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citryn
#228382173Sunday, December 03, 2017 3:47 PM GMT

-- [SL] -- This is a door which automatically opens when a player touches it. function OpenDoor(Other, SelfPart) if SelfPart.Name == "Door" then SelfPart.Name = "DoorOpen" local SelfPos = SelfPart.CFrame local OtherPos = Other.CFrame local DifPos = (SelfPos:inverse())*OtherPos local DoorExtraWait = .025 local DoorExtraFrames = 16 lo#####1## nil local V2 = nil local V3 = nil local DoorExtraRot = 0 if DifPos.Z < 0 then V1######################## 0, 16, 1, ma########## #el#### # V1###2, V3, DoorExtraRot = 16, 0, -1, -math.pi/32 end for NewVar = V1, V2, V3 do SelfPart.CFrame = SelfPart.CFrame*CFrame.new(SelfPart.Size.X/2, 0, 0)*CFrame.Angles(0, DoorExtraRot, 0)*CFrame.new(-SelfPart.Size.X/2, 0, 0) wait(DoorExtraWait) end wait(1) for NewVar = V2###1###V3 do SelfPart.CFrame = SelfPart.CFrame*CFrame.new(SelfPart.Size.X/2, 0, 0)*CFrame.Angles(0, -DoorExtraRot, 0)*CFrame.new(-SelfPart.Size.X/2, 0, 0) wait(DoorExtraWait) end wait(.25) SelfPart.Name = "Door" end end script.Parent.Touched:connect(function(NewHit) OpenDoor(NewHit, script.Parent) end) --sorry if there are hashtags
SweetAsCreampie
#228382331Sunday, December 03, 2017 3:51 PM GMT

dude. Just steal the sliding glass door from Toolbox. Im not paid enough to decipher all that code
citryn
#228382639Sunday, December 03, 2017 3:57 PM GMT

ummm

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