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Chaddaking
#227507100Monday, November 13, 2017 2:53 AM GMT

I want it so when they join or reset, if they have the gamepass they get the item (in lighting directory)
Cyrakohl
#227507161Monday, November 13, 2017 2:55 AM GMT

Player:PlayerHasPass(ID) That's all your getting
jaden2blox
#227507169Monday, November 13, 2017 2:55 AM GMT

@Chaddaking I'm not exactly sure how to make a script check if someone has a game pass, but I do know that you shouldn't store assets in the Lighting datamodel. You should use ReplicatedStorage or ServerStorage instead.
Chaddaking
#227507223Monday, November 13, 2017 2:56 AM GMT

why can't i store them in lighting? does it mess up the scripts or something?
AttentionHog
#227507276Monday, November 13, 2017 2:58 AM GMT

local id = ######### game.Players.PlayerAdded:connect(function(player) if ######################################################## id) then print(player.Name .. " has the game pass!") else print(player.Name .. " doesn't have the game pass...") end end) straight from the wiki
Cyrakohl
#227507283Monday, November 13, 2017 2:58 AM GMT

Times have changed and lighting for storing items is unefficent
Chaddaking
#227507339Monday, November 13, 2017 2:59 AM GMT

local ID = 0 local Player = game.Players.LocalPlayer function CheckForID(Player) if Player:PlayerHasPass(ID) then local a = game.ServerStorage.Donator:clone() a.Parent = Player.Backpack else print"No Gamepass Found" end end I tried
AttentionHog
#227507378Monday, November 13, 2017 3:00 AM GMT

bruh just look at the gamepassservice smh you're just being lazy
Cyrakohl
#227507422Monday, November 13, 2017 3:02 AM GMT

It's really easy but this is not a request forum so ill just direct you to a wiki post sorry!: http://wiki.roblox.com/index.php?title=Game_pass
Chaddaking
#227507915Monday, November 13, 2017 3:16 AM GMT

The wiki one doesn't work
Chaddaking
#227508117Monday, November 13, 2017 3:22 AM GMT

b1
Chaddaking
#227508301Monday, November 13, 2017 3:27 AM GMT

b2

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