Hi,
So I'm trying to make a snow-like particle system snow down on the player, but the map is going to be over 2048 studs wide, so I need a very lag free way to do this.
Right now I'm trying to set it up so that there's a part that is created locally above the player, but in order to reduce lag I'm trying to use welds, but the welds are messing up the player's movement.
How would I make a well-working reduced lag snow/particle system? |