This probably won't work but....
function fall(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if human ~= nil then
if hit.Parent.Torso.Velocity.y > 50 then
gyro = Instance.new("BodyGyro")
gyro.maxTorque = Vector3.new(4e+004,0,0)
gyro.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
gyro.Parent = human.Parent.Torso
end
end
end
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