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IAmBW
#227640815Friday, November 17, 2017 7:11 PM GMT

Instance.new("ManualSurfaceJointInstance",workspace) does not work anymore. game:Shutdown() is locked
Nucl3arPlays
#227640954Friday, November 17, 2017 7:17 PM GMT

for i,v in pairs(game.Players:GetChildren()) do v:Kick("Game shutdown"); end Nuclear | Polar Arts Developer
IAmBW
#227640979Friday, November 17, 2017 7:18 PM GMT

That doesn't remove the server
Nucl3arPlays
#227640985Friday, November 17, 2017 7:19 PM GMT

Once a server has no players it will auto shut down. Nuclear | Polar Arts Developer
Galvicand
#227641050Friday, November 17, 2017 7:22 PM GMT

Kicking all players won't shut the server down, it will remain up for a small amount of time and players can rejoin, it's a hack and it's improper. To OP, there is no better way to do this anymore.
SinisterMemories
#227641118Friday, November 17, 2017 7:25 PM GMT

1] Why are you shutting down a server 2] here is your answer for i, v in next, game:GetSerivce("Players"):GetPlayers() do v:Kick("hahaha") end game:GetService("Players").PlayerAdded:Connect(function(player) player:Kick("hahahah") end) attempt to index global 'soul' (a nil value)
IAmBW
#227641155Friday, November 17, 2017 7:26 PM GMT

I may have got a work-around I'm working on I am making an update-shutdown script that will save stats and shutdown the server and use bindtoclose() to teleport the players to a temporary vip server then teleport them back to a new server using the updated version
IAmBW
#227642656Friday, November 17, 2017 8:20 PM GMT

Well, I've fixed it. Basically I have a version number in my place's desc and the place checks every () if it is the same as the placeversion. Takes about 20 seconds but the game will teleport the player to an updated server while also saving stats if the versions do not match.

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