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decase4
#2826301Tuesday, September 16, 2008 12:04 PM GMT

Like I Want To Know How And I Want To Make My Stuff Regen????? Pls Advise
SuperSpiritKing
#2826403Tuesday, September 16, 2008 12:30 PM GMT

ah, regen, the hardest basic script. it is, too my knoweledge, impossible to make a generic regen script. well, good luck with that (:
niraj3
#2827072Tuesday, September 16, 2008 3:39 PM GMT

just search regen buttong and pick one that is ot with a model then open script and edit as you need to =)
makingblah
#2827514Tuesday, September 16, 2008 4:50 PM GMT

Do you want it so that when you say kill/Playername you will kill them?
niraj3
#2833544Wednesday, September 17, 2008 12:17 AM GMT

model = game.Workspace backup = model:clone() while true do wait(300) --change nuber to the time oyu want untill regen message.Parent = game.Workspace model:remove() model = backup:clone() model.Parent = game.Workspace model:makeJoints() message.Parent = nil end i just made this right now
AgentFirefox
Top 100 Poster
#2834398Wednesday, September 17, 2008 12:54 AM GMT

function Touch(hit) --Names the function local h = hit.Parent:FindFirstChild("Humanoid") --Finds Humanoid in the hit's Parent if h ~= nil then --If Humanoid exists then continue print(hit.Name) h.Health = 0 -- Sets the Humanoid's Health to 0 end -- ends (if h ~= nil) line end -- ends (function Touch(hit) script.Parent.Touched:connect(Touch) -- Names the part being touched, and connects the function you made earlier -- NOTE: hit is what touched the part this script is in, the print(hit.Name) line will explain it
AgentFirefox
Top 100 Poster
#2834414Wednesday, September 17, 2008 12:54 AM GMT

function Touch(hit) --Names the function local h = hit.Parent:FindFirstChild("Humanoid") --Finds Humanoid in the hit's Parent if h ~= nil then --If Humanoid exists then continue print(hit.Name) --Prints the name of hit into the Output h.Health = 0 -- Sets the Humanoid's Health to 0 end -- ends (if h ~= nil) line end -- ends (function Touch(hit) script.Parent.Touched:connect(Touch) -- Names the part being touched, and connects the function you made earlier -- NOTE: hit is what touched the part this script is in, the print(hit.Name) line will explain it
AgentFirefox
Top 100 Poster
#2834433Wednesday, September 17, 2008 12:55 AM GMT

Sorry for double post... stupid errors aren't errors all the time... O.o
DarkAlex174
#2834450Wednesday, September 17, 2008 12:56 AM GMT

Nirage you must be a total noob. That's just a Free Models script.
AgentFirefox
Top 100 Poster
#2834582Wednesday, September 17, 2008 1:01 AM GMT

lol it won't even work... here (this should work even if the model falls off the baseplate): -------------------- model = game.Workspace.ModelNameHere backup = model:clone() while true do wait(300) -- Time before regens again if model ~= nil then model:remove() wait(2) -- Time before Model = backup:clone() Model.Parent = game.Workspace Model:MakeJoints() else Model = backup:clone() Model.Parent = game.Workspace Model:MakeJoints() end end
decase4
#2909158Monday, September 22, 2008 11:26 AM GMT

Hmmmmmm Ok Let Me Try It???

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