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BelugaAnaro
#225798882Saturday, September 30, 2017 11:42 PM GMT

I'm updating a datastore which contains the amount of players in the server every 60 seconds, would this cause any noticeable server lag or not? The code looks something like this: while wait(60) do ds:SetAsync('currentPlayers',#game:GetService('Players'):GetPlayers()) end Thanks for reading.
Mouse_Potatoe
#225798974Saturday, September 30, 2017 11:44 PM GMT

its every 60 seconds so pretty much no Cogito ergo sum
BelugaAnaro
#225799196Saturday, September 30, 2017 11:50 PM GMT

I was thinking that, thanks for the input.
ExtremeBuilder15
#225799339Saturday, September 30, 2017 11:53 PM GMT

I don't think it's possible to get server lag from a datastore. If you're doing it too much within a minute (500 req I believe) then roblox starts rejecting the requests.
Mouse_Potatoe
#225799417Saturday, September 30, 2017 11:56 PM GMT

@ExtremeBuilder I have never heard of a datastore limit, but I know this #### Service limit is 500 requests per minute Cogito ergo sum

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