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I've been scripting a ton of modules lately designed to build up a framework so that any future games I make are ridiculously easy and take no time at all on the scripting side of things. These modules have also allowed friends with no lua experience to quickly have a working game.
Would any clans be interested in something similar? I would be focused on ease of use; as well as hiding as much "confusing" code/functions behind the scenes.
I would cover all your generic clan tech; "terminal" kit allowing for a ton of different objective styles/modes, a bunch of different gun functions so novice scripters could easily setup completely customized gun engines, as well as throw in a bunch of goodies from my game framework such as currency and level systems, simplified datastores, etc etc etc.
if there's a good amount of support for the idea I'll get to work on it. If you're interested in seeing what this could look like; check out my aforementioned game framework.
https://www.roblox.com/library/1148128485/InfinityDesigns-Generic-Modulescripts |
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Not much interest then, huh? |
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AerofallJoin Date: 2013-07-08 Post Count: 27876 |
You won't find many genuine takers around here.
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ForenzJoin Date: 2009-10-31 Post Count: 7481 |
nice
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I think I'm going to start with the gun api stuff; and maybe make a video showing how to quick use different bits of the api to replicate rcl or wArc and see if it catches on from that. |
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kr_uptJoin Date: 2016-09-08 Post Count: 2875 |
Definitely interested, this would be a massive help for non-scripters. |
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Would be a great help, thanks man. |
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DuximJoin Date: 2014-07-26 Post Count: 765 |
Bump.
I would like to see someone develops something for sword community.
- Allow users to switch hands every 3-5 seconds with q and e.
- Slow player's walk speed when walking backward.
- Option to defend against attack. (this one probably wouldn't work)
Now please don't make an animated sword, I am talking about a normal linked sword with these updates.
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DuximJoin Date: 2014-07-26 Post Count: 765 |
Also, an option so players can switch from old animations to new animations (r5) to should be added in the game so we can unite 2 communities.
This would also work with a UI or buttons combination. |
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CirivioJoin Date: 2012-06-23 Post Count: 3703 |
This is actually really cool, and scripters that are learning such as myself would benefit largely from this.
basically good idea thank u
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This is cool so here's a bump.
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DarazkilJoin Date: 2017-06-15 Post Count: 201 |
Sounds pretty cool. |
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Put a good bit of work in on this.
Got about half of the gun api done; and I'll be making an example script to go along with it's release.
The gun api is packed full of options and customization. I included different functions to fire either lasers, projectiles, and lightning. I've started on a damage dealt tracking system so you can easily determine who did the most damage to a player and thus deserves the kill, as well as award partial exp based on damage dealt.
I'm working on some more advancedish api's to work in tandem with the gun api, such as a primary/secondary styled backpack replacement.
lastly I made a bit of progress on a group focused admin script, with a system of loading different levels of commands to allow for a bit of security: ie a specific set of commands for during raids, and then a more relaxed set of commands for patrols.
if you guys have any ideas or suggestions let me know |
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PlungeitJoin Date: 2011-11-20 Post Count: 11733 |
i don't know too much about scripting
when you said that people without lua experience will be able to edit core game mechanics with ease, do you mean like going into studio and editing values in folders that affect mechanics such as gunfire rate, damage etc.?
Woops, wrong Neighbourhood☭ https://www.roblox.com/Panda-item?id=322273273 https://www.roblox.com/memez-item?id=979817547 https://www.roblox.com/library/1137429152/filthy-background-music |
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TyroneHDJoin Date: 2013-03-31 Post Count: 441 |
+1 Interest
wagwan, your creps are safe blud | tyr_hd#9291 |
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PlungeitJoin Date: 2011-11-20 Post Count: 11733 |
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It's better utilized as an api to write your own scripts with; but I'll provide a total gun kit solution using it that allows for all the options to be customized very simply.
I'm also going to film some youtube videos for non scripters to teach them how easy it is to setup a gun engine with just a few small api calls.
For examle, the "gun engine" that I've setup for testing is as basic as:
local uis = game:GetService("UserInputService")
local players = game:GetService("Players")
local player = players.LocalPlayer
local tool = script.Parent
local ezGun = require(script:WaitForChild("EasyGunClient"))
local mouse = player:GetMouse()
uis.InputBegan:Connect(function(inputObj, gpe)
if inputObj.UserInputType == Enum.UserInputType.MouseButton1 then
local part, position, normalVector, material = ezGun:CalculateShotRay(tool.Handle.Position, mouse.hit.p, 2, 1300)
ezGun:DrawLaser(tool.Handle.Position, position, "Laser")
end
end) |
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ArcainekJoin Date: 2012-05-03 Post Count: 6070 |
### interest |
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888min3Join Date: 2008-07-19 Post Count: 7756 |
Would help clan development.
Bump for awareness.
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Interesting... That sound like a nice breakthrough. |
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This sounds really killer, please do this. |
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jon8241Join Date: 2010-02-26 Post Count: 47 |
people making clans aren't as popular as it used to be |
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@above I think this could easily breathe some new life into the clan community as those who want to start a clan but are deterred by the difficulty of it can easily begin one using this and can ease themselves into it that way.
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