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hokyboy
#227582960Wednesday, November 15, 2017 8:19 PM GMT

local found = game.Players:FindFirstChild("Backpack").Handgun -- error line local replicatedstorage = game:GetService("ReplicatedStorage") local status = replicatedstorage:WaitForChild("StatusValue") local b = workspace.B2 local a = workspace.A2 while true do CoosenMap = math.random(1,5) if CoosenMap == 1 then status.Value = "Game Starting Soon" wait(10) status.Value = "Game Has Been Started" wait() game.ServerStorage.A:Clone().Parent = game.Workspace wait() for _,v in pairs(game.Players:GetPlayers()) do game.ServerStorage.ActiveGuns.Handgun:Clone().Parent = v:FindFirstChild("Backpack") wait() for i,v in pairs(game.Players:GetChildren()) do if v then local torso = v.Character:FindFirstChild("Torso") if torso then torso.CFrame = CFrame.new(b.Position + Vector3.new(0,2,0)) wait(10) for _,v in next, game.Players:GetPlayers() do if v.Character:FindFirstChild("Handgun") then v.Character.Handgun:Destroy() wait() game.Workspace.A:Destroy() wait() for i,v in pairs(game.Players:GetChildren()) do if v then local torso = v.Character:FindFirstChild("Torso") if torso then torso.CFrame = CFrame.new(a.Position + Vector3.new(0,2,0)) wait() if found then found:Destory() end end end end if CoosenMap == 2 then game.ServerStorage.B:Clone().Parent = game.Workspace wait(2) game.Workspace.B:Destroy() end end end end end end end end end -- hokyboys messy script

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