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TheKgroup
#225751466Saturday, September 30, 2017 12:40 AM GMT

I want to make something like a concussion grenade where it doesn't blind you unless you look at it. How can I do this? Ngroup stole my cookie.
TheKgroup
#225751705Saturday, September 30, 2017 12:46 AM GMT

b Ngroup stole my cookie.
WoolHat
#225752427Saturday, September 30, 2017 1:06 AM GMT

You could use the Camera's WorldToScreenPoint function, find the part's position according to your screen, and if it's within a specified UDim2 boundary, then it blinds you. Or, you could find the point's magnitude from the center of the screen, and change the strength of the blinding based on that. WorldToScreenPoint also returns a boolean of whether the part is visible or not from the camera.
TheKgroup
#225752465Saturday, September 30, 2017 1:08 AM GMT

Alright, I'll look up WorldToScreenPoint because if it returns a boolean then that is what I need pretty much. Ngroup stole my cookie.

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