Those who believe a package changes the way a player interacts with objects are misinformed, it just acts as a mesh in the player's body parts. -The only real advantage in wearing packages is appearing to be 'smaller'. This makes the player appear to be a harder target, and it's just an illusion. Reach hats DO NOT exist in any shape or form. -Hats cannot change sword scripts. -Reach is caused by latency. For instance, if you're fighting a player who has 200ms, and your ping is only 80ms, there is a 120 millisecond period in which your network response time differentiates from theirs. This is why people are able to 'lag-reach'. -This is hard for me to explain, but I'm going to do my best: If using the said pings, the player with 200ms will be able to hit you for 120ms after you move. So if you're moving backwards, they can hit the space where your body was 120ms ago, instead of where it currently appears to be. This may give an illusion of 'reach', but in reality, it's only lag. -An illusion of reach may also be caused by a player's point of aim. If you aim for the sword arm, which is outstretched, you're able to hit your opponent from a slightly further distance than if you aim for the torso. Hats CAN give a player speed -That is simply caused by the player-hat weight ratio. -If there is too much weight far from the player's center of gravity, the player will always gain walkspeed when moving diagonal or strafing to the left & right. -Most, if not all back accessories are advantageous in one way or another. Wings and tails, because they are outstretched from the body, allow for a greater walkspeed. The same goes the the Future Phantom hat. Backpacks, capes, and other back accessories that are close to your body allow for a faster spin, because the weight is focused on only one side of your body, and the momentum from spinning allows for a faster spin speed. If someone is using first-person or third-person and shift lock to fight, they will go unaffected by the back accessories that give spin speed. Spin Glitch -As of the recent ROBLOX mouse sensitivity update, many players are noticing an odd spinning effect. This glitch is only a visual glitch: the player is not actually spinning (unless that's how they fight), so the only impact that it has on battle is a mental effect on the opponent. When this glitch occurs, the player IS NOT spinning, but it appears as if they are, so it makes it more difficult to keep concentration. hail mvffin
jackfulness
#222935528Wednesday, August 02, 2017 3:48 AM GMT

##### ####
W4RD0GG
#222935976Wednesday, August 02, 2017 3:59 AM GMT

This thread helps a whole lot! Thanks man. I'm going to have to find a way to make games laggier so I become a better Sword Fighter. 😂😂
nightberzerk
#222936140Wednesday, August 02, 2017 4:02 AM GMT

if someone had to read this thread to know these things then they're bad
twocooks
#222936484Wednesday, August 02, 2017 4:10 AM GMT

but u didn't explain how to spin glitch so this post is next to useless twocooks
TheMvffinMan
#223163394Sunday, August 06, 2017 12:48 AM GMT

Spin glitch is involuntary; you're doing it without realizing it. Have someone record you while you're jumping around in shift lock, and see for yourself. hail mvffin
Esperite
#223164345Sunday, August 06, 2017 1:05 AM GMT

I'm tracking this thread cause if you didn't know this information can be used for Old Animations too. Thank you for explaining so people can quit complaining about so many objectives that goes on in the SFing community. [\:Nothing can make me give up for any situation. Intimidation and negativity won't have any affect on me, but my fuels to my desires, to improve and to keep fighting.:/]
YakamochiAkira
#223463719Friday, August 11, 2017 12:43 AM GMT

ez
CruzeDOT
#227298417Tuesday, November 07, 2017 1:44 AM GMT

ez rrobux

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