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LinkSonic5
#2472841Sunday, August 24, 2008 1:34 AM GMT

do you know? plz
BouyertheDestroyer
#2474099Sunday, August 24, 2008 2:26 AM GMT

I thought about making one of these once but I didnt finish it.
LinkSonic5
#2474705Sunday, August 24, 2008 2:51 AM GMT

make it! its a good one!
BouyertheDestroyer
#2474789Sunday, August 24, 2008 2:55 AM GMT

k
LinkSonic5
#2495189Monday, August 25, 2008 3:10 AM GMT

thanks =)
smashbi121
#2495719Monday, August 25, 2008 4:23 AM GMT

is it like when you fall down so fast you go through the baseplate?
LinkSonic5
#2551463Thursday, August 28, 2008 9:03 PM GMT

noooo its when you fall down (splat) when you land hard
scipiothegreat
#2552951Thursday, August 28, 2008 10:16 PM GMT

My suggestion: First get one of those "Sleep" tools. Then add a script in the part you want to fall on and make it something like this: ground = script.Parent function fall(hit) local human = hit.Parent:findFirstChild("Humanoid") if human ~= nil then if hit.Parent.Torso.Velocity.y > 50 then [insert modified sleep script here] end end end
LinkSonic5
#2553062Thursday, August 28, 2008 10:23 PM GMT

thanks! =D
LinkSonic5
#2715361Monday, September 08, 2008 8:43 PM GMT

now can someone make a fall script? =|
LinkSonic5
#2775656Saturday, September 13, 2008 1:40 PM GMT

please?
LinkSonic5
#2816465Monday, September 15, 2008 5:45 PM GMT

anyone? please!
LinkSonic5
#2857713Friday, September 19, 2008 3:04 AM GMT

someone o.o
Starblaster
#2859194Friday, September 19, 2008 1:05 PM GMT

This probably won't work but.... function fall(hit) local human = hit.Parent:findFirstChild("Humanoid") if human ~= nil then if hit.Parent.Torso.Velocity.y > 50 then gyro = Instance.new("BodyGyro") gyro.maxTorque = Vector3.new(4e+004,0,0) gyro.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2) gyro.Parent = human.Parent.Torso end end end
LinkSonic5
#2873109Saturday, September 20, 2008 12:29 PM GMT

ooh thank you!
LinkSonic5
#2873387Saturday, September 20, 2008 1:04 PM GMT

oof it didnt

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