altbJoin Date: 2008-04-30 Post Count: 27 |
speed
_______________________
game.Workspace.altb.Humanoid.WalkSpeed = 500
_________________________________
kill script
__________
game.Players.altb.Humanoid.Health = 0
_________________________________________
max health
___________________________________________
game.Players.altb.Humanoid.Maxhealth = 0
_____________________________________________________
command
________________________________________________________
local me = game.Players.altb
function onChatted(msg)
if string.sub(msg, 1, 4) == "own/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 5) then
player[i].Character.Name = me.Name.."'s Slave"
end
end
end
if msg == "own all/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name ~= me.Name then
player[i].Character.Name = me.Name.. "'s Slave"
end
end
end
if string.sub(msg, 1, 12) == "sparkles/on/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 13) then
sparkle = Instance.new("Sparkles")
sparkle.Name = "Sparkle"
sparkle.Parent = player[i].Character.Torso
end
end
end
if string.sub(msg, 1, 13) == "sparkles/off/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 14) then
parts = player[i].Character.Torso:GetChildren()
for i=1, #parts do
if parts[i].Name == "Sparkle" then
parts[i].Parent = game.Lighting
end
end
end
end
end
if string.sub(msg, 1, 5) == "head/" then
if string.sub(msg, 6) == "ufo" then
me.Character.Head.Mesh.Scale = Vector3.new(-20,1,1)
end
if string.sub(msg, 6) == "giant" then
me.Character.Head.Mesh.Scale = Vector3.new(100,100,100)
end
if string.sub(msg, 6) == "huge" then
me.Character.Head.Mesh.Scale = Vector3.new(20,20,20)
end
if string.sub(msg, 6) == "big" then
me.Character.Head.Mesh.Scale = Vector3.new(9,9,9)
end
if string.sub(msg, 6) == "small" then
me.Character.Head.Mesh.Scale = Vector3.new(0.5,0.5,0.5)
end
if string.sub(msg, 6) == "gone" then
me.Character.Head.Mesh.Scale = Vector3.new(0.01,0.01,0.01)
end
if string.sub(msg, 6) == "normal" then
me.Character.Head.Mesh.Scale = Vector3.new(1.25,1.25,1.25)
end
end
if msg == "reset/" then
me.Character:BreakJoints()
end
if string.sub(msg, 1, 5) == "kill/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 6) then
player[i].Character:BreakJoints()
end
end
end
if string.sub(msg, 1, 8) == "explode/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 9) then
e = Instance.new("Explosion")
e.Position = player[i].Character.Torso.Position
e.BlastPressure = 10000
e.BlastRadius = 3
e.Parent = game.Workspace
end
end
end
if msg == "explode all/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name ~= me.Name then
e = Instance.new("Explosion")
e.Position = player[i].Character.Torso.Position
e.BlastPressure = 10000
e.BlastRadius = 3
e.Parent = game.Workspace
end
end
end
if msg == "kill all/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name ~= me.Name then
player[i].Character:BreakJoints()
end
end
end
if string.sub(msg, 1, 7) == "freeze/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 8) then
player[i].Character.Torso.Anchored = true
end
end
end
if string.sub(msg, 1, 5) == "thaw/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 6) then
player[i].Character.Torso.Anchored = false
end
end
end
if string.sub(msg, 1, 9) == "teleport/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 10) then
me.Character.Torso.CFrame = player[i].Character.Torso.CFrame
end
end
end
if string.sub(msg, 1, 8) == "control/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 9) then
me.Character = player[i].Character
end
end
end
if string.sub(msg, 1, 4) == "ban/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 5) then
game.Players[string.sub(msg, 5)].Character.Name = game.Players[string.sub(msg, 5)].Name
game.Players[string.sub(msg, 5)].Character.Parent = game.Lighting
end
end
end
if string.sub(msg, 1, 6) == "unban/" then
player = game.Lighting:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 7) then
ped = player[i]
ped.Parent = game.Workspace
game.Players[string.sub(msg, 7)].Character = ped
end
end
end
if string.sub(msg, 1, 6) == "shout/" then
p = game.Workspace:GetChildren()
for i=1, #p do
if p[i].Name == "Message" then
p[i].Parent = game.Lighting
end
end
m = Instance.new("Message")
m.Text = me.Name.. ": " ..string.sub(msg, 7)
m.Parent = game.Workspace
wait(3)
m.Parent = game.Lighting
end
if msg == "listen/" then
local m = Instance.new("Message")
m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..me.Name:upper().. "!"
