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iiJaguar_Cub
#226106984Sunday, October 08, 2017 1:38 AM GMT

Recently, I've been reading the wiki about ContextActionService, and stumbled upon custom characters using ContextActionService. It said that you could use keybinding with the service and move custom characters. In the example of the custom characters segment, it showed the keybinding sequence moving the sphere (the custom character) with a body velocity I believe. Now I was curious and wondered, that what other method(s) could you use to move the ball other than a body velocity? If there is, then what is it? (Sorry if I sounded like a noob saying this, I don't know much about scripting.)
DeathsLASTwords
#226108014Sunday, October 08, 2017 2:01 AM GMT

You could find the angle(direction) the player is looking at, and then have their position move .1 and then scale to 1 block per second in the direction they are looking at with .Position
iiJaguar_Cub
#226113096Sunday, October 08, 2017 4:25 AM GMT

Thanks.
JiggIypuffs
#226113308Sunday, October 08, 2017 4:31 AM GMT

also interested in this, anyone care to elaborate?
Soybeen
#226113548Sunday, October 08, 2017 4:38 AM GMT

How to move a custom character with something other than bodymovers? CFraming sounds like the only other way. Use the lookVector of your root part to great effect.
iiJaguar_Cub
#226234849Tuesday, October 10, 2017 9:42 PM GMT

Thanks for the help. Will try the methods. :)

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