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ShadowStone191
#226105380Sunday, October 08, 2017 1:02 AM GMT

I was changing a mesh for a sword and for some reason, the sword was rotated and was flying in the air above my hand can someone help me?
soutenu
#226105485Sunday, October 08, 2017 1:04 AM GMT

you have to set the tool's grip properties to properly make the mesh look like it's being held by the player
szkiller_dev
#226105598Sunday, October 08, 2017 1:06 AM GMT

Toolgrip, or you just forgot to unanchor the tool
ShadowStone191
#226105634Sunday, October 08, 2017 1:07 AM GMT

where do I find the grip properties though
ShadowStone191
#226106346Sunday, October 08, 2017 1:24 AM GMT

thank you for your help
ShadowStone191
#226106580Sunday, October 08, 2017 1:29 AM GMT

it works but like whenever the sword lunges it starts to fly in the air again, what do I do?
ininja966
#226106724Sunday, October 08, 2017 1:32 AM GMT

try to change the lunge script and adjust the grip position to the mesh #penguinlife
ShadowStone191
#226107125Sunday, October 08, 2017 1:41 AM GMT

I don't see any grip position thing here is the script: loc######l = script.Parent loc######dle = Tool.Handle local Sword = { DoubleClickMaxTime = 0.########te = 'Idle', SlashingStartedAt = 0,######ackTicket = 1,#######f#########e####################### if Tool.Parent.Name == 'Backpack' then return Tool.Parent.Parent else return ga################################################ end e#### f#########e############## if Tool.Parent.Name == 'Backpack' then return Tool.Parent.Parent.Character else return Tool.Parent end e#### f#########a###################agger, Time, Damage) local as### In###########################agged) as######### Tagger Ta######################### ga########################ime) e#### f#########word:Connect() Handle.Touched:connect(function(Hit) local MyPlayer = Ge####################### local MyCharacter = Ge############## local MyHumanoid = My###################################### if Hi#####################################nd MyHumanoid and My################# 0 #nd not My########################################hen local Character = Hit.Parent local Humanoid = Ch#################################### local Player = ga############################################## if MyPlayer ~= Player and Humanoid then if Sword.State == 'Slashing' then Ta#####################yPlayer, 1,##0########## el######w######ate == 'Lunging' then Ta###############################,##0### ## ### end end end end) e#### f#########word:Attack() local MyPlayer = Ge####################### local MyCharacter = Ge######################yHumanoid = My###########################################f MyHumanoid and My################# 0 #hen if My######################################= ni###hen local now = tick() if Sword.State == 'Slashing' and no########################### Sw########################hen Sw################## Sw#################### Sw############################### el######word.State == 'Idle' then Sw################## Sw#################### Sw####################### now Sw############################### end end end e#### f#########word:Slash(ticket) Sword.State = 'Slashing' Ha######################## Sword:Animate'Slash' wa######### if Sw##################= ticket then Sword.State = 'Idle' end e#### f#########word:Lunge(ticket) Sword.State = 'Lunging' Ha######################## Sw#################### local force = In########################## force.velocity = Ve########################rce.maxForce = Ve##########################rce.Parent = To############################ wa############ool.Grip = CF########################################################a############orce:Destroy() wa######### Tool.Grip = CF################################################### Sword.State = 'Idle' e#### f#########word:Animate(name) local tag = In######################### tag.Name = ########## tag.Value = name tag.Parent = Tool #### ### ######### ################## Sword:Connect() #### ### ### ####### Sword
ShadowStone191
#226107600Sunday, October 08, 2017 1:51 AM GMT

bump
ShadowStone191
#226108800Sunday, October 08, 2017 2:22 AM GMT

please? ITS VERY URGENT I NEED AN ANSWER
ShadowStone191
#226109124Sunday, October 08, 2017 2:31 AM GMT

well I finally did it it the sword stopped flying in the air but the lunge would stop working. PLEASE
ShadowStone191
#226114373Sunday, October 08, 2017 5:00 AM GMT

Bump
JeanBoulogne
#226114497Sunday, October 08, 2017 5:04 AM GMT

here is a simple work around the mesh has location data. export both mesh (old sword new sword) from robolox open them in blender and move the new mesh exactly to were the old is then apply location rotation and scale.
ShadowStone191
#226114577Sunday, October 08, 2017 5:07 AM GMT

What do you mean by that? What's blender?
JeanBoulogne
#226114641Sunday, October 08, 2017 5:09 AM GMT

I can do that for you if you want for free. send me a friend request.
ShadowStone191
#226115514Sunday, October 08, 2017 5:36 AM GMT

Can you please tell me it? I can do it myself but thanks for asking :)
ShadowStone191
#226115727Sunday, October 08, 2017 5:43 AM GMT

Bump
szkiller_dev
#226116175Sunday, October 08, 2017 6:00 AM GMT

give up Lua is my moon, Java is my coffee, Pascal is my dad, C++ is my grade, Ruby is my jewelry, php is my site 😎😎😎
ShadowStone191
#226116219Sunday, October 08, 2017 6:02 AM GMT

That's rude I never give up NOW I JUST NEED AN ANSWER
ShadowStone191
#226116289Sunday, October 08, 2017 6:05 AM GMT

PLEASE ITS VERY URGENT I CANT JUST RESTART ALL OVER AGAIN
JeanBoulogne
#226117873Sunday, October 08, 2017 7:25 AM GMT

My offer still stands i can just import the mesh into blender and allign it. But if you want to do it all by yourself youtube Blender Tutorial for beginners.
ShadowStone191
#226122107Sunday, October 08, 2017 11:17 AM GMT

Ok you can I will resend a friend request and you can fix the mesh
ShadowStone191
#226269815Wednesday, October 11, 2017 10:24 PM GMT

Anything else I could try?
ShadowStone191
#226269928Wednesday, October 11, 2017 10:27 PM GMT

I tried changing the coordinates in the script and it got even worse and it didn't want to do the lunge animation
ShadowStone191
#226270297Wednesday, October 11, 2017 10:36 PM GMT

Please?

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