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Anubizx
#228231597Wednesday, November 29, 2017 6:49 PM GMT

Well, i was trying to make my Tool work on R15 Version but i got this error: "C0 is not a valid member of Attachment". If anybody can help me, Thanks! Here is the script code: ---------------------------------------------------------------------------------------- bin = script.Parent me = script.Parent.Parent.Parent enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end enabled = false RightShoulder = me.Character.UpperTorso["RightShoulderRigAttachment"] LeftShoulder = me.Character.UpperTorso["LeftShoulderRigAttachment"] Run = game:GetService("RunService") for i = 1, 2 do for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.08) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.08) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.05, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.05, 0) Run.Stepped:wait(0.01) end end for i = 1, 12 do Run.Stepped:wait(0) end game:GetService("Chat"):Chat(me.Character.Head, "Water Power.", "Blue") x = Instance.new("Part") x.BrickColor = BrickColor.new("Really blue") x.Size = Vector3.new(1,1,1) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Name = "Water" x.CanCollide = true x.Transparency = .8 x.Anchored = true t = script.tools:clone() d = script.damage:clone() d.Parent = x t.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = me.Character.UpperTorso.CFrame.lookVector*100 x.Parent = Workspace x.CFrame = me.Character.UpperTorso.CFrame*CFrame.new(0, 2, -35) for i = 1,##5##o## # x.###### #.###### #ector3.new(2,2,2) wait() end x.Anchored = false y.Parent = x x.CFrame = me.Character.UpperTorso.CFrame*CFrame.new(0, 2, -30) d.Disabled = false t.Disabled = false game.Debris:AddItem(x, 10) for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.01) end wait(30) enabled = true end --You can keep all this below i guess enabled = true function onS(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onS) ----------------------------------------------------------------------------------------
Noxility
#228231642Wednesday, November 29, 2017 6:50 PM GMT

Define "C0" at the top like this: C0 = WaitForChild("C0") ------ I'm not entirely sure if that'll work, but it's worth a shot.
Anubizx
#228232272Wednesday, November 29, 2017 7:15 PM GMT

This made the error stop but keep without work.
Anubizx
#228232440Wednesday, November 29, 2017 7:22 PM GMT

Okay, i did it work but the arms dont move. New code: bin = script.Parent me = script.Parent.Parent.Parent enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end enabled = false RightShoulder = me.Character.RightUpperArm LeftShoulder = me.Character.LeftUpperArm Run = game:GetService("RunService") for i = 1, 2 do for i = 1, 12 do LeftShoulder = CFrame.Angles(0, 0, -0.08) RightShoulder = CFrame.Angles(0, 0, 0.08) RightShoulder = CFrame.Angles(0, 0.05, 0) LeftShoulder = CFrame.Angles(0, -0.05, 0) Run.Stepped:wait(0.01) end end for i = 1, 12 do Run.Stepped:wait(0) end game:GetService("Chat"):Chat(me.Character.Head, "Water Power", "Blue") x = Instance.new("Part") x.BrickColor = BrickColor.new("Really blue") x.Size = Vector3.new(1,1,1) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Name = "Water" x.CanCollide = true x.Transparency = .8 x.Anchored = true t = script.tools:clone() d = script.damage:clone() d.Parent = x t.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = me.Character.UpperTorso.CFrame.lookVector*100 x.Parent = Workspace x.CFrame = me.Character.UpperTorso.CFrame*CFrame.new(0, 2, -35) for i = 1,##5##o## # x.###### #.###### #ector3.new(2,2,2) wait() end x.Anchored = false y.Parent = x x.CFrame = me.Character.UpperTorso.CFrame*CFrame.new(0, 2, -30) d.Disabled = false t.Disabled = false game.Debris:AddItem(x, 10) for i = 1, 12 do LeftShoulder = CFrame.Angles(0, 0.1, 0) RightShoulder = CFrame.Angles(0, -0.1, 0) LeftShoulder = CFrame.Angles(0, 0, 0.16) RightShoulder = CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.01) end wait(30) enabled = true end --You can keep all this below i guess enabled = true function onS(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onS)
LaeMVP
#228232472Wednesday, November 29, 2017 7:23 PM GMT

:Wait() not :wait() also :Wait() doesn't take any args
MICHEAL1988351
#228232912Wednesday, November 29, 2017 7:38 PM GMT

you know attachments have a property called CFrame, right? LeftShoulder.CFrame = LeftShoulder.CFrame * CFrame.Angles(0, 0.1, 0)
Anubizx
#228233203Wednesday, November 29, 2017 7:50 PM GMT

Damn, isn't working. Can anybody create a code that move an Arm in R15 Version? So i can copy and edit.

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