Wil2
#2777234Saturday, September 13, 2008 3:24 PM GMT

local me = game.Players.Wil2 function onChatted(msg) if string.sub(msg, 1, 4) == "own/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then player[i].Character.Name = me.Name.."'s Slave you must obey or be kilt/banned/jail" end end end if msg == "own all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character.Name = me.Name.. "'s Slave you must obey or be kilt/banned/jail" end end end if string.sub(msg, 1, 12) == "sparkles/on/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 13) then sparkle = Instance.new("Sparkles") sparkle.Name = "Sparkle" sparkle.Parent = player[i].Character.Head end end end if string.sub(msg, 1, 13) == "sparkles/off/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then parts = player[i].Character.Head:GetChildren() for i=1, #parts do if parts[i].Name == "Sparkle" then parts[i].Parent = game.Lighting end end end end end if string.sub(msg, 1, 5) == "head/" then if string.sub(msg, 6) == "ufo" then me.Character.Head.Mesh.Scale = Vector3.new(-20,1,1) end if string.sub(msg, 6) == "giant" then me.Character.Head.Mesh.Scale = Vector3.new(100,100,100) end if string.sub(msg, 6) == "huge" then me.Character.Head.Mesh.Scale = Vector3.new(20,20,20) end if string.sub(msg, 6) == "big" then me.Character.Head.Mesh.Scale = Vector3.new(9,9,9) end if string.sub(msg, 6) == "small" then me.Character.Head.Mesh.Scale = Vector3.new(0.5,0.5,0.5) end if string.sub(msg, 6) == "gone" then me.Character.Head.Mesh.Scale = Vector3.new(0.01,0.01,0.01) end if string.sub(msg, 6) == "normal" then me.Character.Head.Mesh.Scale = Vector3.new(1.25,1.25,1.25) end end if msg == "reset/" then me.Character:BreakJoints() end if string.sub(msg, 1, 5) == "kill/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character:BreakJoints() end end end if string.sub(msg, 1, 8) == "explode/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 9) then e = Instance.new("Explosion") e.Position = player[i].Character.Torso.Position e.BlastPressure = 10000 e.BlastRadius = 3 e.Parent = game.Workspace end end end if msg == "explode all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then e = Instance.new("Explosion") e.Position = player[i].Character.Torso.Position e.BlastPressure = 10000 e.BlastRadius = 3 e.Parent = game.Workspace end end end if msg == "kill all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character:BreakJoints() end end end if string.sub(msg, 1, 7) == "freeze/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 8) then player[i].Character.Torso.Anchored = true end end end if string.sub(msg, 1, 5) == "thaw/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character.Torso.Anchored = false end end end if string.sub(msg, 1, 9) == "teleport/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 10) then me.Character.Torso.CFrame = player[i].Character.Torso.CFrame end end end if string.sub(msg, 1, 8) == "control/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 9) then me.Character = player[i].Character end end end if string.sub(msg, 1, 4) == "ban/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then game.Players[string.sub(msg, 5)].Character.Name = game.Players[string.sub(msg, 5)].Name game.Players[string.sub(msg, 5)].Character.Parent = game.Lighting end end end if string.sub(msg, 1, 6) == "unban/" then player = game.Lighting:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 7) then ped = player[i] ped.Parent = game.Workspace game.Players[string.sub(msg, 7)].Character = ped end end end if string.sub(msg, 1, 6) == "shout/" then p = game.Workspace:GetChildren() for i=1, #p do if p[i].Name == "Message" then p[i].Parent = game.Lighting end end m = Instance.new("Message") m.Text = me.Name.. ": " ..string.sub(msg, 7) m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if msg == "listen/" then local m = Instance.new("Message") m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..me.Name:upper().. "!" m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if string.sub(msg, 1, 10) == "listen to/" then local m = Instance.new("Message") m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..string.sub(msg, 11):upper().. "!" m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if string.sub(msg, 1, 10) == "sheild/on/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 11) then sheild = Instance.new("ForceField") sheild.Parent = player[i].Character end end end if string.sub(msg, 1, 11) == "sheild/off/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 12) then parts = player[i].Character:GetChildren() for i=1, #parts do if parts[i].Name == "ForceField" then parts[i].Parent = game.Lighting end end end end end if msg == "clean/" then parts = game.Workspace:GetChildren() for i=1, #parts do if parts[i].Name =="Base" then return end if parts[i].className == "Part" then Remove(parts[i]) end end end if string.sub(msg, 1, 6) == "jumpy/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 7) then local humanoid = player[i].Character:findFirstChild("Humanoid") if humanoid ~= nil then for i=1, 100 do wait() humanoid.Sit = true wait() humanoid.Jump = true end end end end end if string.sub(msg, 1, 5) == "grow/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then scale = 2 --This is the scale you will upsize by bin = player[i].Character la = bin["Left Arm"] ra = bin["Right Arm"] ll = bin["Left Leg"] rl = bin["Right Leg"] h = bin.Head t = bin.Torso sizeup = {t,h,ll,rl,ra,la} for i = 1, #sizeup do sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale) sizeup[i].TopSurface = 0 sizeup[i].BottomSurface = 0 sizeup[i].RightSurface = 0 sizeup[i].LeftSurface = 0 sizeup[i].FrontSurface = 0 sizeup[i].BackSurface = 0 end sizex = t.Size.x/2 sizey = t.Size.x/2 sizez = t.Size.x/2 ls = Instance.new("Motor") ls.Parent = t ls.Name = "Left Shoulder" ls.Part0 = t ls.Part1 = la ls.MaxVelocity = 0.1 ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs = Instance.new("Motor") rs.Parent = t rs.Name = "Right Shoulder" rs.Part0 = t rs.Part1 = ra rs.MaxVelocity = 0.1 rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) lh = Instance.new("Motor") lh.Parent = t lh.Name = "Left Hip" lh.Part0 = t lh.Part1 = ll lh.MaxVelocity = 0.1 lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh = Instance.new("Motor") rh.Parent = t rh.Name = "Right Hip" rh.Part0 = t rh.Part1 = rl rh.MaxVelocity = 0.1 rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) n = Instance.new("Snap") n.Parent = t n.Name = "Neck" n.Part0 = t n.Part1 = h n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0) o = Clone(bin.Animate) Remove(bin.Animate) o.Parent = bin end end end if string.sub(msg, 1, 5) == "mini/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then scale = 0.5 --This is the scale you will downsize by bin = player[i].Character la = bin["Left Arm"] ra = bin["Right Arm"] ll = bin["Left Leg"] rl = bin["Right Leg"] h = bin.Head t = bin.Torso sizeup = {t,h,ll,rl,ra,la} for i = 1, #sizeup do sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale) sizeup[i].TopSurface = 0 sizeup[i].BottomSurface = 0 sizeup[i].RightSurface = 0 sizeup[i].LeftSurface = 0 sizeup[i].FrontSurface = 0 sizeup[i].BackSurface = 0 end sizex = t.Size.x/2 sizey = t.Size.x/2 sizez = t.Size.x/2 ls = Instance.new("Motor") ls.Parent = t ls.Name = "Left Shoulder" ls.Part0 = t ls.Part1 = la ls.MaxVelocity = 0.1 ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs = Instance.new("Motor") rs.Parent = t rs.Name = "Right Shoulder" rs.Part0 = t rs.Part1 = ra rs.MaxVelocity = 0.1 rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) lh = Instance.new("Motor") lh.Parent = t lh.Name = "Left Hip" lh.Part0 = t lh.Part1 = ll lh.MaxVelocity = 0.1 lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh = Instance.new("Motor") rh.Parent = t rh.Name = "Right Hip" rh.Part0 = t rh.Part1 = rl rh.MaxVelocity = 0.1 rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) n = Instance.new("Snap") n.Parent = t n.Name = "Neck" n.Part0 = t n.Part1 = h n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0) o = Clone(bin.Animate) Remove(bin.Animate) o.Parent = bin end end end if string.sub(msg, 1, 4) == "god/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then player[i].Character.Humanoid.MaxHealth = 0 sparkle = Instance.new("Sparkles") sparkle.Name = "Sparkle" sparkle.Parent = player[i].Character.Head sheild = Instance.new("ForceField") sheild.Parent = player[i].Character character = player[i].Character:GetChildren() for i=1, #character do if character[i].className == "Part" then character[i].Reflectance = 1 end end mybody = player[i].Character:GetChildren() function onTouched(hit) humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid ~= nil then humanoid.MaxHealth = 0 humanoid.WalkSpeed = 99 end end for i = 1, #mybody do if mybody[i].className == "Part" then mybody[i].Touched:connect(onTouched) end end end end end if string.sub(msg, 1, 9) == "pet/give/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 10) then local PetModel = Instance.new("Model") PetModel.Name = player[i].Name.."'s Pet" PetModel.Parent = player[i].Character local Pet = Instance.new("Part") Pet.Parent = PetModel Pet.Name = "Head" Pet.Size = Vector3.new(3, 3, 3) Pet.Shape = "Ball" Pet.TopSurface = "Smooth" Pet.BottomSurface = "Smooth" Pet.Reflectance = 0.3 Pet.BrickColor = player[i].Character.Torso.BrickColor Pet.Position = player[i].Character.Head.Position + Vector3.new(0, 5, 0) local Human = Instance.new("Humanoid") Human.Parent = PetModel Human.MaxHealth = 100 Human.Health = 100 local OwnerModel = Instance.new("Model") OwnerModel.Parent = PetModel OwnerModel.Name = player[i].Name local Fly = Instance.new("BodyPosition") Fly.Parent = Pet Fly.position = player[i].Character.Head.Position + Vector3.new(0, 5, 0) local Follow = Instance.new("Script") Follow.Disabled = false SetSource(Follow, [[ while true do local Owner = script.Parent.Name if game.Players:findFirstChild(Owner) ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Head") ~= nil then local BP = script.Parent.Parent.Head.BodyPosition BP.position = game.Players:findFirstChild(Owner).Character.Head.Position + Vector3.new(0, 5, 0) end end wait(0.1) end ]]) Follow.Parent = OwnerModel local Check = Instance.new("Script") Check.Disabled = false SetSource(Check, [[ while true do local Owner = script.Parent.Name if game.Players:findFirstChild(Owner) ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid") ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid").Health == 0 then script.Parent.Parent.Parent = game.Lighting end end end wait(0.1) end ]]) Check.Parent = OwnerModel end end end if string.sub(msg, 1, 11) == "pet/remove/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 12) then if player[i].Character:findFirstChild(player[i].Name.. "'s Pet") ~= nil then player[i].Character:findFirstChild(player[i].Name.. "'s Pet").Parent = game.Lighting end end end end if msg == "meteor/" then local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "Wil2: This just in!" wait(2) m.Text = "Wil2: A huge meteor is about to crash into the earth!" wait(4) m.Text = "Wil2: It seems there is no time to evacuate the area," wait(4) m.Text = "Wil2: So take shelter immediately!" wait(4) m.Text = "Wil2: This meteor was made by my enemy Kala" wait(3) m.Parent = game.Lighting wait() local meteor = Instance.new("Part") meteor.Name = "Meteor" meteor.Position = Vector3.new(math.random(100, 500),5000,math.random(100, 500)) meteor.BrickColor = BrickColor.new("Bright red") meteor.Transparency = 0 meteor.formFactor = 0 meteor.Shape = 0 meteor.CanCollide = true meteor.Size = Vector3.new(100 ,100, 100) meteor.Parent = game.Workspace meteor.Position = Vector3.new(math.random(-200, 200), 7500, math.random(-200, 200)) function onTouched2(hit) e = Instance.new("Explosion") e.BlastRadius = 100000 e.BlastPressure = 100000 e.Position = shockRing.Position e.Parent = game.Workspace end function onTouched(hit) meteor.Touched:connect(onTouched) meteor.Anchored = true local shockRing = Instance.new("Part") shockRing.Name = "Blast" shockRing.formFactor = 2 shockRing.Size = Vector3.new(1, 0.4, 1) shockRing.Anchored = true shockRing.Locked = true shockRing.CanCollide = false shockRing.archivable = false shockRing.TopSurface = 0 shockRing.BottomSurface = 0 shockRing.Transparency = 1 local decal = Instance.new("Decal") decal.Face = 1 decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730" decal.Parent = shockRing local bottomDecal = Instance.new("Decal") bottomDecal.Face = 4 decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730" bottomDecal.Parent = shockRing shockRing.Parent = game.Workspace local pos = meteor.CFrame * Vector3.new(0, -40, 0) shockRing.CFrame = CFrame.new(pos) wait() for i=1, math.random(5, 10) do local brick = Instance.new("Part") brick.CanCollide = false brick.Name = "Meteor Fragment" brick.Shape = 0 brick.formFactor = 0 brick.Size = Vector3.new(math.random(5, 35), math.random(5, 35), math.random(5, 35)) brick.BrickColor = BrickColor.new("Bright red") local velocity = Vector3.new(math.random(-4,4), math.random(-2,4), math.random(-4,4)) brick.Velocity = 15 * velocity brick.CFrame = CFrame.new(meteor.Position) brick.Parent = game.Workspace end e = Instance.new("Explosion") e.BlastRadius = 100000 e.BlastPressure = 100000 e.Position = meteor.Position e.Parent = game.Workspace meteor.Parent = game.Lighting shockRing.Touched:connect(onTouched2) for i=1, 40 do local pos2 = shockRing.CFrame * Vector3.new(0, 0, 0) shockRing.Size = shockRing.Size + Vector3.new(12.8, 0.2, 12.8) shockRing.CFrame = CFrame.new(pos2) wait(0.1) end shockRing.Parent = game.Lighting end meteor.Touched:connect(onTouched) end if string.sub(msg, 1, 5) == "jail/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character.Torso.CFrame = CFrame.new(0,615,0) end end end if msg == "jail all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character.Torso.CFrame = CFrame.new(0,615,0) wait(0.25) end end end if msg == "make jail/" then p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,575,0) p.Size = Vector3.new(50,1,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p.Name = "Top" p1 = Instance.new("Part") p1.Anchored = true p1.Position = Vector3.new(25,601,0) p1.Size = Vector3.new(1,50,50) p1.Parent = game.Workspace p1.Locked = true p1.Transparency = 0.5 p1.Name = "Side" p2 = Instance.new("Part") p2.Anchored = true p2.Position = Vector3.new(-25,601,0) p2.Size = Vector3.new(1,50,50) p2.Parent = game.Workspace p2.Locked = true p2.Transparency = 0.5 p2.Name = "Side" p3 = Instance.new("Part") p3.Anchored = true p3.Position = Vector3.new(0,601,25) p3.Size = Vector3.new(50,50,1) p3.Parent = game.Workspace p3.Locked = true p3.Transparency = 0.5 p3.Name = "Side" p4 = Instance.new("Part") p4.Anchored = true p4.Position = Vector3.new(0,601,-25) p4.Size = Vector3.new(50,50,1) p4.Parent = game.Workspace p4.Locked = true p4.Transparency = 0.5 p4.Name = "Side" p5 = Instance.new("Part") p5.Anchored = true p5.Position = Vector3.new(0,627,0) p5.Size = Vector3.new(50,1,50) p5.Parent = game.Workspace p5.Locked = true p5.Transparency = 0.5 p5.Name = "Bottom" end if string.match(msg, "hat/") then p = me.Character:GetChildren() for n = 1,#p do for w in string.gmatch(msg, "%d+") do if (p[n].className == "Hat") then for i = 1,w do wait(0.05) t = Clone(p[n].Handle) t.Parent = game.Workspace t.CanCollide = true t.Anchored = false t.Position = me.Character.Torso.Position t.Name = "HatMissle" local rp = Instance.new("RocketPropulsion") rp.Parent = t rp.Target = me.Character.Head rp.TargetRadius = 10 rp.MaxSpeed = 10000 rp:Fire() end end end end end if string.match(msg, "follow/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if (p[n].Name == "HatMissle") then p[n].RocketPropulsion.Target = players[i].Character.Head p[n].RocketPropulsion.MaxSpeed = 1000 p[n].RocketPropulsion.CartoonFactor = 1 p[n].RocketPropulsion.TargetRadius = 3 end end end end end if string.match(msg, "attack/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if p[n].Name == "HatMissle" then p[n].RocketPropulsion.Target = players[i].Character.Head p[n].RocketPropulsion.MaxSpeed = 10000 p[n].RocketPropulsion.CartoonFactor = 0.9 p[n].RocketPropulsion.TargetRadius = 5 function onBlown(hit) hit = p[n].RocketPropulsion.Target if hit ~= nil then local e = Instance.new("Explosion") e.Parent = hit.Parent e.BlastPressure = 10000 e.Position = p[n].Position e.BlastRadius = 10 wait() Remove(p[n]) end end local boom = p[n].RocketPropulsion.ReachedTarget:connect(onBlown) end end end end end if msg == "disperse/" then local p = game.Workspace:GetChildren() for i = 1,#p do if (p[i].Name == "HatMissle") then p[i].RocketPropulsion.MaxSpeed = 0.1 wait(0.5) local e = Instance.new("Explosion") e.Parent = game.Workspace e.Position = p[i].Position e.BlastRadius = 5 e.BlastPressure = 0 Remove(p[i]) end end end if string.sub(msg, 1, 13) == "plane/single/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(4,1.2,6) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(4,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat = Instance.new("Seat") Seat.Parent = Vehicle Seat.formFactor = 2 Seat.Size = Vector3.new(2,0.4,2) Seat.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Seat.BrickColor = BrickColor.White() Seat.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end if string.sub(msg, 1, 12) == "plane/multi/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 13) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(6,1.2,8) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(6,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-4.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat1 = Instance.new("Seat") Seat1.Parent = Vehicle Seat1.formFactor = 2 Seat1.Size = Vector3.new(2,0.4,2) Seat1.Position = me.Character.Torso.Position + Vector3.new(1.5,5,1.5) Seat1.BrickColor = BrickColor.White() Seat1.Locked = true local Seat2 = Instance.new("Seat") Seat2.Parent = Vehicle Seat2.formFactor = 2 Seat2.Size = Vector3.new(2,0.4,2) Seat2.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,1.5) Seat2.BrickColor = BrickColor.White() Seat2.Locked = true local Seat3 = Instance.new("Seat") Seat3.Parent = Vehicle Seat3.formFactor = 2 Seat3.Size = Vector3.new(2,0.4,2) Seat3.Position = me.Character.Torso.Position + Vector3.new(1.5,5,-1.5) Seat3.BrickColor = BrickColor.White() Seat3.Locked = true local Seat4 = Instance.new("Seat") Seat4.Parent = Vehicle Seat4.formFactor = 2 Seat4.Size = Vector3.new(2,0.4,2) Seat4.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,-1.5) Seat4.BrickColor = BrickColor.White() Seat4.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat1) stick(Engine, Seat2) stick(Engine, Seat3) stick(Engine, Seat4) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end if string.sub(msg, 1, 13) == "plane/double/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(4,1.2,6) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(4,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat1 = Instance.new("Seat") Seat1.Parent = Vehicle Seat1.formFactor = 2 Seat1.Size = Vector3.new(2,0.4,2) Seat1.Position = me.Character.Torso.Position + Vector3.new(-1,5,0) Seat1.BrickColor = BrickColor.White() Seat1.Locked = true local Seat2 = Instance.new("Seat") Seat2.Parent = Vehicle Seat2.formFactor = 2 Seat2.Size = Vector3.new(2,0.4,2) Seat2.Position = me.Character.Torso.Position + Vector3.new(1,5,0) Seat2.BrickColor = BrickColor.White() Seat2.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat1) stick(Engine, Seat2) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end end me.Chatted:connect(onChatted)
Wil2
#2777238Saturday, September 13, 2008 3:24 PM GMT