m.Parent = game.Workspace
wait(3)
m.Parent = game.Lighting
end
if string.sub(msg, 1, 10) == "listen to/" then
local m = Instance.new("Message")
m.Text = "EVERYONE STOP TALKING AND LISTEN TO " ..string.sub(msg, 11):upper().. "!"
m.Parent = game.Workspace
wait(3)
m.Parent = game.Lighting
end
if string.sub(msg, 1, 10) == "sheild/on/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 11) then
sheild = Instance.new("ForceField")
sheild.Parent = player[i].Character
end
end
end
if string.sub(msg, 1, 11) == "sheild/off/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 12) then
parts = player[i].Character:GetChildren()
for i=1, #parts do
if parts[i].Name == "ForceField" then
parts[i].Parent = game.Lighting
end
end
end
end
end
if msg == "clean/" then
parts = game.Workspace:GetChildren()
for i=1, #parts do
if parts[i].Name =="Base" then return end
if parts[i].className == "Part" then
Remove(parts[i])
end
end
end
if string.sub(msg, 1, 6) == "jumpy/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 7) then
local humanoid = player[i].Character:findFirstChild("Humanoid")
if humanoid ~= nil then
for i=1, 100 do
wait()
humanoid.Sit = true
wait()
humanoid.Jump = true
end
end
end
end
end
if string.sub(msg, 1, 5) == "grow/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 6) then
scale = 2 --This is the scale you will upsize by
bin = player[i].Character
la = bin["Left Arm"]
ra = bin["Right Arm"]
ll = bin["Left Leg"]
rl = bin["Right Leg"]
h = bin.Head
t = bin.Torso
sizeup = {t,h,ll,rl,ra,la}
for i = 1, #sizeup do
sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale)
sizeup[i].TopSurface = 0
sizeup[i].BottomSurface = 0
sizeup[i].RightSurface = 0
sizeup[i].LeftSurface = 0
sizeup[i].FrontSurface = 0
sizeup[i].BackSurface = 0
end
sizex = t.Size.x/2
sizey = t.Size.x/2
sizez = t.Size.x/2
ls = Instance.new("Motor")
ls.Parent = t
ls.Name = "Left Shoulder"
ls.Part0 = t
ls.Part1 = la
ls.MaxVelocity = 0.1
ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rs = Instance.new("Motor")
rs.Parent = t
rs.Name = "Right Shoulder"
rs.Part0 = t
rs.Part1 = ra
rs.MaxVelocity = 0.1
rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
lh = Instance.new("Motor")
lh.Parent = t
lh.Name = "Left Hip"
lh.Part0 = t
lh.Part1 = ll
lh.MaxVelocity = 0.1
lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rh = Instance.new("Motor")
rh.Parent = t
rh.Name = "Right Hip"
rh.Part0 = t
rh.Part1 = rl
rh.MaxVelocity = 0.1
rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
n = Instance.new("Snap")
n.Parent = t
n.Name = "Neck"
n.Part0 = t
n.Part1 = h
n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
o = Clone(bin.Animate)
Remove(bin.Animate)
o.Parent = bin
end
end
end
if string.sub(msg, 1, 5) == "mini/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 6) then
scale = 0.5 --This is the scale you will downsize by
bin = player[i].Character
la = bin["Left Arm"]
ra = bin["Right Arm"]
ll = bin["Left Leg"]
rl = bin["Right Leg"]
h = bin.Head
t = bin.Torso
sizeup = {t,h,ll,rl,ra,la}
for i = 1, #sizeup do
sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale)
sizeup[i].TopSurface = 0
sizeup[i].BottomSurface = 0
sizeup[i].RightSurface = 0
sizeup[i].LeftSurface = 0
sizeup[i].FrontSurface = 0
sizeup[i].BackSurface = 0
end
sizex = t.Size.x/2
sizey = t.Size.x/2
sizez = t.Size.x/2
ls = Instance.new("Motor")
ls.Parent = t
ls.Name = "Left Shoulder"
ls.Part0 = t
ls.Part1 = la
ls.MaxVelocity = 0.1
ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rs = Instance.new("Motor")
rs.Parent = t
rs.Name = "Right Shoulder"
rs.Part0 = t
rs.Part1 = ra
