mrmac23Join Date: 2007-08-29 Post Count: 4240 |
Dungeons. Caves. Fortresses. Everywhere, aren't they? Some for defense, some for treasure hiding, others, their purposes lost in the mists of time. All you know is you're in a group of Dungeon Hunters. They make a living by adventuring into the things and coming out with whatever they find on the way. Nice challenging work. So then, ready to go Dungeon Delving?
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Dungeon Crawl RPG, works a bit different from most. You'll see.
Name:
A.ge:
Appearance:
Race: (See below)
Class: (See below)
Weapons/Armour: (Start off with basic equipment, see below again)
Bio: |
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mrmac23Join Date: 2007-08-29 Post Count: 4240 |
MOAR SHEET
Name:
A.ge:
Appearance:
Race: (See below)
Class: (See below)
Weapons/Armour: (Start off with basic equipment, see below again)
Bio:
Attack:
Defense:
Agillity:
Wisdom:
~RACES~
Human: Obvious.
No stat differences.
Orck: No, not an Orc, an Orck. They're a bit different, in that they actually have some sort of brain, and they're much stronger. Bit bulky for Agillity though.
+1 Attack
+1 Defense
-1 Wisdom
-1 Agillity
Ka'tila'nox (C)*: A red, lizard-like humanoid with green eyes and a purple tounge. Tend to be very smart and agile due to the barely traversable swamps being their home.
+1 Wisdom
+1 Agillity
-1 Attack
-1 Defense
Mudlurks: A strange creature, almost like living hardened mud, mutated from the sewage of the nations. Whilst being a bit dim due to not having a fully formed brain, they make up for it in being tough as nails.
+2 Defense
-2 Wisdom |
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mrmac23Join Date: 2007-08-29 Post Count: 4240 |
~CLASSES~
Warrior: You have a great skill in the form of using weapons efficiently, and as such you are able to slay many more a creature than the average person.
+1 Attack
Guardian: You have a talent for being able to take many hits and barely feel a thing. Most blows tend to just bounce right off you.
+1 Defense
Athlete: You have impressive speed and can work a way around most physical obstacles easily.
+1 Agillity
Magician: You have a great knowledge of the old magic, and can conjure most spells without trouble.
+1 Wisdom |
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bobcakesJoin Date: 2009-02-01 Post Count: 1031 |
Na.me: Giac
A.ge: 3.0
Appea.rance: Blue and Black robes and a wizard hat that is slitly mushed down
Race:H.uman
Class: M.agician
Weapons/Armour: (What are the weapon, etc.?)
Bio:Has been trying to capture mystical creatures and give them the abilities of a human. (Or like a Human) |
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bobcakesJoin Date: 2009-02-01 Post Count: 1031 |
(>Uh hello?<) |
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bobcakesJoin Date: 2009-02-01 Post Count: 1031 |
(-_-) |
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mrmac23Join Date: 2007-08-29 Post Count: 4240 |
(Ohaider)
~EQUIPMENT~
Start off with basic equipment with no bonuses, find more in dungeons/shops. |
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mrmac23Join Date: 2007-08-29 Post Count: 4240 |
Name: Eri'thak
A.ge: 21
Appearance:Blood red skin, no other notable features
Race: Ka'tila'nox
Class: Athlete
Weapons/Armour: Basic Equip.
Bio:N/A |
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Name:Karith'ar Excluase
A.ge:19 in Katilinox years.
Appearance:A black robe that covers every part of him except his face which is hardly see-able anyway.
Race:Katilinox.
Class:Magician
Weapons/Armour:Leather robe with a wooden staff.
Bio:Karith'ar has never taken his Robe off for unknown reasons. He isn't really talktive but is a good tactician never-the-less.
Attack:2
Defense:3
Agillity:5
Wisdom:7 |
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mrmac23Join Date: 2007-08-29 Post Count: 4240 |
First Dungeon get!
_E______T
_##_###
E##___ET
_##B###
S##~###
Newbie's Cave
Key
_=Path/Empty
#=Wall
E=Enemy
T=Treasure
B=Boss Fight
~=End/Super Treasure (wat)
S=Spawn Point/Entrance |
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mrmac23Join Date: 2007-08-29 Post Count: 4240 |
Just say which way you want to go, then you go that way.
N
COMPASS: W E
S |
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mrmac23Join Date: 2007-08-29 Post Count: 4240 |
Stupid message system. |
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NeonLinkJoin Date: 2008-06-03 Post Count: 5216 |
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