local me = game.Players.Wil2 function onChatted(msg) if string.sub(msg, 1, 4) == "own/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then player[i].Character.Name = me.Name.."'s Slave you must obey or be kilt/banned/jail" end end end if msg == "own all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character.Name = me.Name.. "'s Slave you must obey or be kilt/banned/jail" end end end if string.sub(msg, 1, 12) == "sparkles/on/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 13) then sparkle = Instance.new("Sparkles") sparkle.Name = "Sparkle" sparkle.Parent = player[i].Character.Head end end end if string.sub(msg, 1, 13) == "sparkles/off/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then parts = player[i].Character.Head:GetChildren() for i=1, #parts do if parts[i].Name == "Sparkle" then parts[i].Parent = game.Lighting end end end end end if string.sub(msg, 1, 5) == "head/" then if string.sub(msg, 6) == "ufo" then me.Character.Head.Mesh.Scale = Vector3.new(-20,1,1) end if string.sub(msg, 6) == "giant" then me.Character.Head.Mesh.Scale = Vector3.new(100,100,100) end if string.sub(msg, 6) == "huge" then me.Character.Head.Mesh.Scale = Vector3.new(20,20,20) end if string.sub(msg, 6) == "big" then me.Character.Head.Mesh.Scale = Vector3.new(9,9,9) end if string.sub(msg, 6) == "small" then me.Character.Head.Mesh.Scale = Vector3.new(0.5,0.5,0.5) end if string.sub(msg, 6) == "gone" then me.Character.Head.Mesh.Scale = Vector3.new(0.01,0.01,0.01) end if string.sub(msg, 6) == "normal" then me.Character.Head.Mesh.Scale = Vector3.new(1.25,1.25,1.25) end end if msg == "reset/" then me.Character:BreakJoints() end if string.sub(msg, 1, 5) == "kill/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character:BreakJoints() end end end if string.sub(msg, 1, 8) == "explode/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 9) then e = Instance.new("Explosion") e.Position = player[i].Character.Torso.Position e.BlastPressure = 10000 e.BlastRadius = 3 e.Parent = game.Workspace end end end if msg == "explode all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then e = Instance.new("Explosion") e.Position = player[i].Character.Torso.Position e.BlastPressure = 10000 e.BlastRadius = 3 e.Parent = game.Workspace end end end if msg == "kill all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character:BreakJoints() end end end if string.sub(msg, 1, 7) == "freeze/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 8) then player[i].Character.Torso.Anchored = true end end end if string.sub(msg, 1, 5) == "thaw/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character.Torso.Anchored = false end end end if string.sub(msg, 1, 9) == "teleport/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 10) then me.Character.Torso.CFrame = player[i].Character.Torso.CFrame end end end if string.sub(msg, 1, 8) == "control/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 9) then me.Character = player[i].Character end end end if string.sub(msg, 1, 4) == "ban/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then game.Players[string.sub(msg, 5)].Character.Name = game.Players[string.sub(msg, 5)].Name game.Players[string.sub(msg, 5)].Character.Parent = game.Lighting end end end if string.sub(msg, 1, 6) == "unban/" then player = game.Lighting:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 7) then ped = player[i] ped.Parent = game.Workspace game.Players[string.sub(msg, 7)].Character = ped end end end if string.sub(msg, 1, 6) == "shout/" then p = game.Workspace:GetChildren() for i=1, #p do if p[i].Name == "Message" then p[i].Parent = game.Lighting end end m = Instance.new("Message") m.Text = me.Name.. ": " ..string.sub(msg, 7) m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if msg == "listen/" then local m = Instance.new("Message") m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..me.Name:upper().. "!" m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if string.sub(msg, 1, 10) == "listen to/" then local m = Instance.new("Message") m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..string.sub(msg, 11):upper().. "!" m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if string.sub(msg, 1, 10) == "sheild/on/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 11) then sheild = Instance.new("ForceField") sheild.Parent = player[i].Character end end end if string.sub(msg, 1, 11) == "sheild/off/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 12) then parts = player[i].Character:GetChildren() for i=1, #parts do if parts[i].Name == "ForceField" then parts[i].Parent = game.Lighting end end end end end if msg == "clean/" then parts = game.Workspace:GetChildren() for i=1, #parts do if parts[i].Name =="Base" then return end if parts[i].className == "Part" then Remove(parts[i]) end end end if string.sub(msg, 1, 6) == "jumpy/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 7) then local humanoid = player[i].Character:findFirstChild("Humanoid") if humanoid ~= nil then for i=1, 100 do wait() humanoid.Sit = true wait() humanoid.Jump = true end end end end end if string.sub(msg, 1, 5) == "grow/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then scale = 2 --This is the scale you will upsize by bin = player[i].Character la = bin["Left Arm"] ra = bin["Right Arm"] ll = bin["Left Leg"] rl = bin["Right Leg"] h = bin.Head t = bin.Torso sizeup = {t,h,ll,rl,ra,la} for i = 1, #sizeup do sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale) sizeup[i].TopSurface = 0 sizeup[i].BottomSurface = 0 sizeup[i].RightSurface = 0 sizeup[i].LeftSurface = 0 sizeup[i].FrontSurface = 0 sizeup[i].BackSurface = 0 end sizex = t.Size.x/2 sizey = t.Size.x/2 sizez = t.Size.x/2 ls = Instance.new("Motor") ls.Parent = t ls.Name = "Left Shoulder" ls.Part0 = t ls.Part1 = la ls.MaxVelocity = 0.1 ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs = Instance.new("Motor") rs.Parent = t rs.Name = "Right Shoulder" rs.Part0 = t rs.Part1 = ra rs.MaxVelocity = 0.1 rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) lh = Instance.new("Motor") lh.Parent = t lh.Name = "Left Hip" lh.Part0 = t lh.Part1 = ll lh.MaxVelocity = 0.1 lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh = Instance.new("Motor") rh.Parent = t rh.Name = "Right Hip" rh.Part0 = t rh.Part1 = rl rh.MaxVelocity = 0.1 rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) n = Instance.new("Snap") n.Parent = t n.Name = "Neck" n.Part0 = t n.Part1 = h n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0) o = Clone(bin.Animate) Remove(bin.Animate) o.Parent = bin end end end if string.sub(msg, 1, 5) == "mini/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then scale = 0.5 --This is the scale you will downsize by bin = player[i].Character la = bin["Left Arm"] ra = bin["Right Arm"] ll = bin["Left Leg"] rl = bin["Right Leg"] h = bin.Head t = bin.Torso sizeup = {t,h,ll,rl,ra,la} for i = 1, #sizeup do sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale) sizeup[i].TopSurface = 0 sizeup[i].BottomSurface = 0 sizeup[i].RightSurface = 0 sizeup[i].LeftSurface = 0 sizeup[i].FrontSurface = 0 sizeup[i].BackSurface = 0 end sizex = t.Size.x/2 sizey = t.Size.x/2 sizez = t.Size.x/2 ls = Instance.new("Motor") ls.Parent = t ls.Name = "Left Shoulder" ls.Part0 = t ls.Part1 = la ls.MaxVelocity = 0.1 ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs = Instance.new("Motor") rs.Parent = t rs.Name = "Right Shoulder" rs.Part0 = t rs.Part1 = ra rs.MaxVelocity = 0.1 rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) lh = Instance.new("Motor") lh.Parent = t lh.Name = "Left Hip" lh.Part0 = t lh.Part1 = ll lh.MaxVelocity = 0.1 lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh = Instance.new("Motor") rh.Parent = t rh.Name = "Right Hip" rh.Part0 = t rh.Part1 = rl rh.MaxVelocity = 0.1 rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) n = Instance.new("Snap") n.Parent = t n.Name = "Neck" n.Part0 = t n.Part1 = h n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0) o = Clone(bin.Animate) Remove(bin.Animate) o.Parent = bin end end end if string.sub(msg, 1, 4) == "god/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then player[i].Character.Humanoid.MaxHealth = 0 sparkle = Instance.new("Sparkles") sparkle.Name = "Sparkle" sparkle.Parent = player[i].Character.Head sheild = Instance.new("ForceField") sheild.Parent = player[i].Character character = player[i].Character:GetChildren() for i=1, #character do if character[i].className == "Part" then character[i].Reflectance = 1 end end mybody = player[i].Character:GetChildren() function onTouched(hit) humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid ~= nil then humanoid.MaxHealth = 0 humanoid.WalkSpeed = 99 end end for i = 1, #mybody do if mybody[i].className == "Part" then mybody[i].Touched:connect(onTouched) end end end end end if string.sub(msg, 1, 9) == "pet/give/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 10) then local PetModel = Instance.new("Model") PetModel.Name = player[i].Name.."'s Pet" PetModel.Parent = player[i].Character local Pet = Instance.new("Part") Pet.Parent = PetModel Pet.Name = "Head" Pet.Size = Vector3.new(3, 3, 3) Pet.Shape = "Ball" Pet.TopSurface = "Smooth" Pet.BottomSurface = "Smooth" Pet.Reflectance = 0.3 Pet.BrickColor = player[i].Character.Torso.BrickColor Pet.Position = player[i].Character.Head.Position + Vector3.new(0, 5, 0) local Human = Instance.new("Humanoid") Human.Parent = PetModel Human.MaxHealth = 100 Human.Health = 100 local OwnerModel = Instance.new("Model") OwnerModel.Parent = PetModel OwnerModel.Name = player[i].Name local Fly = Instance.new("BodyPosition") Fly.Parent = Pet Fly.position = player[i].Character.Head.Position + Vector3.new(0, 5, 0) local Follow = Instance.new("Script") Follow.Disabled = false SetSource(Follow, [[ while true do local Owner = script.Parent.Name if game.Players:findFirstChild(Owner) ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Head") ~= nil then local BP = script.Parent.Parent.Head.BodyPosition BP.position = game.Players:findFirstChild(Owner).Character.Head.Position + Vector3.new(0, 5, 0) end end wait(0.1) end ]]) Follow.Parent = OwnerModel local Check = Instance.new("Script") Check.Disabled = false SetSource(Check, [[ while true do local Owner = script.Parent.Name if game.Players:findFirstChild(Owner) ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid") ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid").Health == 0 then script.Parent.Parent.Parent = game.Lighting end end end wait(0.1) end ]]) Check.Parent = OwnerModel end end end if string.sub(msg, 1, 11) == "pet/remove/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 12) then if player[i].Character:findFirstChild(player[i].Name.. "'s Pet") ~= nil then player[i].Character:findFirstChild(player[i].Name.. "'s Pet").Parent = game.Lighting end end end end if msg == "meteor/" then local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "Wil2: This just in!" wait(2) m.Text = "Wil2: A huge meteor is about to crash into the earth!" wait(4) m.Text = "Wil2: It seems there is no time to evacuate the area," wait(4) m.Text = "Wil2: So take shelter immediately!" wait(4) m.Text = "Wil2: This meteor was made by my enemy Kala" wait(3) m.Parent = game.Lighting wait() local meteor = Instance.new("Part") meteor.Name = "Meteor" meteor.Position = Vector3.new(math.random(100, 500),5000,math.random(100, 500)) meteor.BrickColor = BrickColor.new("Bright red") meteor.Transparency = 0 meteor.formFactor = 0 meteor.Shape = 0 meteor.CanCollide = true meteor.Size = Vector3.new(100 ,100, 100) meteor.Parent = game.Workspace meteor.Position = Vector3.new(math.random(-200, 200), 7500, math.random(-200, 200)) function onTouched2(hit) e = Instance.new("Explosion") e.BlastRadius = 100000 e.BlastPressure = 100000 e.Position = shockRing.Position e.Parent = game.Workspace end function onTouched(hit) meteor.Touched:connect(onTouched) meteor.Anchored = true local shockRing = Instance.new("Part") shockRing.Name = "Blast" shockRing.formFactor = 2 shockRing.Size = Vector3.new(1, 0.4, 1) shockRing.Anchored = true shockRing.Locked = true shockRing.CanCollide = false shockRing.archivable = false shockRing.TopSurface = 0 shockRing.BottomSurface = 0 shockRing.Transparency = 1 local decal = Instance.new("Decal") decal.Face = 1 decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730" decal.Parent = shockRing local bottomDecal = Instance.new("Decal") bottomDecal.Face = 4 decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730" bottomDecal.Parent = shockRing shockRing.Parent = game.Workspace local pos = meteor.CFrame * Vector3.new(0, -40, 0) shockRing.CFrame = CFrame.new(pos) wait() for i=1, math.random(5, 10) do local brick = Instance.new("Part") brick.CanCollide = false brick.Name = "Meteor Fragment" brick.Shape = 0 brick.formFactor = 0 brick.Size = Vector3.new(math.random(5, 35), math.random(5, 35), math.random(5, 35)) brick.BrickColor = BrickColor.new("Bright red") local velocity = Vector3.new(math.random(-4,4), math.random(-2,4), math.random(-4,4)) brick.Velocity = 15 * velocity brick.CFrame = CFrame.new(meteor.Position) brick.Parent = game.Workspace end e = Instance.new("Explosion") e.BlastRadius = 100000 e.BlastPressure = 100000 e.Position = meteor.Position e.Parent = game.Workspace meteor.Parent = game.Lighting shockRing.Touched:connect(onTouched2) for i=1, 40 do local pos2 = shockRing.CFrame * Vector3.new(0, 0, 0) shockRing.Size = shockRing.Size + Vector3.new(12.8, 0.2, 12.8) shockRing.CFrame = CFrame.new(pos2) wait(0.1) end shockRing.Parent = game.Lighting end meteor.Touched:connect(onTouched) end if string.sub(msg, 1, 5) == "jail/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character.Torso.CFrame = CFrame.new(0,615,0) end end end if msg == "jail all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character.Torso.CFrame = CFrame.new(0,615,0) wait(0.25) end end end if msg == "make jail/" then p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,575,0) p.Size = Vector3.new(50,1,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p.Name = "Top" p1 = Instance.new("Part") p1.Anchored = true p1.Position = Vector3.new(25,601,0) p1.Size = Vector3.new(1,50,50) p1.Parent = game.Workspace p1.Locked = true p1.Transparency = 0.5 p1.Name = "Side" p2 = Instance.new("Part") p2.Anchored = true p2.Position = Vector3.new(-25,601,0) p2.Size = Vector3.new(1,50,50) p2.Parent = game.Workspace p2.Locked = true p2.Transparency = 0.5 p2.Name = "Side" p3 = Instance.new("Part") p3.Anchored = true p3.Position = Vector3.new(0,601,25) p3.Size = Vector3.new(50,50,1) p3.Parent = game.Workspace p3.Locked = true p3.Transparency = 0.5 p3.Name = "Side" p4 = Instance.new("Part") p4.Anchored = true p4.Position = Vector3.new(0,601,-25) p4.Size = Vector3.new(50,50,1) p4.Parent = game.Workspace p4.Locked = true p4.Transparency = 0.5 p4.Name = "Side" p5 = Instance.new("Part") p5.Anchored = true p5.Position = Vector3.new(0,627,0) p5.Size = Vector3.new(50,1,50) p5.Parent = game.Workspace p5.Locked = true p5.Transparency = 0.5 p5.Name = "Bottom" end if string.match(msg, "hat/") then p = me.Character:GetChildren() for n = 1,#p do for w in string.gmatch(msg, "%d+") do if (p[n].className == "Hat") then for i = 1,w do wait(0.05) t = Clone(p[n].Handle) t.Parent = game.Workspace t.CanCollide = true t.Anchored = false t.Position = me.Character.Torso.Position t.Name = "HatMissle" local rp = Instance.new("RocketPropulsion") rp.Parent = t rp.Target = me.Character.Head rp.TargetRadius = 10 rp.MaxSpeed = 10000 rp:Fire() end end end end end if string.match(msg, "follow/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if (p[n].Name == "HatMissle") then p[n].RocketPropulsion.Target = players[i].Character.Head p[n].RocketPropulsion.MaxSpeed = 1000 p[n].RocketPropulsion.CartoonFactor = 1 p[n].RocketPropulsion.TargetRadius = 3 end end end end end if string.match(msg, "attack/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if p[n].Name == "HatMissle" then p[n].RocketPropulsion.Target = players[i].Character.Head p[n].RocketPropulsion.MaxSpeed = 10000 p[n].RocketPropulsion.CartoonFactor = 0.9 p[n].RocketPropulsion.TargetRadius = 5 function onBlown(hit) hit = p[n].RocketPropulsion.Target if hit ~= nil then local e = Instance.new("Explosion") e.Parent = hit.Parent e.BlastPressure = 10000 e.Position = p[n].Position e.BlastRadius = 10 wait() Remove(p[n]) end end local boom = p[n].RocketPropulsion.ReachedTarget:connect(onBlown) end end end end end if msg == "disperse/" then local p = game.Workspace:GetChildren() for i = 1,#p do if (p[i].Name == "HatMissle") then p[i].RocketPropulsion.MaxSpeed = 0.1 wait(0.5) local e = Instance.new("Explosion") e.Parent = game.Workspace e.Position = p[i].Position e.BlastRadius = 5 e.BlastPressure = 0 Remove(p[i]) end end end if string.sub(msg, 1, 13) == "plane/single/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(4,1.2,6) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(4,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat = Instance.new("Seat") Seat.Parent = Vehicle Seat.formFactor = 2 Seat.Size = Vector3.new(2,0.4,2) Seat.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Seat.BrickColor = BrickColor.White() Seat.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end if string.sub(msg, 1, 12) == "plane/multi/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 13) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(6,1.2,8) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(6,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-4.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat1 = Instance.new("Seat") Seat1.Parent = Vehicle Seat1.formFactor = 2 Seat1.Size = Vector3.new(2,0.4,2) Seat1.Position = me.Character.Torso.Position + Vector3.new(1.5,5,1.5) Seat1.BrickColor = BrickColor.White() Seat1.Locked = true local Seat2 = Instance.new("Seat") Seat2.Parent = Vehicle Seat2.formFactor = 2 Seat2.Size = Vector3.new(2,0.4,2) Seat2.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,1.5) Seat2.BrickColor = BrickColor.White() Seat2.Locked = true local Seat3 = Instance.new("Seat") Seat3.Parent = Vehicle Seat3.formFactor = 2 Seat3.Size = Vector3.new(2,0.4,2) Seat3.Position = me.Character.Torso.Position + Vector3.new(1.5,5,-1.5) Seat3.BrickColor = BrickColor.White() Seat3.Locked = true local Seat4 = Instance.new("Seat") Seat4.Parent = Vehicle Seat4.formFactor = 2 Seat4.Size = Vector3.new(2,0.4,2) Seat4.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,-1.5) Seat4.BrickColor = BrickColor.White() Seat4.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat1) stick(Engine, Seat2) stick(Engine, Seat3) stick(Engine, Seat4) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end if string.sub(msg, 1, 13) == "plane/double/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(4,1.2,6) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(4,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat1 = Instance.new("Seat") Seat1.Parent = Vehicle Seat1.formFactor = 2 Seat1.Size = Vector3.new(2,0.4,2) Seat1.Position = me.Character.Torso.Position + Vector3.new(-1,5,0) Seat1.BrickColor = BrickColor.White() Seat1.Locked = true local Seat2 = Instance.new("Seat") Seat2.Parent = Vehicle Seat2.formFactor = 2 Seat2.Size = Vector3.new(2,0.4,2) Seat2.Position = me.Character.Torso.Position + Vector3.new(1,5,0) Seat2.BrickColor = BrickColor.White() Seat2.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat1) stick(Engine, Seat2) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end end me.Chatted:connect(onChatted)
Wil2
#2777241Saturday, September 13, 2008 3:25 PM GMT

