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mrmac23
#24804102Sunday, April 25, 2010 2:24 PM GMT

Dungeons. Caves. Fortresses. Everywhere, aren't they? Some for defense, some for treasure hiding, others, their purposes lost in the mists of time. All you know is you're in a group of Dungeon Hunters. They make a living by adventuring into the things and coming out with whatever they find on the way. Nice challenging work. So then, ready to go Dungeon Delving? ___________________________ Dungeon Crawl RPG, works a bit different from most. You'll see. Name: A.ge: Appearance: Race: (See below) Class: (See below) Weapons/Armour: (Start off with basic equipment, see below again) Bio:
mrmac23
#24804614Sunday, April 25, 2010 2:35 PM GMT

MOAR SHEET Name: A.ge: Appearance: Race: (See below) Class: (See below) Weapons/Armour: (Start off with basic equipment, see below again) Bio: Attack: Defense: Agillity: Wisdom: ~RACES~ Human: Obvious. No stat differences. Orck: No, not an Orc, an Orck. They're a bit different, in that they actually have some sort of brain, and they're much stronger. Bit bulky for Agillity though. +1 Attack +1 Defense -1 Wisdom -1 Agillity Ka'tila'nox (C)*: A red, lizard-like humanoid with green eyes and a purple tounge. Tend to be very smart and agile due to the barely traversable swamps being their home. +1 Wisdom +1 Agillity -1 Attack -1 Defense Mudlurks: A strange creature, almost like living hardened mud, mutated from the sewage of the nations. Whilst being a bit dim due to not having a fully formed brain, they make up for it in being tough as nails. +2 Defense -2 Wisdom
mrmac23
#24806630Sunday, April 25, 2010 3:21 PM GMT

~CLASSES~ Warrior: You have a great skill in the form of using weapons efficiently, and as such you are able to slay many more a creature than the average person. +1 Attack Guardian: You have a talent for being able to take many hits and barely feel a thing. Most blows tend to just bounce right off you. +1 Defense Athlete: You have impressive speed and can work a way around most physical obstacles easily. +1 Agillity Magician: You have a great knowledge of the old magic, and can conjure most spells without trouble. +1 Wisdom
bobcakes
#24807255Sunday, April 25, 2010 3:34 PM GMT

Na.me: Giac A.ge: 3.0 Appea.rance: Blue and Black robes and a wizard hat that is slitly mushed down Race:H.uman Class: M.agician Weapons/Armour: (What are the weapon, etc.?) Bio:Has been trying to capture mystical creatures and give them the abilities of a human. (Or like a Human)
bobcakes
#24807307Sunday, April 25, 2010 3:36 PM GMT

(>Uh hello?<)
bobcakes
#24807377Sunday, April 25, 2010 3:37 PM GMT

(-_-)
mrmac23
#24808818Sunday, April 25, 2010 4:03 PM GMT

(Ohaider) ~EQUIPMENT~ Start off with basic equipment with no bonuses, find more in dungeons/shops.
mrmac23
#24808992Sunday, April 25, 2010 4:06 PM GMT

Name: Eri'thak A.ge: 21 Appearance:Blood red skin, no other notable features Race: Ka'tila'nox Class: Athlete Weapons/Armour: Basic Equip. Bio:N/A
rachetandclank2
#24809183Sunday, April 25, 2010 4:10 PM GMT

Name:Karith'ar Excluase A.ge:19 in Katilinox years. Appearance:A black robe that covers every part of him except his face which is hardly see-able anyway. Race:Katilinox. Class:Magician Weapons/Armour:Leather robe with a wooden staff. Bio:Karith'ar has never taken his Robe off for unknown reasons. He isn't really talktive but is a good tactician never-the-less. Attack:2 Defense:3 Agillity:5 Wisdom:7
mrmac23
#24810110Sunday, April 25, 2010 4:26 PM GMT

First Dungeon get! _E______T _##_### E##___ET _##B### S##~### Newbie's Cave Key _=Path/Empty #=Wall E=Enemy T=Treasure B=Boss Fight ~=End/Super Treasure (wat) S=Spawn Point/Entrance
rachetandclank2
#24812448Sunday, April 25, 2010 5:09 PM GMT

(How do we do this?)
mrmac23
#24860809Monday, April 26, 2010 2:55 PM GMT

Just say which way you want to go, then you go that way. N COMPASS: W E S
mrmac23
#24860820Monday, April 26, 2010 2:56 PM GMT

Stupid message system.
NeonLink
#24860855Monday, April 26, 2010 2:59 PM GMT

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