rs.MaxVelocity = 0.1
rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
lh = Instance.new("Motor")
lh.Parent = t
lh.Name = "Left Hip"
lh.Part0 = t
lh.Part1 = ll
lh.MaxVelocity = 0.1
lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rh = Instance.new("Motor")
rh.Parent = t
rh.Name = "Right Hip"
rh.Part0 = t
rh.Part1 = rl
rh.MaxVelocity = 0.1
rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
n = Instance.new("Snap")
n.Parent = t
n.Name = "Neck"
n.Part0 = t
n.Part1 = h
n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
o = Clone(bin.Animate)
Remove(bin.Animate)
o.Parent = bin
end
end
end
if string.sub(msg, 1, 4) == "god/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 5) then
player[i].Character.Humanoid.MaxHealth = 0
sparkle = Instance.new("Sparkles")
sparkle.Name = "Sparkle"
sparkle.Parent = player[i].Character.Torso
sheild = Instance.new("ForceField")
sheild.Parent = player[i].Character
character = player[i].Character:GetChildren()
for i=1, #character do
if character[i].className == "Part" then
character[i].Reflectance = 1
end
end
mybody = player[i].Character:GetChildren()
function onTouched(hit)
humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid ~= nil then
humanoid.Health = 0
end
end
for i = 1, #mybody do
if mybody[i].className == "Part" then
mybody[i].Touched:connect(onTouched)
end
end
end
end
end
if string.sub(msg, 1, 9) == "pet/give/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 10) then
local PetModel = Instance.new("Model")
PetModel.Name = player[i].Name.."'s Pet"
PetModel.Parent = player[i].Character
local Pet = Instance.new("Part")
Pet.Parent = PetModel
Pet.Name = "Head"
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = "Ball"
Pet.TopSurface = "Smooth"
Pet.BottomSurface = "Smooth"
Pet.Reflectance = 0.3
Pet.BrickColor = player[i].Character.Torso.BrickColor
Pet.Position = player[i].Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new("Humanoid")
Human.Parent = PetModel
Human.MaxHealth = 100
Human.Health = 100
local OwnerModel = Instance.new("Model")
OwnerModel.Parent = PetModel
OwnerModel.Name = player[i].Name
local Fly = Instance.new("BodyPosition")
Fly.Parent = Pet
Fly.position = player[i].Character.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new("Script")
Follow.Disabled = false
SetSource(Follow, [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
if game.Players:findFirstChild(Owner).Character:findFirstChild("Head") ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Players:findFirstChild(Owner).Character.Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.1)
end
]])
Follow.Parent = OwnerModel
local Check = Instance.new("Script")
Check.Disabled = false
SetSource(Check, [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid") ~= nil then
if game.Players:findFirstChild(Owner).Character:findFirstChild("Humanoid").Health == 0 then
script.Parent.Parent.Parent = game.Lighting
end
end
end
wait(0.1)
end
]])
Check.Parent = OwnerModel
end
end
end
if string.sub(msg, 1, 11) == "pet/remove/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 12) then
if player[i].Character:findFirstChild(player[i].Name.. "'s Pet") ~= nil then
player[i].Character:findFirstChild(player[i].Name.. "'s Pet").Parent = game.Lighting
end
end
end
end
if msg == "meteor/" then
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = "Radio: This just in!"
wait(2)
m.Text = "Radio: A huge meteor is about to crash into the earth!"
wait(4)
m.Text = "Radio: It seems there is no time to evacuate the area,"
wait(4)
m.Text = "Radio: So take shelter immediately!"