local me = game.Players.Wil2 function onChatted(msg) if string.sub(msg, 1, 4) == "own/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then player[i].Character.Name = me.Name.."'s Slave you must obey or be kilt/banned/jail" end end end if msg == "own all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character.Name = me.Name.. "'s Slave you must obey or be kilt/banned/jail" end end end if string.sub(msg, 1, 12) == "sparkles/on/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 13) then sparkle = Instance.new("Sparkles") sparkle.Name = "Sparkle" sparkle.Parent = player[i].Character.Head end end end if string.sub(msg, 1, 13) == "sparkles/off/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then parts = player[i].Character.Head:GetChildren() for i=1, #parts do if parts[i].Name == "Sparkle" then parts[i].Parent = game.Lighting end end end end end if string.sub(msg, 1, 5) == "head/" then if string.sub(msg, 6) == "ufo" then me.Character.Head.Mesh.Scale = Vector3.new(-20,1,1) end if string.sub(msg, 6) == "giant" then me.Character.Head.Mesh.Scale = Vector3.new(100,100,100) end if string.sub(msg, 6) == "huge" then me.Character.Head.Mesh.Scale = Vector3.new(20,20,20) end if string.sub(msg, 6) == "big" then me.Character.Head.Mesh.Scale = Vector3.new(9,9,9) end if string.sub(msg, 6) == "small" then me.Character.Head.Mesh.Scale = Vector3.new(0.5,0.5,0.5) end if string.sub(msg, 6) == "gone" then me.Character.Head.Mesh.Scale = Vector3.new(0.01,0.01,0.01) end if string.sub(msg, 6) == "normal" then me.Character.Head.Mesh.Scale = Vector3.new(1.25,1.25,1.25) end end if msg == "reset/" then me.Character:BreakJoints() end if string.sub(msg, 1, 5) == "kill/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character:BreakJoints() end end end if string.sub(msg, 1, 8) == "explode/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 9) then e = Instance.new("Explosion") e.Position = player[i].Character.Torso.Position e.BlastPressure = 10000 e.BlastRadius = 3 e.Parent = game.Workspace end end end if msg == "explode all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then e = Instance.new("Explosion") e.Position = player[i].Character.Torso.Position e.BlastPressure = 10000 e.BlastRadius = 3 e.Parent = game.Workspace end end end if msg == "kill all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character:BreakJoints() end end end if string.sub(msg, 1, 7) == "freeze/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 8) then player[i].Character.Torso.Anchored = true end end end if string.sub(msg, 1, 5) == "thaw/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character.Torso.Anchored = false end end end if string.sub(msg, 1, 9) == "teleport/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 10) then me.Character.Torso.CFrame = player[i].Character.Torso.CFrame end end end if string.sub(msg, 1, 8) == "control/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 9) then me.Character = player[i].Character end end end if string.sub(msg, 1, 4) == "ban/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then game.Players[string.sub(msg, 5)].Character.Name = game.Players[string.sub(msg, 5)].Name game.Players[string.sub(msg, 5)].Character.Parent = game.Lighting end end end if string.sub(msg, 1, 6) == "unban/" then player = game.Lighting:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 7) then ped = player[i] ped.Parent = game.Workspace game.Players[string.sub(msg, 7)].Character = ped end end end if string.sub(msg, 1, 6) == "shout/" then p = game.Workspace:GetChildren() for i=1, #p do if p[i].Name == "Message" then p[i].Parent = game.Lighting end end m = Instance.new("Message") m.Text = me.Name.. ": " ..string.sub(msg, 7) m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if msg == "listen/" then local m = Instance.new("Message") m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..me.Name:upper().. "!" m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if string.sub(msg, 1, 10) == "listen to/" then local m = Instance.new("Message") m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..string.sub(msg, 11):upper().. "!" m.Parent = game.Workspace wait(3) m.Parent = game.Lighting end if string.sub(msg, 1, 10) == "sheild/on/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 11) then sheild = Instance.new("ForceField") sheild.Parent = player[i].Character end end end if string.sub(msg, 1, 11) == "sheild/off/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 12) then parts = player[i].Character:GetChildren() for i=1, #parts do if parts[i].Name == "ForceField" then parts[i].Parent = game.Lighting end end end end end if msg == "clean/" then parts = game.Workspace:GetChildren() for i=1, #parts do if parts[i].Name =="Base" then return end if parts[i].className == "Part" then Remove(parts[i]) end end end if string.sub(msg, 1, 6) == "jumpy/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 7) then local humanoid = player[i].Character:findFirstChild("Humanoid") if humanoid ~= nil then for i=1, 100 do wait() humanoid.Sit = true wait() humanoid.Jump = true end end end end end if string.sub(msg, 1, 5) == "grow/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then scale = 2 --This is the scale you will upsize by bin = player[i].Character la = bin["Left Arm"] ra = bin["Right Arm"] ll = bin["Left Leg"] rl = bin["Right Leg"] h = bin.Head t = bin.Torso sizeup = {t,h,ll,rl,ra,la} for i = 1, #sizeup do sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale) sizeup[i].TopSurface = 0 sizeup[i].BottomSurface = 0 sizeup[i].RightSurface = 0 sizeup[i].LeftSurface = 0 sizeup[i].FrontSurface = 0 sizeup[i].BackSurface = 0 end sizex = t.Size.x/2 sizey = t.Size.x/2 sizez = t.Size.x/2 ls = Instance.new("Motor") ls.Parent = t ls.Name = "Left Shoulder" ls.Part0 = t ls.Part1 = la ls.MaxVelocity = 0.1 ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs = Instance.new("Motor") rs.Parent = t rs.Name = "Right Shoulder" rs.Part0 = t rs.Part1 = ra rs.MaxVelocity = 0.1 rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) lh = Instance.new("Motor") lh.Parent = t lh.Name = "Left Hip" lh.Part0 = t lh.Part1 = ll lh.MaxVelocity = 0.1 lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh = Instance.new("Motor") rh.Parent = t rh.Name = "Right Hip" rh.Part0 = t rh.Part1 = rl rh.MaxVelocity = 0.1 rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) n = Instance.new("Snap") n.Parent = t n.Name = "Neck" n.Part0 = t n.Part1 = h n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0) o = Clone(bin.Animate) Remove(bin.Animate) o.Parent = bin end end end if string.sub(msg, 1, 5) == "mini/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then scale = 0.5 --This is the scale you will downsize by bin = player[i].Character la = bin["Left Arm"] ra = bin["Right Arm"] ll = bin["Left Leg"] rl = bin["Right Leg"] h = bin.Head t = bin.Torso sizeup = {t,h,ll,rl,ra,la} for i = 1, #sizeup do sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale) sizeup[i].TopSurface = 0 sizeup[i].BottomSurface = 0 sizeup[i].RightSurface = 0 sizeup[i].LeftSurface = 0 sizeup[i].FrontSurface = 0 sizeup[i].BackSurface = 0 end sizex = t.Size.x/2 sizey = t.Size.x/2 sizez = t.Size.x/2 ls = Instance.new("Motor") ls.Parent = t ls.Name = "Left Shoulder" ls.Part0 = t ls.Part1 = la ls.MaxVelocity = 0.1 ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs = Instance.new("Motor") rs.Parent = t rs.Name = "Right Shoulder" rs.Part0 = t rs.Part1 = ra rs.MaxVelocity = 0.1 rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) lh = Instance.new("Motor") lh.Parent = t lh.Name = "Left Hip" lh.Part0 = t lh.Part1 = ll lh.MaxVelocity = 0.1 lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh = Instance.new("Motor") rh.Parent = t rh.Name = "Right Hip" rh.Part0 = t rh.Part1 = rl rh.MaxVelocity = 0.1 rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) n = Instance.new("Snap") n.Parent = t n.Name = "Neck" n.Part0 = t n.Part1 = h n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0) o = Clone(bin.Animate) Remove(bin.Animate) o.Parent = bin end end end if string.sub(msg, 1, 4) == "god/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 5) then player[i].Character.Humanoid.MaxHealth = 0 sparkle = Instance.new("Sparkles") sparkle.Name = "Sparkle" sparkle.Parent = player[i].Character.Head sheild = Instance.new("ForceField") sheild.Parent = player[i].Character character = player[i].Character:GetChildren() for i=1, #character do if character[i].className == "Part" then character[i].Reflectance = 1 end end mybody = player[i].Character:GetChildren() function onTouched(hit) humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid ~= nil then humanoid.MaxHealth = 0 humanoid.WalkSpeed = 99 end end for i = 1, #mybody do if mybody[i].className == "Part" then mybody[i].Touched:connect(onTouched) end end end end end if string.sub(msg, 1, 9) == "pet/give/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 10) then local PetModel = Instance.new("Model") PetModel.Name = player[i].Name.."'s Pet" PetModel.Parent = player[i].Character local Pet = Instance.new("Part") Pet.Parent = PetModel Pet.Name = "Head" Pet.Size = Vector3.new(3, 3, 3) Pet.Shape = "Ball" Pet.TopSurface = "Smooth" Pet.BottomSurface = "Smooth" Pet.Reflectance = 0.3 Pet.BrickColor = player[i].Character.Torso.BrickColor Pet.Position = player[i].Character.Head.Position + Vector3.new(0, 5, 0) local Human = Instance.new("Humanoid") Human.Parent = PetModel Human.MaxHealth = 100 Human.Health = 100 local OwnerModel = Instance.new("Model") OwnerModel.Parent = PetModel OwnerModel.Name = player[i].Name local Fly = Instance.new("BodyPosition") Fly.Parent = Pet Fly.position = player[i].Character.Head.Position + Vector3.new(0, 5, 0) local Follow = Instance.new("Script") Follow.Disabled = false SetSource(Follow, [[ while true do local Owner = script.Parent.Name if game.Players:findFirstChild(Owner) ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Head") ~= nil then local BP = script.Parent.Parent.Head.BodyPosition BP.position = game.Players:findFirstChild(Owner).Character.Head.Position + Vector3.new(0, 5, 0) end end wait(0.1) end ]]) Follow.Parent = OwnerModel local Check = Instance.new("Script") Check.Disabled = false SetSource(Check, [[ while true do local Owner = script.Parent.Name if game.Players:findFirstChild(Owner) ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid") ~= nil then if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid").Health == 0 then script.Parent.Parent.Parent = game.Lighting end end end wait(0.1) end ]]) Check.Parent = OwnerModel end end end if string.sub(msg, 1, 11) == "pet/remove/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 12) then if player[i].Character:findFirstChild(player[i].Name.. "'s Pet") ~= nil then player[i].Character:findFirstChild(player[i].Name.. "'s Pet").Parent = game.Lighting end end end end if msg == "meteor/" then local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "Wil2: This just in!" wait(2) m.Text = "Wil2: A huge meteor is about to crash into the earth!" wait(4) m.Text = "Wil2: It seems there is no time to evacuate the area," wait(4) m.Text = "Wil2: So take shelter immediately!" wait(4) m.Text = "Wil2: This meteor was made by my enemy Kala" wait(3) m.Parent = game.Lighting wait() local meteor = Instance.new("Part") meteor.Name = "Meteor" meteor.Position = Vector3.new(math.random(100, 500),5000,math.random(100, 500)) meteor.BrickColor = BrickColor.new("Bright red") meteor.Transparency = 0 meteor.formFactor = 0 meteor.Shape = 0 meteor.CanCollide = true meteor.Size = Vector3.new(100 ,100, 100) meteor.Parent = game.Workspace meteor.Position = Vector3.new(math.random(-200, 200), 7500, math.random(-200, 200)) function onTouched2(hit) e = Instance.new("Explosion") e.BlastRadius = 100000 e.BlastPressure = 100000 e.Position = shockRing.Position e.Parent = game.Workspace end function onTouched(hit) meteor.Touched:connect(onTouched) meteor.Anchored = true local shockRing = Instance.new("Part") shockRing.Name = "Blast" shockRing.formFactor = 2 shockRing.Size = Vector3.new(1, 0.4, 1) shockRing.Anchored = true shockRing.Locked = true shockRing.CanCollide = false shockRing.archivable = false shockRing.TopSurface = 0 shockRing.BottomSurface = 0 shockRing.Transparency = 1 local decal = Instance.new("Decal") decal.Face = 1 decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730" decal.Parent = shockRing local bottomDecal = Instance.new("Decal") bottomDecal.Face = 4 decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730" bottomDecal.Parent = shockRing shockRing.Parent = game.Workspace local pos = meteor.CFrame * Vector3.new(0, -40, 0) shockRing.CFrame = CFrame.new(pos) wait() for i=1, math.random(5, 10) do local brick = Instance.new("Part") brick.CanCollide = false brick.Name = "Meteor Fragment" brick.Shape = 0 brick.formFactor = 0 brick.Size = Vector3.new(math.random(5, 35), math.random(5, 35), math.random(5, 35)) brick.BrickColor = BrickColor.new("Bright red") local velocity = Vector3.new(math.random(-4,4), math.random(-2,4), math.random(-4,4)) brick.Velocity = 15 * velocity brick.CFrame = CFrame.new(meteor.Position) brick.Parent = game.Workspace end e = Instance.new("Explosion") e.BlastRadius = 100000 e.BlastPressure = 100000 e.Position = meteor.Position e.Parent = game.Workspace meteor.Parent = game.Lighting shockRing.Touched:connect(onTouched2) for i=1, 40 do local pos2 = shockRing.CFrame * Vector3.new(0, 0, 0) shockRing.Size = shockRing.Size + Vector3.new(12.8, 0.2, 12.8) shockRing.CFrame = CFrame.new(pos2) wait(0.1) end shockRing.Parent = game.Lighting end meteor.Touched:connect(onTouched) end if string.sub(msg, 1, 5) == "jail/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 6) then player[i].Character.Torso.CFrame = CFrame.new(0,615,0) end end end if msg == "jail all/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name ~= me.Name then player[i].Character.Torso.CFrame = CFrame.new(0,615,0) wait(0.25) end end end if msg == "make jail/" then p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,575,0) p.Size = Vector3.new(50,1,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p.Name = "Top" p1 = Instance.new("Part") p1.Anchored = true p1.Position = Vector3.new(25,601,0) p1.Size = Vector3.new(1,50,50) p1.Parent = game.Workspace p1.Locked = true p1.Transparency = 0.5 p1.Name = "Side" p2 = Instance.new("Part") p2.Anchored = true p2.Position = Vector3.new(-25,601,0) p2.Size = Vector3.new(1,50,50) p2.Parent = game.Workspace p2.Locked = true p2.Transparency = 0.5 p2.Name = "Side" p3 = Instance.new("Part") p3.Anchored = true p3.Position = Vector3.new(0,601,25) p3.Size = Vector3.new(50,50,1) p3.Parent = game.Workspace p3.Locked = true p3.Transparency = 0.5 p3.Name = "Side" p4 = Instance.new("Part") p4.Anchored = true p4.Position = Vector3.new(0,601,-25) p4.Size = Vector3.new(50,50,1) p4.Parent = game.Workspace p4.Locked = true p4.Transparency = 0.5 p4.Name = "Side" p5 = Instance.new("Part") p5.Anchored = true p5.Position = Vector3.new(0,627,0) p5.Size = Vector3.new(50,1,50) p5.Parent = game.Workspace p5.Locked = true p5.Transparency = 0.5 p5.Name = "Bottom" end if string.match(msg, "hat/") then p = me.Character:GetChildren() for n = 1,#p do for w in string.gmatch(msg, "%d+") do if (p[n].className == "Hat") then for i = 1,w do wait(0.05) t = Clone(p[n].Handle) t.Parent = game.Workspace t.CanCollide = true t.Anchored = false t.Position = me.Character.Torso.Position t.Name = "HatMissle" local rp = Instance.new("RocketPropulsion") rp.Parent = t rp.Target = me.Character.Head rp.TargetRadius = 10 rp.MaxSpeed = 10000 rp:Fire() end end end end end if string.match(msg, "follow/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if (p[n].Name == "HatMissle") then p[n].RocketPropulsion.Target = players[i].Character.Head p[n].RocketPropulsion.MaxSpeed = 1000 p[n].RocketPropulsion.CartoonFactor = 1 p[n].RocketPropulsion.TargetRadius = 3 end end end end end if string.match(msg, "attack/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if p[n].Name == "HatMissle" then p[n].RocketPropulsion.Target = players[i].Character.Head p[n].RocketPropulsion.MaxSpeed = 10000 p[n].RocketPropulsion.CartoonFactor = 0.9 p[n].RocketPropulsion.TargetRadius = 5 function onBlown(hit) hit = p[n].RocketPropulsion.Target if hit ~= nil then local e = Instance.new("Explosion") e.Parent = hit.Parent e.BlastPressure = 10000 e.Position = p[n].Position e.BlastRadius = 10 wait() Remove(p[n]) end end local boom = p[n].RocketPropulsion.ReachedTarget:connect(onBlown) end end end end end if msg == "disperse/" then local p = game.Workspace:GetChildren() for i = 1,#p do if (p[i].Name == "HatMissle") then p[i].RocketPropulsion.MaxSpeed = 0.1 wait(0.5) local e = Instance.new("Explosion") e.Parent = game.Workspace e.Position = p[i].Position e.BlastRadius = 5 e.BlastPressure = 0 Remove(p[i]) end end end if string.sub(msg, 1, 13) == "plane/single/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(4,1.2,6) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(4,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat = Instance.new("Seat") Seat.Parent = Vehicle Seat.formFactor = 2 Seat.Size = Vector3.new(2,0.4,2) Seat.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Seat.BrickColor = BrickColor.White() Seat.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end if string.sub(msg, 1, 12) == "plane/multi/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 13) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(6,1.2,8) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(6,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-4.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat1 = Instance.new("Seat") Seat1.Parent = Vehicle Seat1.formFactor = 2 Seat1.Size = Vector3.new(2,0.4,2) Seat1.Position = me.Character.Torso.Position + Vector3.new(1.5,5,1.5) Seat1.BrickColor = BrickColor.White() Seat1.Locked = true local Seat2 = Instance.new("Seat") Seat2.Parent = Vehicle Seat2.formFactor = 2 Seat2.Size = Vector3.new(2,0.4,2) Seat2.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,1.5) Seat2.BrickColor = BrickColor.White() Seat2.Locked = true local Seat3 = Instance.new("Seat") Seat3.Parent = Vehicle Seat3.formFactor = 2 Seat3.Size = Vector3.new(2,0.4,2) Seat3.Position = me.Character.Torso.Position + Vector3.new(1.5,5,-1.5) Seat3.BrickColor = BrickColor.White() Seat3.Locked = true local Seat4 = Instance.new("Seat") Seat4.Parent = Vehicle Seat4.formFactor = 2 Seat4.Size = Vector3.new(2,0.4,2) Seat4.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,-1.5) Seat4.BrickColor = BrickColor.White() Seat4.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat1) stick(Engine, Seat2) stick(Engine, Seat3) stick(Engine, Seat4) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end if string.sub(msg, 1, 13) == "plane/double/" then player = game.Players:GetChildren() for i=1, #player do if player[i].Name == string.sub(msg, 14) then hop = Instance.new("HopperBin") hop.Name = "Plane Tool" s = Instance.new("Script") SetSource(s, [[ me = script.Parent.Parent.Parent local D = false local Mode = "Axis" local Fly = false function OnButtonDown(Mouse) D = true local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end if Mode == "Pos" then Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) if Mouse.Target == nil then Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50 else Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0) end end while D do wait() local CF = Mouse.Hit local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000) Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2) if Mode == "Axis" then Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end end function OnPressed(Key, Mouse) if Key:lower() == "q" then Mode = "Axis" end if Key:lower() == "w" then Mode = "Pos" end if Key:lower() == "e" then Mode = "Look" end if Key:lower() == "z" then local Vehicle = Instance.new("Model") Vehicle.Parent = game.Workspace Vehicle.Name = me.Name.. "'s vehicle" local Engine = Instance.new("Part") Engine.Parent = Vehicle Engine.Name = "Engine" Engine.Size = Vector3.new(4,1.2,6) Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0) Engine.BrickColor = BrickColor.Black() Engine.Locked = true local Tip = Instance.new("Part") Tip.Parent = Vehicle Tip.Name = "Head" Tip.Size = Vector3.new(4,1.2,1) Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5) Tip.BrickColor = BrickColor.Black() Tip.Locked = true local Seat1 = Instance.new("Seat") Seat1.Parent = Vehicle Seat1.formFactor = 2 Seat1.Size = Vector3.new(2,0.4,2) Seat1.Position = me.Character.Torso.Position + Vector3.new(-1,5,0) Seat1.BrickColor = BrickColor.White() Seat1.Locked = true local Seat2 = Instance.new("Seat") Seat2.Parent = Vehicle Seat2.formFactor = 2 Seat2.Size = Vector3.new(2,0.4,2) Seat2.Position = me.Character.Torso.Position + Vector3.new(1,5,0) Seat2.BrickColor = BrickColor.White() Seat2.Locked = true local Display = Instance.new("Humanoid") Display.Parent = Vehicle Display.Name = "Display" Instance.new("BodyGyro").Parent = Engine Instance.new("BodyPosition").Parent = Engine Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) Engine.BodyPosition.position = Engine.Position Instance.new("ForceField").Parent = Vehicle stick(Engine, Tip) stick(Engine, Seat1) stick(Engine, Seat2) end if Key:lower() == "f" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25 for X = 1, 100 do local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = SpawnPos SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius end end if Key:lower() == "x" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) end if Key:lower() == "l" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) end if Key:lower() == "t" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local CF = Mouse.Hit if Mouse.Target == nil then Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50) else Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0)) end Engine.BodyPosition.position = Engine.Position Engine.BodyGyro.Parent = game.Lighting Instance.new("BodyGyro").Parent = Engine Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000) for X = 1, 10 do Engine.Velocity = Vector3.new(0,0,0) wait() end end if Key:lower() == "g" then local Vehicles = game.Workspace:GetChildren() for X = 1, # Vehicles do if Vehicles[X].Name == me.Name.. "'s vehicle" then Vehicles[X].Parent = game.Lighting end end end if Key:lower() == "y" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = true while Fly == true do wait() local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyPosition.maxForce = Vector3.new(0,0,0) Engine.Velocity = Engine.CFrame.lookVector * 50 end end if Key:lower() == "k" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end local Boom = Instance.new("Explosion") Boom.Parent = game.Workspace Boom.Position = Engine.Position end if Key:lower() == "c" then local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Fly = false Engine.BodyPosition.position = Engine.Position for X = 1, 10 do Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() end end end function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function OnSelected(Mouse) if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then game.Players.localPlayer.Parent = game.Lighting end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end) Mouse.Button1Up:connect(function() D = false local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle") if Vehicle == nil then return end local Engine = Vehicle:findFirstChild("Engine") if Engine == nil then Vehicle.Parent = game.Lighting return end Engine.BodyGyro.maxTorque = Vector3.new(0,0,0) if Mode == "Pos" then return end Engine.BodyPosition.position = Engine.Position Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) wait() Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000) end) Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end) end script.Parent.Selected:connect(OnSelected) ]]) s.Disabled = false s.Parent = hop hop.Parent = player[i].Backpack end end end end me.Chatted:connect(onChatted)
multimillionare
#2778494Saturday, September 13, 2008 4:38 PM GMT

