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Filtering Enabled weapons?
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Filtering Enabled weapons?
RubyEpicFox
Join Date: 2015-05-02
Post Count: 1828
#226879189
Friday, October 27, 2017 6:15 PM GMT
What is the best a fastest way to make filtering enabled guns? I know remote events and things like that but what is the best way to make a gun fire as fast and quick as possible on a FE enabled game? It should also work for rapid fire weapons.
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RubyEpicFox
Join Date: 2015-05-02
Post Count: 1828
#226880771
Friday, October 27, 2017 7:25 PM GMT
bump.
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RubyEpicFox
Join Date: 2015-05-02
Post Count: 1828
#226881941
Friday, October 27, 2017 8:03 PM GMT
b.
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RubyEpicFox
Join Date: 2015-05-02
Post Count: 1828
#227015109
Monday, October 30, 2017 2:33 PM GMT
b.
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ivikinch
Join Date: 2009-02-15
Post Count: 56
#227015349
Monday, October 30, 2017 2:44 PM GMT
Are you talking about input delay ?
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RubyEpicFox
Join Date: 2015-05-02
Post Count: 1828
#227476673
Sunday, November 12, 2017 2:05 PM GMT
Yes.
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