gaius19
#23826188Wednesday, April 07, 2010 1:37 AM GMT

game["Parent"]=Instance.new"BillboardGui"
gaius19
#23826241Wednesday, April 07, 2010 1:37 AM GMT

Gah... Just checked, they locked this too...
SwiftWolf
#23837612Wednesday, April 07, 2010 5:16 AM GMT

I use this for doors at my sb/building place: A = Instance.new("Part") A.Locked = false A.Anchored = true A.CanCollide = true A.formFactor = "Symmetric" A.Name = "VIPDoor" A.Parent = workspace A.Position = Vector3.new(0,50,0) A.Size = Vector3.new(10,10,10) print("VIP Door Script loaded") permission = {"NAME GOES HERE"} function checkOkToLetIn(name) for i = 1,#permission do if (string.upper(name) == string.upper(permission[i])) then return true end end return false end local Door = A function onTouched(hit) print("Door Hit") local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil ) then print("Human touched door") if (checkOkToLetIn(human.Parent.Name)) then print("Human passed test") Door.Transparency = 0.7 Door.CanCollide = false wait(1) Door.CanCollide = true Door.Transparency = 0 end end end A.Touched:connect(onTouched) I created the part that makes the part and barly edited the admin door script ;)
Switchblade1950
#23840835Wednesday, April 07, 2010 9:24 AM GMT

Crunchshank take THIS http://objection.mrdictionary.net/go.php?n=3822326
doomknightoverlord4
#23842160Wednesday, April 07, 2010 10:56 AM GMT

This is one of the threads that add up to the script http://www.roblox.com/Forum/ShowPost.aspx?PostID=224688 many scripts are on there hope it helped.
ColbyHep55
#23843640Wednesday, April 07, 2010 11:59 AM GMT

Go to crazyman32's GUI script builder,You can't remove the base either!
bahablue4
#23844976Wednesday, April 07, 2010 12:48 PM GMT

PLEASE SOMEONE HELP ME PLEASE!!!! While true do l = game.Workspace.bahablue.Character.Torso m = Instance.new("Explosion") m.parent = l m.Position = l.Position m.BlastRadius = 0.7 m.BlastPressure = 1 wait(0.02) x = Instance.new("Message") x.Parent = game.Workspace x.Text = "IM ON FIRE AHHH!!!!!!" wait(4) end
GhoulRa
#23845651Wednesday, April 07, 2010 1:20 PM GMT