Rakeya said the new commands
freeway
#2779822Saturday, September 13, 2008 5:45 PM GMT

lots of my scripts copy of myself while true do wait(1) sb/T = game.Workspace.freeway.Torso:clone() T.Parent = game.Workspace T.Anchored = true H = game.Workspace.freeway.Head:clone() H.Anchored = true H.Parent = game.Workspace LL = game.Workspace.freeway:FindFirstChild("Left Leg"):clone() LL.Anchored = true LL.Parent = game.Workspace RL = game.Workspace.freeway:FindFirstChild("Right Leg"):clone() RL.Parent = game.Workspace RL.Anchored = true RA = game.Workspace.freeway:FindFirstChild("Right Arm"):clone() RA.Parent = game.Workspace RA.Anchored = true LA = game.Workspace.freeway:FindFirstChild("Left Arm"):clone() LA.Anchored = true LA.Parent = game.Workspace end ---------------------------------------------- makes self bigger game.Workspace.LinkinParker2.Torso.CFrame = CFrame.new(0,1000,0) --------------------------------------------- ghost script XD sb/D = game.Workspace.BeetFan D.Torso.roblox:Remove() D:findFirstChild("Left Leg").CanCollide = false D:findFirstChild("Right Leg").CanCollide = false D:findFirstChild("Left Arm").CanCollide = false D:findFirstChild("Right Arm").CanCollide = false D.Torso.CanCollide = false D.Head.CanCollide = false D.Humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999 D.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999 --------------------------------------------- take over someone game.Players.freeway.Character = game.Players.otherpersonsname.Character ------------------------------ slaves p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Name = "freeway's Slave" end ------------------------------- superjump local b = Instance.new("BodyForce") b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.freeway.Torso -------------------------------- mad gorilla sb/local g = Instance.new("Tool") g.Parent = game.Players.freeway.Backpack g.Name= "Razorblade" local g = Instance.new("Part") g.Parent = game.Players.freeway.Backpack.Razorblade g.Name="Handle" g.Locked = true g.Size = Vector3.new(0.1,4,4) local g = Instance.new("SpecialMesh") g.Parent = game.Players.freeway.Backpack.Razorblade.Handle g.MeshType = 3 g.Scale = Vector3.new(0.1,1,1) game.Players.freeway.Backpack.Razorblade.Handle.TopSurface = ("Smooth") game.Players.freeway.Backpack.Razorblade.Handle.BottomSurface = ("Smooth") script.Parent = game.Players.freeway.Backpack.Razorblade.Handle function onTouched(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then h.Health = 0 end end script.Parent.Touched:connect(onTouched) game.Workspace.freeway.Humanoid.WalkSpeed= 100 game.Workspace.freeway.Humanoid.MaxHealth= math.huge local mn = Instance.new("ForceField") mn.Parent = game.Workspace.freeway game.Workspace.freeway.Name="This is a mad gorilla" ------------------------------------------------------------------------------------------------------------- command script (anchor,unanchor,kill,asplode,shield) owner = game.Players.freeway function onChatted(origMsg, recipient, speaker) msg = string.lower(origMsg) --That makes your message lowercase if string.sub(msg,1,7) == "remove/" then Name = string.sub(msg,8) local c = game.Workspace:GetChildren() for i = 1, #c do if string.match(string.lower(c[i].Name), string.lower(Name)) then Remove(c[i]) end end end if string.sub(msg,1,5) == "kill/" then Name = string.sub(msg,6) local h = game.Players:GetChildren() for i = 1, #h do if string.match(string.lower(h[i].Name), string.lower(Name)) then h[i].Character:BreakJoints() end end end if string.sub(msg,1,7) == "anchor/" then Name = string.sub(msg,8) local p = game.Players:GetChildren() for i = 1, #p do if string.match(string.lower(p[i].Name), string.lower(Name)) then p[i].Character.Torso.Anchored = true end end end if string.sub(msg,1,9) == "unanchor/" then Name = string.sub(msg,10) local o = game.Players:GetChildren() for i = 1, #o do if string.match(string.lower(o[i].Name), string.lower(Name)) then o[i].Character.Torso.Anchored = false end end end if string.sub(msg,1,8) == "asplode/" then Name = string.sub(msg,9) local g = game.Players:GetChildren() for i = 1, #g do if string.match(string.lower(g[i].Name), string.lower(Name)) then p = Instance.new("Explosion") p.Parent = game.Workspace p.Position = g[i].Character.Torso.Position wait(3) Remove(p) end end end if string.sub(msg,1,7) == "shield/" then Name = string.sub(msg,9) local a = game.Players:GetChildren() for i = 1, #a do if string.match(string.lower(a[i].Name), string.lower(Name)) then Instance.new("ForceField").Parent = a[i].Character end end end end owner.Chatted:connect(function(msg, recipient) onChatted(msg,recipient,owner) end) --------------------------------------------------------------------------------------- crush brick sb/while true do wait(13) local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform. p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it. p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers. p.Locked = true p.Anchored = false wait(7) p:remove() end ---------------------------------- better clone sb/p= game.Players:GetChildren() for i= 1, #p do p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true" end ----------------------------------- totally screw everyone >: D p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "freeway" then p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) end end -------------------------------- prison p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,515,0) end end --------------------------------------------------------------------------------------------- black hole sb/p= game.Players:GetChildren() for i= 1, #p do if p[i].Name ~= "shanethe13" then b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000) b.position = Vector3.new(100,10,0) end end ---------------------------------------------- kick all never use unless emergency! p= game.Players:GetChildren() for i= 1, #p do p[i]:remove() end ------------------------------- castle XD p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true ------------------------------------------------------- make someone never stop flying while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0) end ---------------------------------------------- brick rain local brick = Instance.new("Part") while true do local b = brick:clone() b.Parent = game.Workspace if game.Workspace.ArticunoX ~= nil then local mainpos = game.Workspace.ArticunoX.Head.Position b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z) wait(1) end end ----------------------------------------------- disconnect all ppl will hate u if u do this while true do game.Workspace.Parent:remove() end -------------------------------------------- meteor while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,5000,0) b.Size = Vector3.new(200,500,200) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) b:remove() wait(1000) end ------------------------------------------
freeway
#2779830Saturday, September 13, 2008 5:45 PM GMT

lots of my scripts copy of myself while true do wait(1) sb/T = game.Workspace.freeway.Torso:clone() T.Parent = game.Workspace T.Anchored = true H = game.Workspace.freeway.Head:clone() H.Anchored = true H.Parent = game.Workspace LL = game.Workspace.freeway:FindFirstChild("Left Leg"):clone() LL.Anchored = true LL.Parent = game.Workspace RL = game.Workspace.freeway:FindFirstChild("Right Leg"):clone() RL.Parent = game.Workspace RL.Anchored = true RA = game.Workspace.freeway:FindFirstChild("Right Arm"):clone() RA.Parent = game.Workspace RA.Anchored = true LA = game.Workspace.freeway:FindFirstChild("Left Arm"):clone() LA.Anchored = true LA.Parent = game.Workspace end ---------------------------------------------- makes self bigger game.Workspace.LinkinParker2.Torso.CFrame = CFrame.new(0,1000,0) --------------------------------------------- ghost script XD sb/D = game.Workspace.BeetFan D.Torso.roblox:Remove() D:findFirstChild("Left Leg").CanCollide = false D:findFirstChild("Right Leg").CanCollide = false D:findFirstChild("Left Arm").CanCollide = false D:findFirstChild("Right Arm").CanCollide = false D.Torso.CanCollide = false D.Head.CanCollide = false D.Humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999 D.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999 --------------------------------------------- take over someone game.Players.freeway.Character = game.Players.otherpersonsname.Character ------------------------------ slaves p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Name = "freeway's Slave" end ------------------------------- superjump local b = Instance.new("BodyForce") b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.freeway.Torso -------------------------------- mad gorilla sb/local g = Instance.new("Tool") g.Parent = game.Players.freeway.Backpack g.Name= "Razorblade" local g = Instance.new("Part") g.Parent = game.Players.freeway.Backpack.Razorblade g.Name="Handle" g.Locked = true g.Size = Vector3.new(0.1,4,4) local g = Instance.new("SpecialMesh") g.Parent = game.Players.freeway.Backpack.Razorblade.Handle g.MeshType = 3 g.Scale = Vector3.new(0.1,1,1) game.Players.freeway.Backpack.Razorblade.Handle.TopSurface = ("Smooth") game.Players.freeway.Backpack.Razorblade.Handle.BottomSurface = ("Smooth") script.Parent = game.Players.freeway.Backpack.Razorblade.Handle function onTouched(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then h.Health = 0 end end script.Parent.Touched:connect(onTouched) game.Workspace.freeway.Humanoid.WalkSpeed= 100 game.Workspace.freeway.Humanoid.MaxHealth= math.huge local mn = Instance.new("ForceField") mn.Parent = game.Workspace.freeway game.Workspace.freeway.Name="This is a mad gorilla" ------------------------------------------------------------------------------------------------------------- command script (anchor,unanchor,kill,asplode,shield) owner = game.Players.freeway function onChatted(origMsg, recipient, speaker) msg = string.lower(origMsg) --That makes your message lowercase if string.sub(msg,1,7) == "remove/" then Name = string.sub(msg,8) local c = game.Workspace:GetChildren() for i = 1, #c do if string.match(string.lower(c[i].Name), string.lower(Name)) then Remove(c[i]) end end end if string.sub(msg,1,5) == "kill/" then Name = string.sub(msg,6) local h = game.Players:GetChildren() for i = 1, #h do if string.match(string.lower(h[i].Name), string.lower(Name)) then h[i].Character:BreakJoints() end end end if string.sub(msg,1,7) == "anchor/" then Name = string.sub(msg,8) local p = game.Players:GetChildren() for i = 1, #p do if string.match(string.lower(p[i].Name), string.lower(Name)) then p[i].Character.Torso.Anchored = true end end end if string.sub(msg,1,9) == "unanchor/" then Name = string.sub(msg,10) local o = game.Players:GetChildren() for i = 1, #o do if string.match(string.lower(o[i].Name), string.lower(Name)) then o[i].Character.Torso.Anchored = false end end end if string.sub(msg,1,8) == "asplode/" then Name = string.sub(msg,9) local g = game.Players:GetChildren() for i = 1, #g do if string.match(string.lower(g[i].Name), string.lower(Name)) then p = Instance.new("Explosion") p.Parent = game.Workspace p.Position = g[i].Character.Torso.Position wait(3) Remove(p) end end end if string.sub(msg,1,7) == "shield/" then Name = string.sub(msg,9) local a = game.Players:GetChildren() for i = 1, #a do if string.match(string.lower(a[i].Name), string.lower(Name)) then Instance.new("ForceField").Parent = a[i].Character end end end end owner.Chatted:connect(function(msg, recipient) onChatted(msg,recipient,owner) end) --------------------------------------------------------------------------------------- crush brick sb/while true do wait(13) local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform. p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it. p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers. p.Locked = true p.Anchored = false wait(7) p:remove() end ---------------------------------- better clone sb/p= game.Players:GetChildren() for i= 1, #p do p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true" end ----------------------------------- totally screw everyone >: D p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "freeway" then p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) end end -------------------------------- prison p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p= game.Players:GetChildren() for i= 1, #p do if p[i] ~= "shanethe13" then p[i].Character.Torso.CFrame = CFrame.new(0,515,0) end end --------------------------------------------------------------------------------------------- black hole sb/p= game.Players:GetChildren() for i= 1, #p do if p[i].Name ~= "shanethe13" then b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000) b.position = Vector3.new(100,10,0) end end ---------------------------------------------- kick all never use unless emergency! p= game.Players:GetChildren() for i= 1, #p do p[i]:remove() end ------------------------------- castle XD p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true ------------------------------------------------------- make someone never stop flying while true do wait(1) game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0) end ---------------------------------------------- brick rain local brick = Instance.new("Part") while true do local b = brick:clone() b.Parent = game.Workspace if game.Workspace.ArticunoX ~= nil then local mainpos = game.Workspace.ArticunoX.Head.Position b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z) wait(1) end end ----------------------------------------------- disconnect all ppl will hate u if u do this while true do game.Workspace.Parent:remove() end -------------------------------------------- meteor while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,5000,0) b.Size = Vector3.new(200,500,200) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) b:remove() wait(1000) end ------------------------------------------
motorstephen
#2787189Saturday, September 13, 2008 11:08 PM GMT

I has fixed a script. Y = game.Workspace U = game.Players I = game.Lighting wait(1) m = Instance.new("Message") m.Parent = game.Workspace m.Text = "The game is about to be removed in 5" wait(3) m.Text = "4" wait(3) m.Text = "3" wait(3) m.Text = "2" wait(3) m.Text = "1" wait(3) m.Text = "0" wait(0) Y:remove() U:remove() I:remove() wait(0.2) m.Text = "Have a nice day. Motorstephen has brought this shutdown to you." wait(10) m:remove()
ninja555333
#2796535Sunday, September 14, 2008 2:39 PM GMT

