A Combat training is the training where Marines will take guns and work on their gunnery skill.
Task 1 - Start of the training - Trainees get into STS at parade square and do faces. Make sure that the Trainees know their STS and their SFL.
Task 2 - Uniforms - March the trainees to get there MCCUU'S, relevant to if they are a man or woman. The Drill instructor must get in his TECOM gear before hand.
Task 3 - Firing Range - The first of many combat tasks, this one is the easiest. The Drill instructor gives everyone a tool of his choice that the Trainees are to fire at the targets with on the firing range.
Task 4 - Hostage Situation - The Drill instructor poses as a Hostile holding the Highest rank on the server hostage somewhere secret on the map. The Trainees have to find and try to get the HR out of that situation.
Task 5 - Whole Map TDM - The Drill Instructor is to put the Trainees into teams of two with EQUAL ability, relevant to the skills show previously in the training. The team captains have to find a base for their team randomly. No commands are allowed apart from the Drill instructor using A countdown to start the training.
Task 6 - Dress - The Drill Instructor is to march the Trainees to the Uniform building to get them in the relevant Dress Alphas for their Rank. JCS+ can wear Dress blues or charlies if they so wish.
Task 7 - Promotions - The Drill Instructor is to then March the Trainees to the Parade square where they STS and are blinded. Promotion music is played and the Drill instructor Force-fields and take down the names of the Trainees he wants to be promoted. The trainees are then unblinded and given a little congratulations but they are NOT dismissed yet.
Task 8 - Dismissal - The Drill Instructor puts on the American National Anthem and tells the Trainees to Salute the American Flag for the entire Anthem. When the Anthem is over the Drill Instructor is to dismiss the trainees and then DM a HR to promote them. |