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dj7679
#228379741Sunday, December 03, 2017 2:47 PM GMT

This has been the third time I've posted this question and I still never got a response that worked. My question is how do I place a model in a gui frame and don't tell me I'm crazy and it can't be done because I've seen games like knife simulator, Phantom force, and Murder Mystery X done this, unless I'm going about this the wrong way correct me and explain to me how this is done D: These are some of the previous answers I've got * You can't place a 3d object in a gui frame *Try placing the model in the camera So far none of these worked and it really has been frustrading me a good response to my question would really help me out alot thanks in advance guys
hollowlucas
#228379799Sunday, December 03, 2017 2:49 PM GMT

Take a picture of the model and put it in an ImageLabel :/
MithrilSlate
#228379836Sunday, December 03, 2017 2:49 PM GMT

Try placing a model in the workspace. then copy and paste in the gui. xD
dj7679
#228380433Sunday, December 03, 2017 3:05 PM GMT

Guys I'm asking serious question here like you see in Phantom force how whenever your selecting the weapons you see them in the gui how would I do something like that
hollowlucas
#228380480Sunday, December 03, 2017 3:06 PM GMT

You see them in 3D because they actually clone the weapon and place it in your client, so only you can see it (with a LocalScript)
hollowlucas
#228380531Sunday, December 03, 2017 3:07 PM GMT

So, in other words, it's not being placed in the GUI, it's being placed in the workspace. If you clone a part on your client, then only you'll be able to see it. That's how they made that game. In fact, Phantom Forces requires Filtering Enabled or it wouldn't work!
dj7679
#228380623Sunday, December 03, 2017 3:10 PM GMT

@Hollowlucas how would I do that but also how is the gui background still visible in the background I would assume the gui would cover the clone part
hollowlucas
#228380655Sunday, December 03, 2017 3:11 PM GMT

Make a surface gui?
triode
#228380720Sunday, December 03, 2017 3:12 PM GMT

Coming from a range of development tasks, I always wondered the same question. However, the solution is that they just put the model in the camera and move it REAL close to the players field of view (i.e screen). This allows you to make it look like its part of a gui but in reality is just really close up to a screen. The 3D object is moved real time through renderstepped and u can usually get realistic looking 3d objects by changing the field of view property in the camera.
JarodOfOrbiter
#228380730Sunday, December 03, 2017 3:13 PM GMT

What? When in PF is there ever a GUI behind a weapon in the menu?
dj7679
#228380746Sunday, December 03, 2017 3:13 PM GMT

So how would I clone it only to the client would I just write Model:Clone () In a local script that's placed in the starterplayer ?
dj7679
#228380839Sunday, December 03, 2017 3:15 PM GMT

@Jarodoforbiter I don't know if it's a gui but I'm talking about the white background behind the guns
triode
#228380858Sunday, December 03, 2017 3:16 PM GMT

2D screen elements are usually first before the 3D sandbox. It's the whole idea of optical illusion that makes it look like the object is actually a gui.
dj7679
#228380981Sunday, December 03, 2017 3:19 PM GMT

@triode how close would I have to put the 3d object to the camera to make it be placed above any 2d like when change the zindex to a higher number you see the frame when the highest zindex first
triode
#228381070Sunday, December 03, 2017 3:21 PM GMT

You don't. You use another part's surface to make it look like it has a frame. The Conquerors 3's lobby gui is actually a giant part that's neon and slightly transparent to get that blur effect, but it doesn't look like a part.
triode
#228381130Sunday, December 03, 2017 3:23 PM GMT

And it depends on the object to how close it is to the camera
dj7679
#228381307Sunday, December 03, 2017 3:27 PM GMT

Thank you I'll go try this if I run into any problem I'll let you know. Thank you to everyone who replied appreciate it guys
JarodOfOrbiter
#228383280Sunday, December 03, 2017 4:10 PM GMT

It's just a brick. Before that, they've had two or three other backgrounds made out of average parts.

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