of     1   

masterlink100
#261995Thursday, November 29, 2007 2:32 PM GMT

how do you make a door that when you say somthing it opens?
jirachifan6
#262124Thursday, November 29, 2007 5:59 PM GMT

ah too easy i made this here =D so it might glitch but it WILL work just make it into a script =D model2=game.Workspace.DoorA --this is the door function onChatted(msg, recipient, speaker) -- convert to all lower case local source = string.lower(speaker.Name) msg = string.lower(msg) if (msg == "open door") then model2.CanCollide = false model2.Transparency = 1 wait(5) model2.CanCollide = true model2.Transparency = .5 end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered) -- Warning this was made on a forum by jirachifan6 (hope it works) it SHOULD there you go!!!!!!!!
Kirby12
Top 100 Poster
#262197Thursday, November 29, 2007 6:30 PM GMT

Also change "DoorA" to the thing you want it to open.
masterlink100
#262371Thursday, November 29, 2007 9:04 PM GMT

THANKS YOU SO MUCH
FirebondingXxX
#262678Thursday, November 29, 2007 10:58 PM GMT

and u helped me! make a quiz door thx
jirachifan6
#536566Friday, February 29, 2008 6:36 AM GMT

simple get a message door script and change the question answer to the phrase that opens it

    of     1