My double barrel shotgun! :D local users = {"GhoulRa"} local main = game.Players:findFirstChild(users[1]) local char = main.Character local backp = main.Backpack ---------------------------------------------------------------------------------------------------------------------------- for i,e in pairs(backp:children()) do if e.Name == "Shotgun" then e:remove() end end -------------------------------------------- for i,e in pairs(char:children()) do if e.Name == "Shotgun" then e:remove() end end ---------------------------------------------------------------------------------------------------------------------------- if (script.Parent.className ~= "Tool") then local hb = Instance.new("Tool") hb.Name = "Shotgun" hb.Parent = backp script.Parent = hb end ---------------------------------------------------------------------------------------------------------------------------- handle = Instance.new("Part") handle.Parent = script.Parent handle.Name = "Handle" handle.Size = Vector3.new(1, 1, 1) handle.CanCollide = false handle.Locked = true handle.Anchored = false handle.Transparency = 1 handleM = Instance.new("BlockMesh") handleM.Parent = handle handleM.Scale = Vector3.new(0.2, 0.8, 1) ---------------------------------------------------------------------------------------------------------------------------- barrel1 = Instance.new("Part") barrel1.Parent = script.Parent barrel1.Name = "Barrel1" barrel1.Size = Vector3.new(1, 1, 6) barrel1.CanCollide = false barrel1.Locked = true barrel1.Anchored = false barrel1.BrickColor = BrickColor.new("Reddish brown") barrel1M = Instance.new("CylinderMesh") barrel1M.Parent = barrel1 barrel1M.Scale = Vector3.new(0.5, 2.5, 0.5) weldB1 = Instance.new("Weld") weldB1.Parent = handle weldB1.Part0 = barrel1 weldB1.Part1 = handle weldB1.C0 = CFrame.new(-0.2, -0.7, -0.4) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- barrel2 = Instance.new("Part") barrel2.Parent = script.Parent barrel2.Name = "Barrel2" barrel2.Size = Vector3.new(1, 1, 6) barrel2.CanCollide = false barrel2.Locked = true barrel2.Anchored = false barrel2.BrickColor = BrickColor.new("Reddish brown") barrel2M = Instance.new("CylinderMesh") barrel2M.Parent = barrel2 barrel2M.Scale = Vector3.new(0.5, 2.5, 0.5) weldB2 = Instance.new("Weld") weldB2.Parent = handle weldB2.Part0 = barrel2 weldB2.Part1 = handle weldB2.C0 = CFrame.new(0.2, -0.7, -0.4) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- trigger1 = Instance.new("Part") trigger1.Parent = script.Parent trigger1.Name = "Trigger1" trigger1.Size = Vector3.new(1, 1, 1) trigger1.CanCollide = false trigger1.Locked = true trigger1.Anchored = false trigger1.BrickColor = BrickColor.new("Black") trigger1M = Instance.new("BlockMesh") trigger1M.Parent = trigger1 trigger1M.Scale = Vector3.new(0.15, 0.5, 0.15) weldT1 = Instance.new("Weld") weldT1.Parent = handle weldT1.Part0 = trigger1 weldT1.Part1 = handle weldT1.C0 = CFrame.new(0, 0.4, -0.3) * CFrame.fromEulerAnglesXYZ(4, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- trigger2 = Instance.new("Part") trigger2.Parent = script.Parent trigger2.Name = "Trigger2" trigger2.Size = Vector3.new(1, 1, 1) trigger2.CanCollide = false trigger2.Locked = true trigger2.Anchored = false trigger2.BrickColor = BrickColor.new("Black") trigger2M = Instance.new("BlockMesh") trigger2M.Parent = trigger2 trigger2M.Scale = Vector3.new(0.3, 0.1, 0.3) weldT2 = Instance.new("Weld") weldT2.Parent = handle weldT2.Part0 = trigger2 weldT2.Part1 = handle weldT2.C0 = CFrame.new(0, -0.27, -0.05) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- pipe1 = Instance.new("Part") pipe1.Parent = script.Parent pipe1.Name = "Pipe1" pipe1.Size = Vector3.new(1, 1, 1) pipe1.CanCollide = false pipe1.Locked = true pipe1.Anchored = false pipe1.BrickColor = BrickColor.new("Black") pipe1.Shape = "Ball" pipe1M = Instance.new("SpecialMesh") pipe1M.Parent = pipe1 pipe1M.Scale = Vector3.new(0.4, 0.4, 0.4) weldP1 = Instance.new("Weld") weldP1.Parent = handle weldP1.Part0 = pipe1 weldP1.Part1 = handle weldP1.C0 = CFrame.new(0.2, -2.01, -0.4) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- pipe2 = Instance.new("Part") pipe2.Parent = script.Parent pipe2.Name = "Pipe2" pipe2.Size = Vector3.new(1, 1, 1) pipe2.CanCollide = false pipe2.Locked = true pipe2.Anchored = false pipe2.BrickColor = BrickColor.new("Black") pipe2.Shape = "Ball" pipe2M = Instance.new("SpecialMesh") pipe2M.Parent = pipe2 pipe2M.Scale = Vector3.new(0.4, 0.4, 0.4) weldP2 = Instance.new("Weld") weldP2.Parent = handle weldP2.Part0 = pipe2 weldP2.Part1 = handle weldP2.C0 = CFrame.new(-0.2, -2.01, -0.4) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- reloader1 = Instance.new("Part") reloader1.Parent = script.Parent reloader1.Name = "Reloader1" reloader1.Size = Vector3.new(1, 1, 1) reloader1.CanCollide = false reloader1.Locked = true reloader1.Anchored = false reloader1.BrickColor = BrickColor.new("CGA brown") reloader1.Shape = "Ball" reloader1M = Instance.new("SpecialMesh") reloader1M.Parent = reloader1 reloader1M.Scale = Vector3.new(0.3, 1, 0.3) weldR1 = Instance.new("Weld") weldR1.Parent = handle weldR1.Part0 = reloader1 weldR1.Part1 = handle weldR1.C0 = CFrame.new(0, -1.5, -0.1) * CFrame.fromEulerAnglesXYZ(1.5, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- reloader2 = Instance.new("Part") reloader2.Parent = script.Parent reloader2.Name = "Reloader2" reloader2.Size = Vector3.new(1, 1, 1) reloader2.CanCollide = false reloader2.Locked = true reloader2.Anchored = false reloader2.BrickColor = BrickColor.new("Reddish brown") reloader2M = Instance.new("BlockMesh") reloader2M.Parent = reloader2 reloader2M.Scale = Vector3.new(1, 0.3, 0.3) weldR2 = Instance.new("Weld") weldR2.Parent = handle weldR2.Part0 = reloader2 weldR2.Part1 = handle weldR2.C0 = CFrame.new(0, 0.9, -0.2) * CFrame.fromEulerAnglesXYZ(2, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- reloader3 = Instance.new("Part") reloader3.Parent = script.Parent reloader3.Name = "Reloader3" reloader3.Size = Vector3.new(1, 1, 1) reloader3.CanCollide = false reloader3.Locked = true reloader3.Anchored = false reloader3.BrickColor = BrickColor.new("Black") reloader3M = Instance.new("BlockMesh")reloader3M.Parent = reloader3 reloader3M.Scale = Vector3.new(0.3, 0.31, 0.2) weldR3 = Instance.new("Weld") weldR3.Parent = handle weldR3.Part0 = reloader3 weldR3.Part1 = handle weldR3.C0 = CFrame.new(0.25, 0.9, -0.2) * CFrame.fromEulerAnglesXYZ(2, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- reloader4 = Instance.new("Part") reloader4.Parent = script.Parent reloader4.Name = "Reloader4" reloader4.Size = Vector3.new(1, 1, 1) reloader4.CanCollide = false reloader4.Locked = true reloader4.Anchored = false reloader4.BrickColor = BrickColor.new("Black") reloader4M = Instance.new("BlockMesh") reloader4M.Parent = reloader4 reloader4M.Scale = Vector3.new(0.3, 0.31, 0.2) weldR4 = Instance.new("Weld") weldR4.Parent = handle weldR4.Part0 = reloader4 weldR4.Part1 = handle weldR4.C0 = CFrame.new(-0.25, 0.9, -0.2) * CFrame.fromEulerAnglesXYZ(2, 0, 0) ---------------------------------------------------------------------------------------------------------------------------- button1Down = function(mouse) print("[MOUSE]: Activated") weldR1.C0 = CFrame.new(0, -1.5, -0.1) * CFrame.fromEulerAnglesXYZ(1.5, 0, 0) wait() weldR1.C0 = CFrame.new(0, -1, -0.1) * CFrame.fromEulerAnglesXYZ(1.5, 0, 0) wait(math.random()) weldR1.C0 = CFrame.new(0, -1.5, -0.1) * CFrame.fromEulerAngles rXYZ(1.5, 0, 0) print("[MOUSE]: Deactivated") end ---------------------------------------------------------------------------------------------------------------------------- onEquipped = function(mouse) print("LOADED") end ---------------------------------------------------------------------------------------------------------------------------- script.Parent.Equipped:connect(onEquipped) script.Parent.Activated:connect(button1Down) ---------------------------------------------------------------------------------------------------------------------------- --[[ ARM WELD ]]------------------------------------------------------------------------------------------------------------ Tool = script.Parent; local arms = nil local welds = {} function Equip(mouse) wait(0.01) local mm = Instance.new("Message") mm.Name = "Message" mm.Parent = main mm.Text = "| Clips: 0 | Ammo: 0 |" arms = {char["Left Arm"], char["Right Arm"]} torso = char.Torso if arms ~= nil and torso ~= nil then local sh = {torso["Left Shoulder"], torso["Right Shoulder"]} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = nil sh[2].Part1 = nil local weld1 = Instance.new("Weld") weld1.Part0 = torso weld1.Part1 = arms[1] weld1.Parent = torso -- weld1.C1 = CFrame.new(-0.5, 1.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, (math.rad(-90)) weld1.C1 = CFrame.new(-1, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), -1, math.rad(0)) welds[1] = weld1 local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(1, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), 0) welds[2] = weld2 end else print("sh") end else print("arms") end end function Unequip(mouse) if game.Players.Scriptec:findFirstChild("Message") then game.Players.Scriptec.Message:remove() end if arms ~= nil and torso ~= nil then local sh = {torso["Left Shoulder"], torso["Right Shoulder"]} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] welds[1].Parent = nil welds[2].Parent = nil end else print("sh") end else print("arms") end end Tool.Equipped:connect(Equip) Tool.Unequipped:connect(Unequip)
BallasDealaz105
#23845741Wednesday, April 07, 2010 1:24 PM GMT