wait(3)
m.Parent = game.Lighting
wait()
local meteor = Instance.new("Part")
meteor.Name = "Meteor"
meteor.Position = Vector3.new(math.random(100, 500),5000,math.random(100, 500))
meteor.BrickColor = BrickColor.new("Bright red")
meteor.Transparency = 0
meteor.formFactor = 0
meteor.Shape = 0
meteor.CanCollide = true
meteor.Size = Vector3.new(100 ,100, 100)
meteor.Parent = game.Workspace
meteor.Position = Vector3.new(math.random(-200, 200), 7500, math.random(-200, 200))
function onTouched2(hit)
e = Instance.new("Explosion")
e.BlastRadius = 100000
e.BlastPressure = 100000
e.Position = shockRing.Position
e.Parent = game.Workspace
end
function onTouched(hit)
meteor.Touched:connect(onTouched)
meteor.Anchored = true
local shockRing = Instance.new("Part")
shockRing.Name = "Blast"
shockRing.formFactor = 2
shockRing.Size = Vector3.new(1, 0.4, 1)
shockRing.Anchored = true
shockRing.Locked = true
shockRing.CanCollide = false
shockRing.archivable = false
shockRing.TopSurface = 0
shockRing.BottomSurface = 0
shockRing.Transparency = 1
local decal = Instance.new("Decal")
decal.Face = 1
decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730"
decal.Parent = shockRing
local bottomDecal = Instance.new("Decal")
bottomDecal.Face = 4
decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730"
bottomDecal.Parent = shockRing
shockRing.Parent = game.Workspace
local pos = meteor.CFrame * Vector3.new(0, -40, 0)
shockRing.CFrame = CFrame.new(pos)
wait()
for i=1, math.random(5, 10) do
local brick = Instance.new("Part")
brick.CanCollide = false
brick.Name = "Meteor Fragment"
brick.Shape = 0
brick.formFactor = 0
brick.Size = Vector3.new(math.random(5, 35), math.random(5, 35), math.random(5, 35))
brick.BrickColor = BrickColor.new("Bright red")
local velocity = Vector3.new(math.random(-4,4), math.random(-2,4), math.random(-4,4))
brick.Velocity = 15 * velocity
brick.CFrame = CFrame.new(meteor.Position)
brick.Parent = game.Workspace
end
e = Instance.new("Explosion")
e.BlastRadius = 100000
e.BlastPressure = 100000
e.Position = meteor.Position
e.Parent = game.Workspace
meteor.Parent = game.Lighting
shockRing.Touched:connect(onTouched2)
for i=1, 40 do
local pos2 = shockRing.CFrame * Vector3.new(0, 0, 0)
shockRing.Size = shockRing.Size + Vector3.new(12.8, 0.2, 12.8)
shockRing.CFrame = CFrame.new(pos2)
wait(0.1)
end
shockRing.Parent = game.Lighting
end
meteor.Touched:connect(onTouched)
end
if string.sub(msg, 1, 5) == "jail/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 6) then
player[i].Character.Torso.CFrame = CFrame.new(0,615,0)
end
end
end
if msg == "jail all/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name ~= me.Name then
player[i].Character.Torso.CFrame = CFrame.new(0,615,0)
wait(0.25)
end
end
end
if msg == "make jail/" then
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,575,0) p.Size = Vector3.new(50,1,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 p.Name = "Top"
p1 = Instance.new("Part") p1.Anchored = true p1.Position = Vector3.new(25,601,0) p1.Size = Vector3.new(1,50,50) p1.Parent = game.Workspace p1.Locked = true p1.Transparency = 0.5 p1.Name = "Side"
p2 = Instance.new("Part") p2.Anchored = true p2.Position = Vector3.new(-25,601,0) p2.Size = Vector3.new(1,50,50) p2.Parent = game.Workspace p2.Locked = true p2.Transparency = 0.5 p2.Name = "Side"
p3 = Instance.new("Part") p3.Anchored = true p3.Position = Vector3.new(0,601,25) p3.Size = Vector3.new(50,50,1) p3.Parent = game.Workspace p3.Locked = true p3.Transparency = 0.5 p3.Name = "Side"
p4 = Instance.new("Part") p4.Anchored = true p4.Position = Vector3.new(0,601,-25) p4.Size = Vector3.new(50,50,1) p4.Parent = game.Workspace p4.Locked = true p4.Transparency = 0.5 p4.Name = "Side"
p5 = Instance.new("Part") p5.Anchored = true p5.Position = Vector3.new(0,627,0) p5.Size = Vector3.new(50,1,50) p5.Parent = game.Workspace p5.Locked = true p5.Transparency = 0.5 p5.Name = "Bottom"
end
if string.match(msg, "hat/") then
p = me.Character:GetChildren()
for n = 1,#p do
for w in string.gmatch(msg, "%d+") do
if (p[n].className == "Hat") then
for i = 1,w do
wait(0.05)
t = Clone(p[n].Handle)