cool ok
Buenalol
#2813728Monday, September 15, 2008 2:54 AM GMT

--bump--
jonathanshomali9
#2816130Monday, September 15, 2008 4:10 PM GMT

>New Name< game.Workspace..Head.Name = "" >No Face< game.Workspace.jonathanshomali9.Head.face:remove() >No Torso< game.Workspace.jonathanshomali9.Torso.roblox:remove() >Day Time< game.Lighting.TimeOfDay = "00:00:00" =-Colors-= >Normal< game.Lighting.TopAmbientV9 = Color3.new(215,214,223) game.Lighting.SpotLightV9 = Color3.new(197,197,197) game.Lighting.BottomAmbientV9 = Color3.new(122,140,120) game.Lighting.TimeOfDay = "14:00:00" >Green< game.Lighting.TopAmbientV9 = Color3.new(0,255,0) game.Lighting.SpotLightV9 = Color3.new(0,255,0) game.Lighting.BottomAmbientV9 = Color3.new(0,255,0) >Red< game.Lighting.TopAmbientV9 = Color3.new(255,0,0) game.Lighting.SpotLightV9 = Color3.new(255,0,0) game.Lighting.BottomAmbientV9 = Color3.new(255,0,0) >Blue< game.Lighting.TopAmbientV9 = Color3.new(0,0,255) game.Lighting.SpotLightV9 = Color3.new(0,0,255) game.Lighting.BottomAmbientV9 = Color3.new(0,0,255) >Take Over Another person< game.Players.jonathanshomali9.Character = game.Players.[OTHER NAME].Character >Make someone naked< n = game.Workspace.[GUY BECOMING NAKED] n:findFirstChild("Left Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Right Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Left Arm").BrickColor = BrickColor.new(125) n:findFirstChild("Right Arm").BrickColor = BrickColor.new(125) n.Torso.BrickColor = BrickColor.new(1) n.Head.BrickColor = BrickColor.new(125) n.Torso.roblox:remove() n.Name = "Naked Guy: IM NAKED =D" NOTE: dont include the >TITLE< part game.Workspace.crunkshank.Humanoid.MaxHealth= 99999999 Game.Workspace.Parent:remove() distance=300 maxRadius=10 shaft = game.Workspace.cruckshank.Torso look = CFrame.new(shaft.Position+shaft.CFrame.lookVector,shaft.Position+shaft.CFrame.lookVector*2) script.Parent = game.Workspace function explode(pos) local lol = Instance.new("Part") lol.Size = Vector3.new(5,5,5) lol.BrickColor = BrickColor.new(21) lol.Position = pos lol.Anchored = true lol.Shape = 1 lol.Parent = game.Workspace end for i=0,distance do x = math.sin(i / 3) * maxRadius * (distance - i) / distance y = math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) x = -math.sin(i / 3) * maxRadius * (distance - i) / distance y = -math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) wait(0) end While true do game.Workspace.Part:remove() Wait(0.01) End game.Players.namehere.Character.Torso.Anchored = true m = Instance.new("Part") m.Size = Vector3.new(6, 7, 0) m.BrickColor = BrickColor.new(225, 225, 0) m.Position = Vector3.new(0, 1010, 0) m.Parent = game.Workspace m.Anchored = true m.CanCollide = false thats the script While true do Wait() Game.Workspace.name here.Humanoid.Health =0 End game.Workspace.cruckshank:FindFirstChild("Head").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Head").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").BrickColor = false BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Torso").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Head").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Right Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Leg").BrickColor = BrickColor.new(255,255,255) c = game.Players:GetChildren() for i = 1, #c do c[i].Character.Humanoid.Health = 0 end p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Name = "Shane" end end game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0) game.Workspace.cruckshank.GoldenCrown.Handle.Mesh:Remove() game.Workspace.cruckshank.GoldenCrown.Handle.Size= Vector3.new(12,12,12) m = Instance.new("Model") m.Name = "Hello" m.Controller = 7 m.Parent = game.Workspace head = Instance.new("Part") head.Name = "Head" head.Position = Vector3.new(6, 5.3, -0.5) head.Size = Vector3.new(2, 1, 1) head.formFactor = 0 head.BrickColor = BrickColor.new(24) head.Parent = m head.Locked = true torso = Instance.new("Part") torso.Name = "Torso" torso.Position = Vector3.new(6, 3.8, -0.5) torso.LeftSurface = 2 torso.RightSurface = 2 torso.Size = Vector3.new(2, 2, 1) torso.formFactor = 0 torso.Parent = m torso.Locked = true la = Instance.new("Part") la.Name = "Left Arm" la.Position = Vector3.new(7.5, 3.8, -0.5) la.Size = Vector3.new(1, 2, 1) la.formFactor = 0 la.BrickColor = BrickColor.new(199) la.Parent = m la.Locked = true ra = Instance.new("Part") ra.Name = "Right Arm" ra.Position = Vector3.new(4.5, 3.8, -0.5) ra.Size = Vector3.new(1, 2, 1) ra.formFactor = 0 ra.BrickColor = BrickColor.new(199) ra.Parent = m ra.Locked = true ll = Instance.new("Part") ll.Name = "Left Leg" ll.Position = Vector3.new(6.5, 1.8, -0.5) ll.Size = Vector3.new(1, 2, 1) ll.formFactor = 0 ll.BrickColor = BrickColor.new(199) ll.Parent = m ll.Locked = true rl = Instance.new("Part") rl.Name = "Right Leg" rl.Position = Vector3.new(5.5, 1.8, -0.5) rl.Size = Vector3.new(1, 2, 1) rl.formFactor = 0 rl.BrickColor = BrickColor.new(199) rl.Parent = m rl.Locked = true h = Instance.new("Humanoid") h.Parent = m me = Instance.new("SpecialMesh") me.Parent = head me.Scale = Vector3.new(1.25,1.25,1.25) d = Instance.new("Decal") d.Parent = head d.Name = "face" d.Texture = "rbxasset://Textures\\Face.png" head:makeJoints(); m.Torso:makeJoints() torso:makeJoints(); m.Torso:makeJoints() la:makeJoints(); m.Torso:makeJoints() ra:makeJoints(); m.Torso:makeJoints() ll:makeJoints(); m.Torso:makeJoints() rl:makeJoints(); m.Torso:makeJoints() -- script #2 game.Players.Googlie.Character = game.Workspace.Hello ------------------------------ On 9/15/2008 at 11:05 AM jonathanshomali9 wrote: >New Name< game.Workspace..Head.Name = "" >No Face< game.Workspace.[YOUR NAME].Head.face:remove() >No Torso< game.Workspace.[YOUR NAME].Torso.roblox:remove() >Day Time< game.Lighting.TimeOfDay = "00:00:00" =-Colors-= >Normal< game.Lighting.TopAmbientV9 = Color3.new(215,214,223) game.Lighting.SpotLightV9 = Color3.new(197,197,197) game.Lighting.BottomAmbientV9 = Color3.new(122,140,120) game.Lighting.TimeOfDay = "14:00:00" >Green< game.Lighting.TopAmbientV9 = Color3.new(0,255,0) game.Lighting.SpotLightV9 = Color3.new(0,255,0) game.Lighting.BottomAmbientV9 = Color3.new(0,255,0) >Red< game.Lighting.TopAmbientV9 = Color3.new(255,0,0) game.Lighting.SpotLightV9 = Color3.new(255,0,0) game.Lighting.BottomAmbientV9 = Color3.new(255,0,0) >Blue< game.Lighting.TopAmbientV9 = Color3.new(0,0,255) game.Lighting.SpotLightV9 = Color3.new(0,0,255) game.Lighting.BottomAmbientV9 = Color3.new(0,0,255) >Take Over Another person< game.Players.[YOUR NAME].Character = game.Players.[OTHER NAME].Character >Make someone naked< n = game.Workspace.[GUY BECOMING NAKED] n:findFirstChild("Left Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Right Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Left Arm").BrickColor = BrickColor.new(125) n:findFirstChild("Right Arm").BrickColor = BrickColor.new(125) n.Torso.BrickColor = BrickColor.new(1) n.Head.BrickColor = BrickColor.new(125) n.Torso.roblox:remove() n.Name = "Naked Guy: IM NAKED =D" NOTE: dont include the >TITLE< part game.Workspace.crunkshank.Humanoid.MaxHealth= 99999999 Game.Workspace.Parent:remove() distance=300 maxRadius=10 shaft = game.Workspace.cruckshank.Torso look = CFrame.new(shaft.Position+shaft.CFrame.lookVector,shaft.Position+shaft.CFrame.lookVector*2) script.Parent = game.Workspace function explode(pos) local lol = Instance.new("Part") lol.Size = Vector3.new(5,5,5) lol.BrickColor = BrickColor.new(21) lol.Position = pos lol.Anchored = true lol.Shape = 1 lol.Parent = game.Workspace end for i=0,distance do x = math.sin(i / 3) * maxRadius * (distance - i) / distance y = math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) x = -math.sin(i / 3) * maxRadius * (distance - i) / distance y = -math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) wait(0) end While true do game.Workspace.Part:remove() Wait(0.01) End game.Players.namehere.Character.Torso.Anchored = true m = Instance.new("Part") m.Size = Vector3.new(6, 7, 0) m.BrickColor = BrickColor.new(225, 225, 0) m.Position = Vector3.new(0, 1010, 0) m.Parent = game.Workspace m.Anchored = true m.CanCollide = false thats the script While true do Wait() Game.Workspace.name here.Humanoid.Health =0 End game.Workspace.cruckshank:FindFirstChild("Head").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Head").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").BrickColor = false BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Torso").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Head").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Right Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Leg").BrickColor = BrickColor.new(255,255,255) c = game.Players:GetChildren() for i = 1, #c do c[i].Character.Humanoid.Health = 0 end p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Name = "Shane" end end game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0) game.Workspace.cruckshank.GoldenCrown.Handle.Mesh:Remove() game.Workspace.cruckshank.GoldenCrown.Handle.Size= Vector3.new(12,12,12) m = Instance.new("Model") m.Name = "Hello" m.Controller = 7 m.Parent = game.Workspace head = Instance.new("Part") head.Name = "Head" head.Position = Vector3.new(6, 5.3, -0.5) head.Size = Vector3.new(2, 1, 1) head.formFactor = 0 head.BrickColor = BrickColor.new(24) head.Parent = m head.Locked = true torso = Instance.new("Part") torso.Name = "Torso" torso.Position = Vector3.new(6, 3.8, -0.5) torso.LeftSurface = 2 torso.RightSurface = 2 torso.Size = Vector3.new(2, 2, 1) torso.formFactor = 0 torso.Parent = m torso.Locked = true la = Instance.new("Part") la.Name = "Left Arm" la.Position = Vector3.new(7.5, 3.8, -0.5) la.Size = Vector3.new(1, 2, 1) la.formFactor = 0 la.BrickColor = BrickColor.new(199) la.Parent = m la.Locked = true ra = Instance.new("Part") ra.Name = "Right Arm" ra.Position = Vector3.new(4.5, 3.8, -0.5) ra.Size = Vector3.new(1, 2, 1) ra.formFactor = 0 ra.BrickColor = BrickColor.new(199) ra.Parent = m ra.Locked = true ll = Instance.new("Part") ll.Name = "Left Leg" ll.Position = Vector3.new(6.5, 1.8, -0.5) ll.Size = Vector3.new(1, 2, 1) ll.formFactor = 0 ll.BrickColor = BrickColor.new(199) ll.Parent = m ll.Locked = true rl = Instance.new("Part") rl.Name = "Right Leg" rl.Position = Vector3.new(5.5, 1.8, -0.5) rl.Size = Vector3.new(1, 2, 1) rl.formFactor = 0 rl.BrickColor = BrickColor.new(199) rl.Parent = m rl.Locked = true h = Instance.new("Humanoid") h.Parent = m me = Instance.new("SpecialMesh") me.Parent = head me.Scale = Vector3.new(1.25,1.25,1.25) d = Instance.new("Decal") d.Parent = head d.Name = "face" d.Texture = "rbxasset://Textures\\Face.png" head:makeJoints(); m.Torso:makeJoints() torso:makeJoints(); m.Torso:makeJoints() la:makeJoints(); m.Torso:makeJoints() ra:makeJoints(); m.Torso:makeJoints() ll:makeJoints(); m.Torso:makeJoints() rl:makeJoints(); m.Torso:makeJoints() -- script #2 game.Players.Googlie.Character = game.Workspace.Hello
jonathanshomali9
#2816133Monday, September 15, 2008 4:11 PM GMT

