The Ninja: This archtype is best useful for taking out unwanted enemies. The goal of this archtype is to kill targets without getting noticed. Using this technique well can result in a long lifetime. Ninjas mainly rely on stealth and knowing the enemy for successful takedowns. Stealth is needed to approach the unaware target(s), and knowing the enemy's weakpoints is their most valuable weapon. Attacking from unexpected sides, or straight from behind with a quick killing weapon is how these Ninjas normally take out their targets. But after every kill, quickly moving to another point is very important, so the enemy would never know where to find them after they respawn. Ninjas are also very good at getting out of a bad situation by using agility and mobility to its best.
The Sniper: This archtype usually relies on the "No attack back" system. Snipers usually go in unseen places, and take enemies down from far away. Most of the time Snipers never get a shot back at them; well atleast not an accurate one. Snipers must know which target to take out and when to take them out. Steady aiming and a projectiled weapons are necessities for a succesful Sniper. The worst situation this archtype can get into is encountering an unexpected Ninja.
The Heavy: The easiest to kill of all archtypes. The Heavy encounters alot of head on combat, doing large amounts of damage in a few seconds. But this often puts them into a deadly scenario. So they usually go about 7- 15 seconds into combat until they die. Heavies mostly have high aggro weapons (powerful) and are weak against any other archtype.
The Runner: Runners (or chargers) are alot like Heavies, but instead of complete head on combat, Runners usually surround the outside of large fighting areas. This archtype picks the weakest target, and chases after it for quick kills. Usually, Runners are more agile and skilled than Heavies, allowing them to dodge significant amounts of damage. Also, the lower health Runners have, the more farther they are from center combat.
The Captains/ Defenders: These archtypes are usually found in teams. They consist of cooperating Heavies and a few runners to flank their targets. The better Captains and Defenders are able to work together, the more damage and accomplishments they are able to achieve.
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