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too lazy to even read the tldr sorry |
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kr_uptJoin Date: 2016-09-08 Post Count: 2875 |
just like roblox has its updates, we should regularly have updates
by this, i mean we should all have new animations for guns, have our own clan battle games, just like the event held in 2014 |
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liilzyJoin Date: 2013-01-30 Post Count: 985 |
Hi dark
You're back?
You copied me and nice info in the thread. Totally true but the clan world is changing, keep that in mind. |
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"Hi dark
You're back?
You copied me and nice info in the thread. Totally true but the clan world is changing, keep that in mind."
oh hey lol
i copied you.. what
Onward. |
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VakbrahJoin Date: 2017-07-18 Post Count: 13 |
These are the types of posts I love to see on #### That aside, I agree wholey. The sad part is that I loved solo raiding different clan groups as a random now and again. However, as mentioned nobody patrols much anymore such the clan world seems less active; it's a shame. |
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VakbrahJoin Date: 2017-07-18 Post Count: 13 |
I think VOID has/had the right idea with advancing the clan world. Or maybe integrating HEX type combat into the clan world may cause the RCL style of combat to become more nerfed?
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everyone would complain anyway
Onward. |
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tyzoneJoin Date: 2008-08-16 Post Count: 1726 |
One way to help with patrols would be to make a program, chrome extension or whatever, that checks your fort and sends a notification in case of minor/major unofficial/official raid. Users could manually select which notifications they want and get to the fort in case of a raid.
This would increase presince during raids but decrease it when nothing is going on, as people will rely too much on thelse notifications and will not check the fort for themselves. |
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^ i don't understand what you're trying to say
Onward. |
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tyzoneJoin Date: 2008-08-16 Post Count: 1726 |
Kind of like ######### ################ notifier, except instead of getting a notification each time a hat comes out, you'd get one each time someone tries to raid your clan's fort. In the extension settings, you'd be able to "enable notifications", "enable only for big or official raids", or "disable notifications". Finding people to raid would be less of a problem, because ## ################# ## you went on an enemy's fort, most of its members would get a notification and they would probably come to defend the fort from your clan. However, people will no longer use forts as a way to socialize, as most of them will only go on the fort whenever they get a raid notification. |
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tyzoneJoin Date: 2008-08-16 Post Count: 1726 |
Ugh, censored.
"Kind of like a hat or gear notifier, except..."
"...less of a problem, because if you went on an enemy's fort, most of its members..." |
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warheroJoin Date: 2007-05-23 Post Count: 610 |
yeah it's true there are barely any clans that if i raid i know they'll show up |
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HalstadJoin Date: 2011-03-22 Post Count: 1595 |
woohoo rcl |
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beloxyJoin Date: 2010-08-14 Post Count: 2800 |
I agree that patrolling can be a big part of increasing activity, but patrolling is really freaking boring without raids. I recommend adding games and activities inside of forts to make it the hangout.
We also need to be pushing those big public games which helps with recruitment. FEAR gained 5k members in a week from Sunset City, a game with only about 800 people during a busy period. Imagine 10,000.
Finally, we need the infrastructure to handle a large influx of members. Databases, activity to capture the newbie's attention, the ability to coordinate through multiple servers. The expectation should not be that every newbie will download TS3, because most 7 year olds would be killed by their parents voice chatting over the internet.
Finally, we need a way to fight battles with 100 people on each side. We can no longer see individual servers, so it'll be a hell of a lot harder now.
That's my take on everything. |
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FrostarkzJoin Date: 2011-03-22 Post Count: 14325 |
R15 is not going to be permanent LOL |
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tyzoneJoin Date: 2008-08-16 Post Count: 1726 |
beloxy has a point. It would be cool to have other activities during patrols when no one is raiding. People have come up with "Practice Raids" for instance, which is essentially a way to practice while also being present in case an actual raid happens. In a more general sense, giving people the ability to practice (with an arena, obbies, or a driving course) adds at least a bit of entertainment and productivity to the mix.