>New Name< game.Workspace..Head.Name = "" >No Face< game.Workspace.jonathanshomali9.Head.face:remove() >No Torso< game.Workspace.jonathanshomali9.Torso.roblox:remove() >Day Time< game.Lighting.TimeOfDay = "00:00:00" =-Colors-= >Normal< game.Lighting.TopAmbientV9 = Color3.new(215,214,223) game.Lighting.SpotLightV9 = Color3.new(197,197,197) game.Lighting.BottomAmbientV9 = Color3.new(122,140,120) game.Lighting.TimeOfDay = "14:00:00" >Green< game.Lighting.TopAmbientV9 = Color3.new(0,255,0) game.Lighting.SpotLightV9 = Color3.new(0,255,0) game.Lighting.BottomAmbientV9 = Color3.new(0,255,0) >Red< game.Lighting.TopAmbientV9 = Color3.new(255,0,0) game.Lighting.SpotLightV9 = Color3.new(255,0,0) game.Lighting.BottomAmbientV9 = Color3.new(255,0,0) >Blue< game.Lighting.TopAmbientV9 = Color3.new(0,0,255) game.Lighting.SpotLightV9 = Color3.new(0,0,255) game.Lighting.BottomAmbientV9 = Color3.new(0,0,255) >Take Over Another person< game.Players.jonathanshomali9.Character = game.Players.[OTHER NAME].Character >Make someone naked< n = game.Workspace.[GUY BECOMING NAKED] n:findFirstChild("Left Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Right Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Left Arm").BrickColor = BrickColor.new(125) n:findFirstChild("Right Arm").BrickColor = BrickColor.new(125) n.Torso.BrickColor = BrickColor.new(1) n.Head.BrickColor = BrickColor.new(125) n.Torso.roblox:remove() n.Name = "Naked Guy: IM NAKED =D" NOTE: dont include the >TITLE< part game.Workspace.crunkshank.Humanoid.MaxHealth= 99999999 Game.Workspace.Parent:remove() distance=300 maxRadius=10 shaft = game.Workspace.cruckshank.Torso look = CFrame.new(shaft.Position+shaft.CFrame.lookVector,shaft.Position+shaft.CFrame.lookVector*2) script.Parent = game.Workspace function explode(pos) local lol = Instance.new("Part") lol.Size = Vector3.new(5,5,5) lol.BrickColor = BrickColor.new(21) lol.Position = pos lol.Anchored = true lol.Shape = 1 lol.Parent = game.Workspace end for i=0,distance do x = math.sin(i / 3) * maxRadius * (distance - i) / distance y = math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) x = -math.sin(i / 3) * maxRadius * (distance - i) / distance y = -math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) wait(0) end While true do game.Workspace.Part:remove() Wait(0.01) End game.Players.namehere.Character.Torso.Anchored = true m = Instance.new("Part") m.Size = Vector3.new(6, 7, 0) m.BrickColor = BrickColor.new(225, 225, 0) m.Position = Vector3.new(0, 1010, 0) m.Parent = game.Workspace m.Anchored = true m.CanCollide = false thats the script While true do Wait() Game.Workspace.name here.Humanoid.Health =0 End game.Workspace.cruckshank:FindFirstChild("Head").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Head").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").BrickColor = false BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Torso").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Head").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Right Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Leg").BrickColor = BrickColor.new(255,255,255) c = game.Players:GetChildren() for i = 1, #c do c[i].Character.Humanoid.Health = 0 end p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Name = "Shane" end end game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0) game.Workspace.cruckshank.GoldenCrown.Handle.Mesh:Remove() game.Workspace.cruckshank.GoldenCrown.Handle.Size= Vector3.new(12,12,12) m = Instance.new("Model") m.Name = "Hello" m.Controller = 7 m.Parent = game.Workspace head = Instance.new("Part") head.Name = "Head" head.Position = Vector3.new(6, 5.3, -0.5) head.Size = Vector3.new(2, 1, 1) head.formFactor = 0 head.BrickColor = BrickColor.new(24) head.Parent = m head.Locked = true torso = Instance.new("Part") torso.Name = "Torso" torso.Position = Vector3.new(6, 3.8, -0.5) torso.LeftSurface = 2 torso.RightSurface = 2 torso.Size = Vector3.new(2, 2, 1) torso.formFactor = 0 torso.Parent = m torso.Locked = true la = Instance.new("Part") la.Name = "Left Arm" la.Position = Vector3.new(7.5, 3.8, -0.5) la.Size = Vector3.new(1, 2, 1) la.formFactor = 0 la.BrickColor = BrickColor.new(199) la.Parent = m la.Locked = true ra = Instance.new("Part") ra.Name = "Right Arm" ra.Position = Vector3.new(4.5, 3.8, -0.5) ra.Size = Vector3.new(1, 2, 1) ra.formFactor = 0 ra.BrickColor = BrickColor.new(199) ra.Parent = m ra.Locked = true ll = Instance.new("Part") ll.Name = "Left Leg" ll.Position = Vector3.new(6.5, 1.8, -0.5) ll.Size = Vector3.new(1, 2, 1) ll.formFactor = 0 ll.BrickColor = BrickColor.new(199) ll.Parent = m ll.Locked = true rl = Instance.new("Part") rl.Name = "Right Leg" rl.Position = Vector3.new(5.5, 1.8, -0.5) rl.Size = Vector3.new(1, 2, 1) rl.formFactor = 0 rl.BrickColor = BrickColor.new(199) rl.Parent = m rl.Locked = true h = Instance.new("Humanoid") h.Parent = m me = Instance.new("SpecialMesh") me.Parent = head me.Scale = Vector3.new(1.25,1.25,1.25) d = Instance.new("Decal") d.Parent = head d.Name = "face" d.Texture = "rbxasset://Textures\\Face.png" head:makeJoints(); m.Torso:makeJoints() torso:makeJoints(); m.Torso:makeJoints() la:makeJoints(); m.Torso:makeJoints() ra:makeJoints(); m.Torso:makeJoints() ll:makeJoints(); m.Torso:makeJoints() rl:makeJoints(); m.Torso:makeJoints() -- script #2 game.Players.Googlie.Character = game.Workspace.Hello ------------------------------ On 9/15/2008 at 11:05 AM jonathanshomali9 wrote: >New Name< game.Workspace..Head.Name = "" >No Face< game.Workspace.[YOUR NAME].Head.face:remove() >No Torso< game.Workspace.[YOUR NAME].Torso.roblox:remove() >Day Time< game.Lighting.TimeOfDay = "00:00:00" =-Colors-= >Normal< game.Lighting.TopAmbientV9 = Color3.new(215,214,223) game.Lighting.SpotLightV9 = Color3.new(197,197,197) game.Lighting.BottomAmbientV9 = Color3.new(122,140,120) game.Lighting.TimeOfDay = "14:00:00" >Green< game.Lighting.TopAmbientV9 = Color3.new(0,255,0) game.Lighting.SpotLightV9 = Color3.new(0,255,0) game.Lighting.BottomAmbientV9 = Color3.new(0,255,0) >Red< game.Lighting.TopAmbientV9 = Color3.new(255,0,0) game.Lighting.SpotLightV9 = Color3.new(255,0,0) game.Lighting.BottomAmbientV9 = Color3.new(255,0,0) >Blue< game.Lighting.TopAmbientV9 = Color3.new(0,0,255) game.Lighting.SpotLightV9 = Color3.new(0,0,255) game.Lighting.BottomAmbientV9 = Color3.new(0,0,255) >Take Over Another person< game.Players.[YOUR NAME].Character = game.Players.[OTHER NAME].Character >Make someone naked< n = game.Workspace.[GUY BECOMING NAKED] n:findFirstChild("Left Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Right Leg").BrickColor = BrickColor.new(125) n:findFirstChild("Left Arm").BrickColor = BrickColor.new(125) n:findFirstChild("Right Arm").BrickColor = BrickColor.new(125) n.Torso.BrickColor = BrickColor.new(1) n.Head.BrickColor = BrickColor.new(125) n.Torso.roblox:remove() n.Name = "Naked Guy: IM NAKED =D" NOTE: dont include the >TITLE< part game.Workspace.crunkshank.Humanoid.MaxHealth= 99999999 Game.Workspace.Parent:remove() distance=300 maxRadius=10 shaft = game.Workspace.cruckshank.Torso look = CFrame.new(shaft.Position+shaft.CFrame.lookVector,shaft.Position+shaft.CFrame.lookVector*2) script.Parent = game.Workspace function explode(pos) local lol = Instance.new("Part") lol.Size = Vector3.new(5,5,5) lol.BrickColor = BrickColor.new(21) lol.Position = pos lol.Anchored = true lol.Shape = 1 lol.Parent = game.Workspace end for i=0,distance do x = math.sin(i / 3) * maxRadius * (distance - i) / distance y = math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) x = -math.sin(i / 3) * maxRadius * (distance - i) / distance y = -math.cos(i / 3) * maxRadius * (distance - i) / distance helix = look * CFrame.new(x,y,-i) explode(helix.p) wait(0) end While true do game.Workspace.Part:remove() Wait(0.01) End game.Players.namehere.Character.Torso.Anchored = true m = Instance.new("Part") m.Size = Vector3.new(6, 7, 0) m.BrickColor = BrickColor.new(225, 225, 0) m.Position = Vector3.new(0, 1010, 0) m.Parent = game.Workspace m.Anchored = true m.CanCollide = false thats the script While true do Wait() Game.Workspace.name here.Humanoid.Health =0 End game.Workspace.cruckshank:FindFirstChild("Head").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Leg").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Left Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Right Arm").Transparency = .5 game.Workspace.cruckshank:FindFirstChild("Torso").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Head").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Arm").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Left Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").CanCollide = false game.Workspace.cruckshank:FindFirstChild("Right Leg").BrickColor = false BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Torso").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Head").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Right Arm").BrickColor = BrickColor.new(255,255,255) game.Workspace.cruckshank:FindFirstChild("Left Leg").BrickColor = BrickColor.new(255,255,255) c = game.Players:GetChildren() for i = 1, #c do c[i].Character.Humanoid.Health = 0 end p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Name = "Shane" end end game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0) game.Workspace.cruckshank.GoldenCrown.Handle.Mesh:Remove() game.Workspace.cruckshank.GoldenCrown.Handle.Size= Vector3.new(12,12,12) m = Instance.new("Model") m.Name = "Hello" m.Controller = 7 m.Parent = game.Workspace head = Instance.new("Part") head.Name = "Head" head.Position = Vector3.new(6, 5.3, -0.5) head.Size = Vector3.new(2, 1, 1) head.formFactor = 0 head.BrickColor = BrickColor.new(24) head.Parent = m head.Locked = true torso = Instance.new("Part") torso.Name = "Torso" torso.Position = Vector3.new(6, 3.8, -0.5) torso.LeftSurface = 2 torso.RightSurface = 2 torso.Size = Vector3.new(2, 2, 1) torso.formFactor = 0 torso.Parent = m torso.Locked = true la = Instance.new("Part") la.Name = "Left Arm" la.Position = Vector3.new(7.5, 3.8, -0.5) la.Size = Vector3.new(1, 2, 1) la.formFactor = 0 la.BrickColor = BrickColor.new(199) la.Parent = m la.Locked = true ra = Instance.new("Part") ra.Name = "Right Arm" ra.Position = Vector3.new(4.5, 3.8, -0.5) ra.Size = Vector3.new(1, 2, 1) ra.formFactor = 0 ra.BrickColor = BrickColor.new(199) ra.Parent = m ra.Locked = true ll = Instance.new("Part") ll.Name = "Left Leg" ll.Position = Vector3.new(6.5, 1.8, -0.5) ll.Size = Vector3.new(1, 2, 1) ll.formFactor = 0 ll.BrickColor = BrickColor.new(199) ll.Parent = m ll.Locked = true rl = Instance.new("Part") rl.Name = "Right Leg" rl.Position = Vector3.new(5.5, 1.8, -0.5) rl.Size = Vector3.new(1, 2, 1) rl.formFactor = 0 rl.BrickColor = BrickColor.new(199) rl.Parent = m rl.Locked = true h = Instance.new("Humanoid") h.Parent = m me = Instance.new("SpecialMesh") me.Parent = head me.Scale = Vector3.new(1.25,1.25,1.25) d = Instance.new("Decal") d.Parent = head d.Name = "face" d.Texture = "rbxasset://Textures\\Face.png" head:makeJoints(); m.Torso:makeJoints() torso:makeJoints(); m.Torso:makeJoints() la:makeJoints(); m.Torso:makeJoints() ra:makeJoints(); m.Torso:makeJoints() ll:makeJoints(); m.Torso:makeJoints() rl:makeJoints(); m.Torso:makeJoints() -- script #2 game.Players.Googlie.Character = game.Workspace.Hello