game.Workspace.Yournamehere.Head.Transparency = 1 wait(2) game.Workspace.Yournamehere.Torso.Transparency = 1 I think I made a mistake. Just a simple script.
rahim22
#23845964Wednesday, April 07, 2010 1:34 PM GMT

cool
rahim22
#23845983Wednesday, April 07, 2010 1:35 PM GMT

player = game.Players.rahim22 char = game.Players.rahim22.Character if script.Parent.className ~= "HopperBin" then h = Instance.new("HopperBin") h.Parent = player.Backpack h.Name = "test" script.Parent = h end t = false script.Parent.Selected:connect(function(m) Char = script.Parent.Parent.Parent.Character Torso = Char.Torso l = Instance.new("Part") l.Size = Vector3.new(1,1,1) l.Anchored = true l.CanCollide = false l.Locked = true l.Transparency = 1 I = Instance.new("SelectionPartLasso") I.Humanoid = Char.Humanoid I.Part = l I.Color = BrickColor.random() I.Parent = Workspace.CurrentCamera I.Transparency = 0.25 m.Move:connect(function() if t == true then l.Parent = Char l.CFrame = m.hit I.Visible = true else l.Parent = nil I.Visible = false end end) m.KeyDown:connect(function(k) if k == "t" then t = not t end end) m.Button1Down:connect(function() local T = m.Target if T.Anchored == false and T.Locked == false then local I = Instance.new("BodyPosition") I.Parent = T I.position = Torso.Position I.maxForce = Vector3.new(math.huge,math.huge,math.huge) T:BreakJoints() repeat wait() until (T.Position-Torso.Position).magnitude < (((T.Position.y+T.Position.x+T.Position.z)/3)+10) wait(3) I:remove() end end) end) script.Parent.Deselected:connect(function(m) I:remove() l:remove() t = false end)
Zewl
#23846374Wednesday, April 07, 2010 1:51 PM GMT

GHOUL YOU NUB! THATS SCRIPTECS! HE USED CHEAT ENGINE
Scriptec
#23846519Wednesday, April 07, 2010 1:58 PM GMT

