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Opisek
#227578756Wednesday, November 15, 2017 4:43 PM GMT

Hi! What I am trying to find a way to do dynamic point to point hanging wires. I have found the self connecting power line pole model which has exactly what I need, but I can't understand how it's done.
Isosta
#227578805Wednesday, November 15, 2017 4:46 PM GMT

Verlet Integration
KobaltEntity
#227580703Wednesday, November 15, 2017 6:30 PM GMT

If you're not used to scripting at all or are not good at maths, I recommend first following the beginners/regulars tutorial on the roblox wiki about scripting. Then you might want to look into more advanced things such as Verlet integration which is exactly what you might be looking for right now, but as I said if you're not really used to do maths, you won't understand anything.
mattiasonsuema
#227580922Wednesday, November 15, 2017 6:40 PM GMT

Build A Wier and make it neno
Opisek
#227581813Wednesday, November 15, 2017 7:29 PM GMT

Nah, I'm a very experienced programmer, it's just that I did not know that thing that I did not know about yet. I understood the wiki page completly though :) Thanks!
Opisek
#227581842Wednesday, November 15, 2017 7:30 PM GMT

Messed up that sentence. I forgot to erase a few words, but I suppose you get what I mean.
Opisek
#227582764Wednesday, November 15, 2017 8:10 PM GMT

I decided to use rope constraints, which is a feature I have completly forgotten about. It's easier to set up and propably less laggy also.
KobaltEntity
#227586870Wednesday, November 15, 2017 10:30 PM GMT

Less laggy, I wouldn't say, but definitely easier yes. A simple function that instantiate a rope instance with two attachment and a rope constraint, and a loop to call that function and connect the parts, really easy. Plus, all the collisions are included ! Which means you don't have to actually code the collisions yourself.

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