t.Parent = game.Workspace
t.CanCollide = true
t.Anchored = false
t.Position = me.Character.Torso.Position
t.Name = "HatMissle"
local rp = Instance.new("RocketPropulsion")
rp.Parent = t
rp.Target = me.Character.Head
rp.TargetRadius = 10
rp.MaxSpeed = 10000
rp:Fire()
end
end
end
end
end
if string.match(msg, "follow/") then
players = game.Players:GetChildren()
for i = 1,#players do
if string.match(msg, string.lower(players[i].Name)) then
p = game.Workspace:GetChildren()
for n = 1,#p do
if (p[n].Name == "HatMissle") then
p[n].RocketPropulsion.Target = players[i].Character.Head
p[n].RocketPropulsion.MaxSpeed = 1000
p[n].RocketPropulsion.CartoonFactor = 1
p[n].RocketPropulsion.TargetRadius = 3
end
end
end
end
end
if string.match(msg, "attack/") then
players = game.Players:GetChildren()
for i = 1,#players do
if string.match(msg, string.lower(players[i].Name)) then
p = game.Workspace:GetChildren()
for n = 1,#p do
if p[n].Name == "HatMissle" then
p[n].RocketPropulsion.Target = players[i].Character.Head
p[n].RocketPropulsion.MaxSpeed = 10000
p[n].RocketPropulsion.CartoonFactor = 0.9
p[n].RocketPropulsion.TargetRadius = 5
function onBlown(hit)
hit = p[n].RocketPropulsion.Target
if hit ~= nil then
local e = Instance.new("Explosion")
e.Parent = hit.Parent
e.BlastPressure = 10000
e.Position = p[n].Position
e.BlastRadius = 10
wait()
Remove(p[n])
end
end
local boom = p[n].RocketPropulsion.ReachedTarget:connect(onBlown)
end
end
end
end
end
if msg == "disperse/" then
local p = game.Workspace:GetChildren()
for i = 1,#p do
if (p[i].Name == "HatMissle") then
p[i].RocketPropulsion.MaxSpeed = 0.1
wait(0.5)
local e = Instance.new("Explosion")
e.Parent = game.Workspace
e.Position = p[i].Position
e.BlastRadius = 5
e.BlastPressure = 0
Remove(p[i])
end
end
end
if string.sub(msg, 1, 13) == "plane/single/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 14) then
hop = Instance.new("HopperBin")
hop.Name = "Plane Tool"
s = Instance.new("Script")
SetSource(s, [[
me = script.Parent.Parent.Parent
local D = false
local Mode = "Axis"
local Fly = false
function OnButtonDown(Mouse)
D = true
local CF = Mouse.Hit
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
if Mode == "Pos" then
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
if Mouse.Target == nil then
Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50
else
Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0)
end
end
while D do
wait()
local CF = Mouse.Hit
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000)
Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2)
if Mode == "Axis" then
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.Velocity = Engine.CFrame.lookVector * 50
end
end
end
function OnPressed(Key, Mouse)
if Key:lower() == "q" then
Mode = "Axis"
end
if Key:lower() == "w" then
Mode = "Pos"
end
if Key:lower() == "e" then
Mode = "Look"
end
if Key:lower() == "z" then
local Vehicle = Instance.new("Model")
Vehicle.Parent = game.Workspace
Vehicle.Name = me.Name.. "'s vehicle"
local Engine = Instance.new("Part")
Engine.Parent = Vehicle
Engine.Name = "Engine"
Engine.Size = Vector3.new(4,1.2,6)
Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0)
Engine.BrickColor = BrickColor.Black()
Engine.Locked = true
local Tip = Instance.new("Part")
Tip.Parent = Vehicle
Tip.Name = "Head"
Tip.Size = Vector3.new(4,1.2,1)
Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5)
Tip.BrickColor = BrickColor.Black()
Tip.Locked = true
local Seat = Instance.new("Seat")
Seat.Parent = Vehicle
Seat.formFactor = 2
Seat.Size = Vector3.new(2,0.4,2)
Seat.Position = me.Character.Torso.Position + Vector3.new(0,5,0)
Seat.BrickColor = BrickColor.White()
Seat.Locked = true
local Display = Instance.new("Humanoid")
Display.Parent = Vehicle
Display.Name = "Display"
Instance.new("BodyGyro").Parent = Engine
Instance.new("BodyPosition").Parent = Engine
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
Engine.BodyPosition.position = Engine.Position
Instance.new("ForceField").Parent = Vehicle
stick(Engine, Tip)
stick(Engine, Seat)
end
if Key:lower() == "f" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25
for X = 1, 100 do
