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Eqicness
#227540829Tuesday, November 14, 2017 3:30 AM GMT

Hi, So I'm trying to make a snow-like particle system snow down on the player, but the map is going to be over 2048 studs wide, so I need a very lag free way to do this. Right now I'm trying to set it up so that there's a part that is created locally above the player, but in order to reduce lag I'm trying to use welds, but the welds are messing up the player's movement. How would I make a well-working reduced lag snow/particle system?
Vulkarin
#227541145Tuesday, November 14, 2017 3:41 AM GMT

If they are CanCollidable I would turn that false and also make sure the weld attaches from the person to the particle and not the reverse
PickleMasterJohn
#227542395Tuesday, November 14, 2017 4:33 AM GMT

First off, wrong forum. Secondly, all you really have to do is place multiple parts around the sky with the same particle system in each part. It really shouldn't lag that bad.

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