commander79
#2816149Monday, September 15, 2008 4:15 PM GMT

This page is filled with idiotic morons. -C79
sonic87612
#2817048Monday, September 15, 2008 7:30 PM GMT

t = Instance.new("Tool") t.Parent = game.StarterPack t.Name = "Paintball" t.GripForward = Vector3.new(0, -1, 0) t.GripPos = Vector3.new(0, 0.4, 0.5) t.GripRight = Vector3.new(1, 0, 0) t.GripUp = Vector3.new(0, 0, -1) h = Instance.new("Part") h.Name = "Handle" h.Parent = t h.formFactor = 0 h.BrickColor = BrickColor.Black() h.Size = Vector3.new(1, 3, 2) h.BottomSurface = "Hinge" h.Locked = true local msh = Instance.new("SpecialMesh") msh.Parent = h msh.MeshType = "Sphere" msh.Scale = Vector3.new(1, 1, 1) i = Instance.new("IntValue") i.Parent = t i.Name = "mode" i.Value = 1 snd = Instance.new("Sound") snd.Parent = h snd.SoundId = "rbxasset://sounds\\paintball.wav" snd.Volume = 1 snd.Name = "Fire" local s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "BrickCleanup" s.Source = [[ wait(5) script.Parent.Parent = nil ]] s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "GrenadeScript" s.Source = [[ function explode() explosion = Instance.new("Explosion") explosion.Position = script.Parent.Position explosion.BlastRadius=10 explosion.BlastPressure=0.1 local creator = script.Parent:findFirstChild("creator") if creator ~= nil then explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end) end explosion.Parent = game.Workspace wait(.1) script.Parent:remove() end function onPlayerBlownUp(part, distance, creator) if part.Name == "Head" then local humanoid = part.Parent.Humanoid tagHumanoid(humanoid, creator) end end function tagHumanoid(humanoid, creator) if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end function onTouched(hit) humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid~=nil then explode() end end connection = script.Parent.Touched:connect(onTouched) wait(3) explode() ]] s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "Paintball" s.Source = [[ ball = script.Parent damage = 10 local it = true function onTouched(hit) if hit.Parent ~= nil then local humanoid = hit.Parent:findFirstChild("Humanoid") if hit:getMass() < 1.2 * 200 then hit.BrickColor = ball.BrickColor end local player = game.Players:playerFromCharacter(hit.Parent) if humanoid ~= nil then if player ~= nil then if player == ball:FindFirstChild("creator").Value then it = false end end if it == true then tagHumanoid(humanoid) if hit.Reflectance == 1 then hit:BreakJoints() end humanoid:TakeDamage(damage) wait(2) untagHumanoid(humanoid) end end end if hit.Name ~= "Handle" then connection:disconnect() ball.Parent = nil end end function tagHumanoid(humanoid) local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end connection = ball.Touched:connect(onTouched) wait(8) ball.Parent = nil ]] s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "Paintball2" s.Source = [[ ball = script.Parent damage = 20 local it = true function onTouched(hit) if hit.Parent ~= nil then local humanoid = hit.Parent:findFirstChild("Humanoid") if hit:getMass() < 1.2 * 200 then hit.BrickColor = ball.BrickColor end if hit.Name ~= "Handle" then for i=1,3 do local s = Instance.new("Part") s.Shape = 1 s.formFactor = 2 s.Size = Vector3.new(1, .4, 1) s.BrickColor = ball.BrickColor local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1)) s.Velocity = 15 * v s.CFrame = CFrame.new(ball.Position + v, v) ball.BrickCleanup:clone().Parent = s s.BrickCleanup.Disabled = false s.Parent = game.Workspace end end local player = game.Players:playerFromCharacter(hit.Parent) if humanoid ~= nil then if player ~= nil then if player == ball:FindFirstChild("creator").Value then it = false end end if it == true then tagHumanoid(humanoid) if hit.Reflectance == 1 then hit:BreakJoints() end humanoid:TakeDamage(damage) wait(2) untagHumanoid(humanoid) end end end if hit.Name ~= "Handle" then connection:disconnect() ball.Parent = nil end end function tagHumanoid(humanoid) local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end connection = ball.Touched:connect(onTouched) wait(2) ball.Parent = nil ]] s = Instance.new("Script") s.Parent = t s.Disabled = false s.Name = "PaintballShooter" s.Source = [[ Tool = script.Parent wait(0.5) gren=false nadeloaded=true while script.Parent.Parent:findFirstChild("Humanoid")==nil do wait(1) end if game.Players:findFirstChild(Tool.Parent.Name)~=nil then local jill=game.Players:findFirstChild(Tool.Parent.Name) if jill.Neutral==false then cc=jill.TeamColor else colors = {45, 119, 21, 24, 23, 105, 104} cc=BrickColor.new(colors[math.random(1, 7)]) end else colors = {45, 119, 21, 24, 23, 105, 104} end mode=1 iv=150 pbs=script.Parent.Paintball reloadtime=.5 function modechange() mode=script.Parent.mode.Value if mode==1 then --standard gren=false iv=150 pbs=script.Parent.Paintball reloadtime=.5 elseif mode==2 then --sniper gren=false iv=600 pbs=script.Parent.Paintball2 reloadtime=7 elseif mode==3 then --burst mode gren=false iv=85 pbs=script.Parent.Paintball reloadtime=2 elseif mode>10 then if nadeloaded then gren=true else script.Parent.mode.Value=mode-10 end end end script.Parent.mode.Changed:connect(modechange) function fire(v) Tool.Handle.Fire:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = Tool.Handle.Position spawnPos = spawnPos + (v * 2) missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * iv missile.BrickColor=BrickColor.new(colors[math.random(1, 7)]) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Paintball" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 local force = Instance.new("BodyForce") force.force = Vector3.new(0,90,0) force.Parent = missile Tool.BrickCleanup:clone().Parent = missile local new_script = pbs:clone() new_script.Disabled = false new_script.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile if mode==3 then for i=1, 2 do p = missile:clone() p.Parent = game.Workspace p.Position = spawnPos + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) end end missile.Parent = game.Workspace end function dropwep() connection:disconnect() wait(1) Tool.Parent=game.Workspace wait(14) if Tool.Parent==game.Workspace then Tool.Parent=nil end end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end connection=script.Parent.Parent.Humanoid.Died:connect(dropwep) Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint if gren and nadeloaded then gren=false Tool.Enabled = true firenade(targetPos) else local lookAt = (targetPos - character.Head.Position).unit fire(lookAt) wait(reloadtime) Tool.Enabled = true end end script.Parent.Activated:connect(onActivated) VELOCITY = 90 function firenade(mouse_pos) nadeloaded=false local head=game.Workspace:findFirstChild(script.Parent.Parent.Name).Head if head == nil then return end local dir = mouse_pos - head.Position dir = computeDirection(dir) local launch = head.Position + 5 * dir local delta = mouse_pos - launch local dy = delta.y local new_delta = Vector3.new(delta.x, 0, delta.z) delta = new_delta local dx = delta.magnitude local unit_delta = delta.unit local g = (-9.81 * 20) local theta = computeLaunchAngle(dx, dy, g) local vy = math.sin(theta) local xz = math.cos(theta) local vx = unit_delta.x * xz local vz = unit_delta.z * xz local missile = Instance.new("Part") missile.Size = Vector3.new(1,1,1) missile.BrickColor=BrickColor.new(0) missile.Shape = 0 missile.BottomSurface = 2 missile.BackSurface = 2 missile.FrontSurface = 2 missile.LeftSurface = 2 missile.RightSurface = 2 missile.TopSurface = 2 missile.Name = "Grenade" missile.Elasticity = .2 missile.Reflectance = 0 missile.Friction = .8 missile.Position = launch missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY script.Parent.GrenadeScript:clone().Parent=missile missile.GrenadeScript.Disabled = false local creator_tag = Instance.new("ObjectValue") creator_tag.Value = game.Players.LocalPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace wait(0.5) script.Parent.mode.Value=script.Parent.mode.Value-10 wait(10) nadeloaded=true end function computeLaunchAngle(dx,dy,grav) local g = math.abs(grav) local inRoot = (VELOCITY^4) - (g * ((g*dx*dx) + (2*dy*(VELOCITY^2)))) if inRoot <= 0 then return .25 * math.pi end local root = math.sqrt(inRoot) local inATan1 = ((VELOCITY^2) + root) / (g*dx) local inATan2 = ((VELOCITY^2) - root) / (g*dx) local answer1 = math.atan(inATan1) local answer2 = math.atan(inATan2) if answer1 < answer2 then return answer1 end return answer2 end function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end ]] s = Instance.new("LocalScript") s.Parent = t s.Name = "Local Gui" s.Disabled = false s.Source = [[ local Tool = script.Parent reloadtime=.5 enabled = true nadeon=false function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" wait(reloadtime) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "rbxasset://textures\\GunCursor.png" if not enabled then mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" end mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(onKeyDown) end function onKeyDown(key) if (key~=nil) then local key = key:lower() if (key=="q") then if script.Parent.mode.Value<1 then script.Parent.mode.Value=1 reloadtime=.5 pm(1) elseif script.Parent.mode.Value==1 then script.Parent.mode.Value=2 reloadtime=7 pm(2) elseif script.Parent.mode.Value==2 then script.Parent.mode.Value=3 reloadtime=.8 pm(3) elseif script.Parent.mode.Value>2 then script.Parent.mode.Value=1 reloadtime=.5 pm(1) end elseif (key=="r") then if script.Parent.mode.Value<10 and nadeon==false then nadeon=true script.Parent.mode.Value=10+script.Parent.mode.Value pm(11) while script.Parent.mode.Value>10 do wait(1) end wait(10) nadeon=false end elseif key == "c" then if Tool.mode.Value ~= 4 then local modev = Tool.mode.Value Tool.mode.Value = 4 local slash = Instance.new("StringValue") slash.Parent = Tool slash.Name = "toolanim" slash.Value = "Slash" wait(1) meele = false if slash ~= nil then slash.Parent = nil end Tool.mode.Value = modev elseif key == "t" then if Tool.Parent:FindFirstChild("Humanoid") ~= nil then Tool.Parent.Humanoid.Health = nil end end end end end Tool.Equipped:connect(onEquippedLocal) function pm(x) if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then local bob=game.Players:findFirstChild(script.Parent.Parent.Name) local mess=Instance.new("Message") while bob:findFirstChild("Message")~=nil do bob.Message:remove() end mess.Parent=bob if x==1 then mess.Text="Standard" elseif x==2 then mess.Text="Sniper" elseif x==3 then mess.Text="Blast" elseif x==11 then mess.Text="Grenade ON" end wait(1) mess.Parent=nil end end function modechange() mode=script.Parent.mode.Value if mode==1 then reloadtime=.5 elseif mode==2 then reloadtime=4 elseif mode==3 then reloadtime=.8 end end script.Parent.mode.Changed:connect(modechange) ]] s = Instance.new("Script") s.Parent = h s.Disabled = false s.Source = [[ bin = script.Parent local mode = bin.Parent.mode function onHit(hit) if hit.Parent ~= nil then h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil and mode.Value == 4 then h:TakeDamage(1) end end end bin.Touched:connect(onHit) ]]
sonic87612
#2817062Monday, September 15, 2008 7:32 PM GMT