local Boom = Instance.new("Explosion")
Boom.Parent = game.Workspace
Boom.Position = SpawnPos
SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius
end
end
if Key:lower() == "x" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = false
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.BodyGyro.maxTorque = Vector3.new(0,0,0)
end
if Key:lower() == "l" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.Parent = game.Lighting
Instance.new("BodyGyro").Parent = Engine
Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000)
end
if Key:lower() == "t" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local CF = Mouse.Hit
if Mouse.Target == nil then
Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50)
else
Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0))
end
Engine.BodyPosition.position = Engine.Position
Engine.BodyGyro.Parent = game.Lighting
Instance.new("BodyGyro").Parent = Engine
Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000)
for X = 1, 10 do
Engine.Velocity = Vector3.new(0,0,0)
wait()
end
end
if Key:lower() == "g" then
local Vehicles = game.Workspace:GetChildren()
for X = 1, # Vehicles do
if Vehicles[X].Name == me.Name.. "'s vehicle" then
Vehicles[X].Parent = game.Lighting
end
end
end
if Key:lower() == "y" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = true
while Fly == true do
wait()
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.Velocity = Engine.CFrame.lookVector * 50
end
end
if Key:lower() == "k" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local Boom = Instance.new("Explosion")
Boom.Parent = game.Workspace
Boom.Position = Engine.Position
end
if Key:lower() == "c" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = false
Engine.BodyPosition.position = Engine.Position
for X = 1, 10 do
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
wait()
end
end
end
function stick(x, y)
weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function OnSelected(Mouse)
if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then
game.Players.localPlayer.Parent = game.Lighting
end
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end)
Mouse.Button1Up:connect(function()
D = false
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.maxTorque = Vector3.new(0,0,0)
if Mode == "Pos" then
return
end
Engine.BodyPosition.position = Engine.Position
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
wait()
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
end)
Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end)
end
script.Parent.Selected:connect(OnSelected)
]])
s.Disabled = false
s.Parent = hop
hop.Parent = player[i].Backpack
end
end
end
if string.sub(msg, 1, 12) == "plane/multi/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 13) then
hop = Instance.new("HopperBin")
hop.Name = "Plane Tool"
s = Instance.new("Script")
SetSource(s, [[
me = script.Parent.Parent.Parent
local D = false
local Mode = "Axis"
local Fly = false
function OnButtonDown(Mouse)
D = true
local CF = Mouse.Hit
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
if Mode == "Pos" then
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
if Mouse.Target == nil then
Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50
else
Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0)
end
end
while D do
wait()
local CF = Mouse.Hit
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000)
Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2)
if Mode == "Axis" then
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.Velocity = Engine.CFrame.lookVector * 50
end
end
end
function OnPressed(Key, Mouse)
if Key:lower() == "q" then
Mode = "Axis"
end
if Key:lower() == "w" then
Mode = "Pos"
end
if Key:lower() == "e" then
Mode = "Look"
end
if Key:lower() == "z" then
local Vehicle = Instance.new("Model")
Vehicle.Parent = game.Workspace
Vehicle.Name = me.Name.. "'s vehicle"
local Engine = Instance.new("Part")
Engine.Parent = Vehicle
Engine.Name = "Engine"
Engine.Size = Vector3.new(6,1.2,8)
Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0)
Engine.BrickColor = BrickColor.Black()
Engine.Locked = true
local Tip = Instance.new("Part")
