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joekingly
#227625902Friday, November 17, 2017 3:44 AM GMT

Title.
Mokuteki
#227626061Friday, November 17, 2017 3:49 AM GMT

Roblox has a wiki for a reason.
Y0_dude
#227626073Friday, November 17, 2017 3:49 AM GMT

A _G table is used when you want certain dynamic values and functions to be accessed from all server scripts in the game. Module scripts are more used as a library of functions and values that remain constant.
joekingly
#227626095Friday, November 17, 2017 3:50 AM GMT

@Y0_dude Thanks, that's what I was looking for.
joekingly
#227626725Friday, November 17, 2017 4:11 AM GMT

Would this be a good use for _G tables? _G.info = { maxPings = 250 } _G.players = {} _G.gamepasses = {} _G.products = {} _G.sounds = {} game:GetService("Players").PlayerAdded:connect(function(plr) local dced,x = false,0 repeat wait() x = x + 1 if x == _G.playerstab["maxPings"] then dced = true break end until plr.Character ~= nil if dced == false then table.insert(_G.playerstab,plr) end dced = false end)
Pyracel
#227626993Friday, November 17, 2017 4:22 AM GMT

@Mokuteki, get off the forum you piece of crap.
joekingly
#227627039Friday, November 17, 2017 4:24 AM GMT

Jesus lmao.
Pyracel
#227627104Friday, November 17, 2017 4:27 AM GMT

Legit the reason people come to the forum is because they didn't understand the wiki. That thick skulled weeb is actually wasting his time if he just comes to the forum to tell people to figure it out on their own
joekingly
#227627156Friday, November 17, 2017 4:29 AM GMT

True. I sold something him once... random trivia. Anyway, would love an answer to my question.

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