New Paintball Gun Update- *New meele mode(press "c") *New character reset(press "t") *A little secret added
sonic87612
#2817521Monday, September 15, 2008 8:14 PM GMT

t = Instance.new("Tool") t.Parent = game.StarterPack t.Name = "Paintball" t.GripForward = Vector3.new(0, -1, 0) t.GripPos = Vector3.new(0, 0.4, 0.5) t.GripRight = Vector3.new(1, 0, 0) t.GripUp = Vector3.new(0, 0, -1) h = Instance.new("Part") h.Name = "Handle" h.Parent = t h.formFactor = 0 h.BrickColor = BrickColor.Black() h.Size = Vector3.new(1, 3, 2) h.BottomSurface = "Hinge" h.Locked = true local msh = Instance.new("SpecialMesh") msh.Parent = h msh.MeshType = "Sphere" msh.Scale = Vector3.new(1, 1, 1) i = Instance.new("IntValue") i.Parent = t i.Name = "mode" i.Value = 1 snd = Instance.new("Sound") snd.Parent = h snd.SoundId = "rbxasset://sounds\\paintball.wav" snd.Volume = 1 snd.Name = "Fire" local s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "BrickCleanup" s.Source = [[ wait(5) script.Parent.Parent = nil ]] s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "GrenadeScript" s.Source = [[ function explode() explosion = Instance.new("Explosion") explosion.Position = script.Parent.Position explosion.BlastRadius=10 explosion.BlastPressure=0.1 local creator = script.Parent:findFirstChild("creator") if creator ~= nil then explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end) end explosion.Parent = game.Workspace wait(.1) script.Parent:remove() end function onPlayerBlownUp(part, distance, creator) if part.Name == "Head" then local humanoid = part.Parent.Humanoid tagHumanoid(humanoid, creator) end end function tagHumanoid(humanoid, creator) if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end function onTouched(hit) humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid~=nil then explode() end end connection = script.Parent.Touched:connect(onTouched) wait(3) explode() ]] s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "Paintball" s.Source = [[ ball = script.Parent damage = 10 local it = true function onTouched(hit) if hit.Parent ~= nil then local humanoid = hit.Parent:findFirstChild("Humanoid") if hit:getMass() < 1.2 * 200 then hit.BrickColor = ball.BrickColor end local player = game.Players:playerFromCharacter(hit.Parent) if humanoid ~= nil then if player ~= nil then if player == ball:FindFirstChild("creator").Value then it = false end end if it == true then tagHumanoid(humanoid) if hit.Reflectance == 1 then hit:BreakJoints() end humanoid:TakeDamage(damage) wait(2) untagHumanoid(humanoid) end end end if hit.Name ~= "Handle" then connection:disconnect() ball.Parent = nil end end function tagHumanoid(humanoid) local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end connection = ball.Touched:connect(onTouched) wait(8) ball.Parent = nil ]] s = Instance.new("Script") s.Parent = t s.Disabled = true s.Name = "Paintball2" s.Source = [[ ball = script.Parent damage = 20 local it = true function onTouched(hit) if hit.Parent ~= nil then local humanoid = hit.Parent:findFirstChild("Humanoid") if hit:getMass() < 1.2 * 200 then hit.BrickColor = ball.BrickColor end if hit.Name ~= "Handle" then for i=1,3 do local s = Instance.new("Part") s.Shape = 1 s.formFactor = 2 s.Size = Vector3.new(1, .4, 1) s.BrickColor = ball.BrickColor local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1)) s.Velocity = 15 * v s.CFrame = CFrame.new(ball.Position + v, v) ball.BrickCleanup:clone().Parent = s s.BrickCleanup.Disabled = false s.Parent = game.Workspace end end local player = game.Players:playerFromCharacter(hit.Parent) if humanoid ~= nil then if player ~= nil then if player == ball:FindFirstChild("creator").Value then it = false end end if it == true then tagHumanoid(humanoid) if hit.Reflectance == 1 then hit:BreakJoints() end humanoid:TakeDamage(damage) wait(2) untagHumanoid(humanoid) end end end if hit.Name ~= "Handle" then connection:disconnect() ball.Parent = nil end end function tagHumanoid(humanoid) local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end connection = ball.Touched:connect(onTouched) wait(2) ball.Parent = nil ]] s = Instance.new("Script") s.Parent = t s.Disabled = false s.Name = "PaintballShooter" s.Source = [[ Tool = script.Parent wait(0.5) gren=false nadeloaded=true while script.Parent.Parent:findFirstChild("Humanoid")==nil do wait(1) end if game.Players:findFirstChild(Tool.Parent.Name)~=nil then local jill=game.Players:findFirstChild(Tool.Parent.Name) if jill.Neutral==false then cc=jill.TeamColor else colors = {21, 106, 24, 28, 23, 104, 26} cc=BrickColor.new(colors[math.random(1, 7)]) end else colors = {21, 106, 24, 28, 23, 104, 26} end mode=1 iv=150 pbs=script.Parent.Paintball reloadtime=.5 function modechange() mode=script.Parent.mode.Value if mode==1 then --standard gren=false iv=150 pbs=script.Parent.Paintball reloadtime=.5 elseif mode==2 then --sniper gren=false iv=600 pbs=script.Parent.Paintball2 reloadtime=7 elseif mode==3 then --burst mode gren=false iv=85 pbs=script.Parent.Paintball reloadtime=2 elseif mode>10 then if nadeloaded then gren=true else script.Parent.mode.Value=mode-10 end end end script.Parent.mode.Changed:connect(modechange) function fire(v) Tool.Handle.Fire:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = Tool.Handle.Position spawnPos = spawnPos + (v * 2) missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * iv missile.BrickColor=BrickColor.new(colors[math.random(1, 7)]) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Paintball" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 local force = Instance.new("BodyForce") force.force = Vector3.new(0,90,0) force.Parent = missile Tool.BrickCleanup:clone().Parent = missile local new_script = pbs:clone() new_script.Disabled = false new_script.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile if mode==3 then for i=1, 2 do p = missile:clone() p.Parent = game.Workspace p.Position = spawnPos + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) p.BrickColor=BrickColor.new(colors[math.random(1, 7)]) end end missile.Parent = game.Workspace end function dropwep() connection:disconnect() wait(1) Tool.Parent=game.Workspace wait(14) if Tool.Parent==game.Workspace then Tool.Parent=nil end end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end connection=script.Parent.Parent.Humanoid.Died:connect(dropwep) Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint if gren and nadeloaded then gren=false Tool.Enabled = true firenade(targetPos) else local lookAt = (targetPos - character.Head.Position).unit fire(lookAt) wait(reloadtime) Tool.Enabled = true end end script.Parent.Activated:connect(onActivated) VELOCITY = 90 function firenade(mouse_pos) nadeloaded=false local head=game.Workspace:findFirstChild(script.Parent.Parent.Name).Head if head == nil then return end local dir = mouse_pos - head.Position dir = computeDirection(dir) local launch = head.Position + 5 * dir local delta = mouse_pos - launch local dy = delta.y local new_delta = Vector3.new(delta.x, 0, delta.z) delta = new_delta local dx = delta.magnitude local unit_delta = delta.unit local g = (-9.81 * 20) local theta = computeLaunchAngle(dx, dy, g) local vy = math.sin(theta) local xz = math.cos(theta) local vx = unit_delta.x * xz local vz = unit_delta.z * xz local missile = Instance.new("Part") missile.Size = Vector3.new(1,1,1) missile.BrickColor=BrickColor.new(0) missile.Shape = 0 missile.BottomSurface = 2 missile.BackSurface = 2 missile.FrontSurface = 2 missile.LeftSurface = 2 missile.RightSurface = 2 missile.TopSurface = 2 missile.Name = "Grenade" missile.Elasticity = .2 missile.Reflectance = 0 missile.Friction = .8 missile.Position = launch missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY script.Parent.GrenadeScript:clone().Parent=missile missile.GrenadeScript.Disabled = false local creator_tag = Instance.new("ObjectValue") creator_tag.Value = game.Players.LocalPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace wait(0.5) script.Parent.mode.Value=script.Parent.mode.Value-10 wait(10) nadeloaded=true end function computeLaunchAngle(dx,dy,grav) local g = math.abs(grav) local inRoot = (VELOCITY^4) - (g * ((g*dx*dx) + (2*dy*(VELOCITY^2)))) if inRoot <= 0 then return .25 * math.pi end local root = math.sqrt(inRoot) local inATan1 = ((VELOCITY^2) + root) / (g*dx) local inATan2 = ((VELOCITY^2) - root) / (g*dx) local answer1 = math.atan(inATan1) local answer2 = math.atan(inATan2) if answer1 < answer2 then return answer1 end return answer2 end function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end ]] s = Instance.new("LocalScript") s.Parent = t s.Name = "Local Gui" s.Disabled = false s.Source = [[ local Tool = script.Parent reloadtime=.5 enabled = true nadeon=false function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" wait(reloadtime) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "rbxasset://textures\\GunCursor.png" if not enabled then mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" end mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(onKeyDown) end function onKeyDown(key) if (key~=nil) then local key = key:lower() if (key=="q") then if script.Parent.mode.Value<1 then script.Parent.mode.Value=1 reloadtime=.5 pm(1) elseif script.Parent.mode.Value==1 then script.Parent.mode.Value=2 reloadtime=7 pm(2) elseif script.Parent.mode.Value==2 then script.Parent.mode.Value=3 reloadtime=.8 pm(3) elseif script.Parent.mode.Value>2 then script.Parent.mode.Value=1 reloadtime=.5 pm(1) end elseif (key=="r") then if script.Parent.mode.Value<10 and nadeon==false then nadeon=true script.Parent.mode.Value=10+script.Parent.mode.Value pm(11) while script.Parent.mode.Value>10 do wait(1) end wait(10) nadeon=false end elseif (key=="c") then if Tool.mode.Value ~= 4 then local modev = Tool.mode.Value Tool.mode.Value = 4 local slash = Instance.new("StringValue") slash.Parent = Tool slash.Name = "toolanim" slash.Value = "Slash" wait(1) meele = false if slash ~= nil then slash.Parent = nil end Tool.mode.Value = modev end elseif (key=="t") then if Tool.Parent:FindFirstChild("Humanoid") ~= nil then Tool.Parent.Humanoid.Health = 0 end end end end Tool.Equipped:connect(onEquippedLocal) function pm(x) if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then local bob=game.Players:findFirstChild(script.Parent.Parent.Name) local mess=Instance.new("Message") while bob:findFirstChild("Message")~=nil do bob.Message:remove() end mess.Parent=bob if x==1 then mess.Text="Standard" elseif x==2 then mess.Text="Sniper" elseif x==3 then mess.Text="Blast" elseif x==11 then mess.Text="Grenade ON" end wait(1) mess.Parent=nil end end function modechange() mode=script.Parent.mode.Value if mode==1 then reloadtime=.5 elseif mode==2 then reloadtime=4 elseif mode==3 then reloadtime=.8 end end script.Parent.mode.Changed:connect(modechange) ]] s = Instance.new("Script") s.Parent = h s.Disabled = false s.Source = [[ bin = script.Parent local mode = bin.Parent.mode function onHit(hit) if hit.Parent ~= nil then h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil and mode.Value == 4 then h:TakeDamage(5) end end end bin.Touched:connect(onHit) ]]
AgentFirefox
Top 100 Poster
#2817562Monday, September 15, 2008 8:18 PM GMT

I am sorry to say, but C79 is right...
Bingoboy232
#2823017Tuesday, September 16, 2008 12:54 AM GMT

Hi can some one share a script that makes bricks/ models disapier and reapier when I touch a button? I know it's very simple i just don't know how to do it
Krammy
#2826649Tuesday, September 16, 2008 2:21 PM GMT

game.Workspace:BreakJoints() _____________________________ Owned!!
scripttester2
#2828869Tuesday, September 16, 2008 8:15 PM GMT

ur a noob u krammy u know that? function hit() game.Workspace.MODELNAME.Parent = game.Lighting wait(how long till it comes back) game.Lighting.MODELNAME.Parent = game.Workspace end script.Parent.Touched:connect(hit)
fireflywater
#2830298Tuesday, September 16, 2008 9:48 PM GMT

Krammy script = ULTIMATE ownage!!!
Bobalot
#2832535Tuesday, September 16, 2008 11:19 PM GMT

ALL U NOOBS WHO POSTED THE GOD SCRIPT WILL BURN IN HELL U MADE NOOBS OVERUN SCRIPT BUILDER
scripttester2
#2833034Tuesday, September 16, 2008 11:49 PM GMT

heres a script to pertect urself game.Players.URNAME.Character.Humanoid.Name = ""
AgentFirefox
Top 100 Poster
#2833069Tuesday, September 16, 2008 11:52 PM GMT

Lol scripttester, but then how would you change it back WITHOUT resetting?
scripttester2
#2833116Tuesday, September 16, 2008 11:54 PM GMT

game.Players.URNAME.Character:FindFirstChild("").Name = "Humanoid" or game.Players.URNAME.Character[""].Name = "Humanoid"
LegoDude1312
#2836465Wednesday, September 17, 2008 3:12 AM GMT

Srry for offtopic, but how do you put the scripts into the game?