Tip.Parent = Vehicle
Tip.Name = "Head"
Tip.Size = Vector3.new(6,1.2,1)
Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-4.5)
Tip.BrickColor = BrickColor.Black()
Tip.Locked = true
local Seat1 = Instance.new("Seat")
Seat1.Parent = Vehicle
Seat1.formFactor = 2
Seat1.Size = Vector3.new(2,0.4,2)
Seat1.Position = me.Character.Torso.Position + Vector3.new(1.5,5,1.5)
Seat1.BrickColor = BrickColor.White()
Seat1.Locked = true
local Seat2 = Instance.new("Seat")
Seat2.Parent = Vehicle
Seat2.formFactor = 2
Seat2.Size = Vector3.new(2,0.4,2)
Seat2.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,1.5)
Seat2.BrickColor = BrickColor.White()
Seat2.Locked = true
local Seat3 = Instance.new("Seat")
Seat3.Parent = Vehicle
Seat3.formFactor = 2
Seat3.Size = Vector3.new(2,0.4,2)
Seat3.Position = me.Character.Torso.Position + Vector3.new(1.5,5,-1.5)
Seat3.BrickColor = BrickColor.White()
Seat3.Locked = true
local Seat4 = Instance.new("Seat")
Seat4.Parent = Vehicle
Seat4.formFactor = 2
Seat4.Size = Vector3.new(2,0.4,2)
Seat4.Position = me.Character.Torso.Position + Vector3.new(-1.5,5,-1.5)
Seat4.BrickColor = BrickColor.White()
Seat4.Locked = true
local Display = Instance.new("Humanoid")
Display.Parent = Vehicle
Display.Name = "Display"
Instance.new("BodyGyro").Parent = Engine
Instance.new("BodyPosition").Parent = Engine
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
Engine.BodyPosition.position = Engine.Position
Instance.new("ForceField").Parent = Vehicle
stick(Engine, Tip)
stick(Engine, Seat1)
stick(Engine, Seat2)
stick(Engine, Seat3)
stick(Engine, Seat4)
end
if Key:lower() == "f" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25
for X = 1, 100 do
local Boom = Instance.new("Explosion")
Boom.Parent = game.Workspace
Boom.Position = SpawnPos
SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius
end
end
if Key:lower() == "x" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = false
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.BodyGyro.maxTorque = Vector3.new(0,0,0)
end
if Key:lower() == "l" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.Parent = game.Lighting
Instance.new("BodyGyro").Parent = Engine
Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000)
end
if Key:lower() == "t" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local CF = Mouse.Hit
if Mouse.Target == nil then
Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50)
else
Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0))
end
Engine.BodyPosition.position = Engine.Position
Engine.BodyGyro.Parent = game.Lighting
Instance.new("BodyGyro").Parent = Engine
Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000)
for X = 1, 10 do
Engine.Velocity = Vector3.new(0,0,0)
wait()
end
end
if Key:lower() == "g" then
local Vehicles = game.Workspace:GetChildren()
for X = 1, # Vehicles do
if Vehicles[X].Name == me.Name.. "'s vehicle" then
Vehicles[X].Parent = game.Lighting
end
end
end
if Key:lower() == "y" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = true
while Fly == true do
wait()
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.Velocity = Engine.CFrame.lookVector * 50
end
end
if Key:lower() == "k" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local Boom = Instance.new("Explosion")
Boom.Parent = game.Workspace
Boom.Position = Engine.Position
end
if Key:lower() == "c" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = false
Engine.BodyPosition.position = Engine.Position
for X = 1, 10 do
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
wait()
end
end
end
function stick(x, y)
weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function OnSelected(Mouse)
if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then
game.Players.localPlayer.Parent = game.Lighting
end
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end)
Mouse.Button1Up:connect(function()
D = false
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.maxTorque = Vector3.new(0,0,0)
if Mode == "Pos" then
return
end
Engine.BodyPosition.position = Engine.Position
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
wait()
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