GHOUL. That's my script, i've reported you for breaking the rules, and threatening me over private messages. Yes, I don't care if i'm a "MiniMod", I don't care if my scripts are noobly copied. Just because you couldn't have it your way, you'll think your make me mad. Wrong, i'm furious. You work nothing for that script, you deserved your ban. Scriptec
now3r3
#23846635Wednesday, April 07, 2010 2:01 PM GMT

Awesome little script i made the other day. Give me credit if you use(though im not sure what you would use this for lol) -- Now3r3 min = 1 -- Brick minimum size max = 10 -- Brick maximum size min1 = 0 -- Brick minimum reflectancy max1 = 0.7 -- Brick maximum reflectancy min2 = 0 -- Brick minimum transparency max2 = 0.6 -- Brick maximum transparency while true do script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) wait(1) script.Parent.Reflectancy = (math.random(min1, max1)) script.Parent.Transparency = (math.random(min2, max2)) script.Parent.Size = Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max)) -- Script By Now3r3
arundel
#23847285Wednesday, April 07, 2010 2:22 PM GMT

@bahablue4, While isn't whith a capital letter it should be: while
sonicx7171
#23848835Wednesday, April 07, 2010 3:00 PM GMT

@bahablue4 while true do l = game.Workspace.bahablue.Torso --You don't use Character unless you're getting it from the player m = Instance.new("Explosion") m.parent = l m.Position = l.Position m.BlastRadius = 0.7 m.BlastPressure = 1 wait(0.02) end I just deleted the message part completely 'cause then your fire doesn't work right.
TheBestOfItsKind
#23849448Wednesday, April 07, 2010 3:13 PM GMT

I need to add an insert tool
RoflBread
#23853926Wednesday, April 07, 2010 4:48 PM GMT

Do functions work on script builder? because i made a function that kills removes whatever touches the block it works in studio but not in SB
RoflBread
#23853965Wednesday, April 07, 2010 4:49 PM GMT

please answer
sonicx7171
#23854121Wednesday, April 07, 2010 4:54 PM GMT

Yes they do. You probably just did the script wrong.
Hackerstopper22
#23855844Wednesday, April 07, 2010 5:40 PM GMT

This one scares noobs so they exit the server immediently. local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "WARNING! WARNING!" wait(3) m.Text = "NOOB DETECTED!!!" wait(3) m.Text = "INSERTING VIRUS INTO NOOBS COMPUTER IN(look at the hint downside)" local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "10" wait(1) h.Text = "9" m.Text = "VIRUS INSERTING IN" wait(1) h.Text = "8" wait(1) h.Text = "7" wait(1) h.Text = "6" wait(1) h.Text = "5" wait(1) h.Text = "4" wait(1) h.Text = "3" wait(1) h.Text = "2" wait(1) h.Text = "1" wait(1) h.Text = "VIRUS INSERT COMPLETED!" wait(3) h:remove() m:remove()
sonicx7171
#23856239Wednesday, April 07, 2010 5:52 PM GMT

Lol! XD That's hillarious! You could so scare a noob off with that!
Hackerstopper22
#23857275Wednesday, April 07, 2010 6:18 PM GMT

I'm working on more!!!
Hackerstopper22
#23857343Wednesday, April 07, 2010 6:20 PM GMT

This one pretends to hack their account, Might use this if the other one fails local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "WARNING! WARNING!" wait(3) m.Text = "NOOB DETECTED!!!" wait(3) m.Text = "HACKING NOOB IN(look at the hint downside)" local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "10" wait(1) h.Text = "9" m.Text = "HACKING NOOB IN" wait(1) h.Text = "8" wait(1) h.Text = "7" wait(1) h.Text = "6" wait(1) h.Text = "5" wait(1) h.Text = "4" wait(1) h.Text = "3" wait(1) h.Text = "2" wait(1) h.Text = "1" wait(1) h.Text = "NOOB ACCOUNT PASS WORD TAKEN!!!" wait(3) h:remove() m:remove()
sonicx7171
#23857540Wednesday, April 07, 2010 6:26 PM GMT

LOL! XD