You could even create a separate team for "practice raids" and change the rules to make it more practical even without a HR using tons of admin commands to organise them. For instance, practice raiders would be able to raid, but not capture objectives, and they would have to go back to the group team if either an official raid started or unofficial raiders managed to get far enough through the map.
The big games thing might be a good idea but it's not really one I'd side with, unless the games themselves are combat-oriented to begin with. Otherwise it will probably attract a lot of members who aren't actually here to fight and who will simply become inactive on Day 2.
Taking care of a big amount of people is crucial as well, and HRs will not always be able to do that themselves. At this point I'm turning this into shameless advertising, but I really think the idea of a "almost-fully automated" super clan would be highly beneficial for that matter. Automated trainings mean that anyone can practice at anytime during the day, removing both the understaff and timezone issues than many clans have - and to simply keep promotions from being too quick, you could prevent people from gaining more than a set amount of promotion credits each day.
Multi-server coordination would be dank as well. At the very least, having a screen in your fort that displays a list of servers and shows in green/yellow/red the ones that are clear/undergoing a small raid/undergoing a big raid.
"We can no longer see individual servers"
I haven't been on ro for a while - is that how it works now? |
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I believe RoVerse will change a lot of this, if it succeeds of of course.
But you do make a lot of good points, the clan world is just stagnant. I wish clans had more weapons such as those from Strife, Or Crazy Strike but no one really pushes towards them. |
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DarazkilJoin Date: 2017-06-15 Post Count: 201 |
"everyone would complain anyway"
Everyone will complain about everything. That's just how it is, people like to complain. It'd catch on eventually. In all honesty people complaining should be a signal that you're on the right track, since if it was truly bad they would just ignore it. Complaining about it at least means you have their attention and it's starting to catch on with some people.
"The expectation should not be that every newbie will download TS3, because most 7 year olds would be killed by their parents voice chatting over the internet."
This is 100% true. Part of the reason newer members and less active is because we do everything over Discord or TS3 now. Most kids under the age of 11 aren't going to download/use any of those external communications systems. However, when you make all your major announcements and have all your major discussions over those external programs, you're distancing the people who don't have it from the group.
This is honestly one of the biggest problems facing clan growth, and it seems like barely anyone is acknowledging it. It's for this reason that the Discord for my clan is for officers only, lower ranks are expected to watch the shout, and if they want to talk to other members of the group they should do it in-game instead of spamming memes in the off-topic channel.
"I really think the idea of a "almost-fully automated" super clan would be highly beneficial for that matter. Automated trainings mean that anyone can practice at anytime during the day, removing both the understaff and timezone issues than many clans have"
I've never thought of this before but now that I think about it that would honestly be pretty cool. What would be even cooler than an almost fully automated one would be a completely fully automated one. Like, high ranks don't even do anything besides lead patrols in-game, EVERYTHING is set up and handled by bots in the group. Not sure how well that would fly, or if it would succeed or not, but it'd be pretty cool to see. |
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tyzoneJoin Date: 2008-08-16 Post Count: 1726 |
"
I've never thought of this before but now that I think about it that would honestly be pretty cool. What would be even cooler than an almost fully automated one would be a completely fully automated one. Like, high ranks don't even do anything besides lead patrols in-game, EVERYTHING is set up and handled by bots in the group. Not sure how well that would fly, or if it would succeed or not, but it'd be pretty cool to see."
That's actually what I'd like to go for: automated trainings, shouts, promotions, recommandations, statistics, reporting, etc. The high ranks would only serve to handle exceptions that the bots aren't able to detect (mostly people trying to abuse the system). I'd love to hear people's opinion on it about all the possible flaws that this system could have, in order to plan for those in advance. |
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The clan community just needs more clans bringing something new to the table instead of rehasing the same old stuff that's used everytime. Imo. |
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