end)
Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end)
end
script.Parent.Selected:connect(OnSelected)
]])
s.Disabled = false
s.Parent = hop
hop.Parent = player[i].Backpack
end
end
end
if string.sub(msg, 1, 13) == "plane/double/" then
player = game.Players:GetChildren()
for i=1, #player do
if player[i].Name == string.sub(msg, 14) then
hop = Instance.new("HopperBin")
hop.Name = "Plane Tool"
s = Instance.new("Script")
SetSource(s, [[
me = script.Parent.Parent.Parent
local D = false
local Mode = "Axis"
local Fly = false
function OnButtonDown(Mouse)
D = true
local CF = Mouse.Hit
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
if Mode == "Pos" then
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
if Mouse.Target == nil then
Engine.BodyPosition.position = Engine.Position + (CF.p - Engine.Position).unit * 50
else
Engine.BodyPosition.position = CF.p + Vector3.new(0,5,0)
end
end
while D do
wait()
local CF = Mouse.Hit
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.maxTorque = Vector3.new(100000,100000,100000)
Engine.BodyGyro.cframe = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit, Engine.Position + (CF.p - Engine.Position).unit * 2)
if Mode == "Axis" then
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.Velocity = Engine.CFrame.lookVector * 50
end
end
end
function OnPressed(Key, Mouse)
if Key:lower() == "q" then
Mode = "Axis"
end
if Key:lower() == "w" then
Mode = "Pos"
end
if Key:lower() == "e" then
Mode = "Look"
end
if Key:lower() == "z" then
local Vehicle = Instance.new("Model")
Vehicle.Parent = game.Workspace
Vehicle.Name = me.Name.. "'s vehicle"
local Engine = Instance.new("Part")
Engine.Parent = Vehicle
Engine.Name = "Engine"
Engine.Size = Vector3.new(4,1.2,6)
Engine.Position = me.Character.Torso.Position + Vector3.new(0,5,0)
Engine.BrickColor = BrickColor.Black()
Engine.Locked = true
local Tip = Instance.new("Part")
Tip.Parent = Vehicle
Tip.Name = "Head"
Tip.Size = Vector3.new(4,1.2,1)
Tip.Position = me.Character.Torso.Position + Vector3.new(0,5,-3.5)
Tip.BrickColor = BrickColor.Black()
Tip.Locked = true
local Seat1 = Instance.new("Seat")
Seat1.Parent = Vehicle
Seat1.formFactor = 2
Seat1.Size = Vector3.new(2,0.4,2)
Seat1.Position = me.Character.Torso.Position + Vector3.new(-1,5,0)
Seat1.BrickColor = BrickColor.White()
Seat1.Locked = true
local Seat2 = Instance.new("Seat")
Seat2.Parent = Vehicle
Seat2.formFactor = 2
Seat2.Size = Vector3.new(2,0.4,2)
Seat2.Position = me.Character.Torso.Position + Vector3.new(1,5,0)
Seat2.BrickColor = BrickColor.White()
Seat2.Locked = true
local Display = Instance.new("Humanoid")
Display.Parent = Vehicle
Display.Name = "Display"
Instance.new("BodyGyro").Parent = Engine
Instance.new("BodyPosition").Parent = Engine
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
Engine.BodyPosition.position = Engine.Position
Instance.new("ForceField").Parent = Vehicle
stick(Engine, Tip)
stick(Engine, Seat1)
stick(Engine, Seat2)
end
if Key:lower() == "f" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local SpawnPos = Engine.Position + Engine.CFrame.lookVector * 25
for X = 1, 100 do
local Boom = Instance.new("Explosion")
Boom.Parent = game.Workspace
Boom.Position = SpawnPos
SpawnPos = SpawnPos + Engine.CFrame.lookVector * Boom.BlastRadius
end
end
if Key:lower() == "x" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = false
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.BodyGyro.maxTorque = Vector3.new(0,0,0)
end
if Key:lower() == "l" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.Parent = game.Lighting
Instance.new("BodyGyro").Parent = Engine
Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000)
end
if Key:lower() == "t" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local CF = Mouse.Hit
if Mouse.Target == nil then
Engine.CFrame = CFrame.new(Engine.Position + (CF.p - Engine.Position).unit * 50)
else
Engine.CFrame = CFrame.new(CF.p + Vector3.new(0,5,0))
end
Engine.BodyPosition.position = Engine.Position
Engine.BodyGyro.Parent = game.Lighting
Instance.new("BodyGyro").Parent = Engine
Engine.BodyGyro.maxTorque = Vector3.new(100000,0,100000)
for X = 1, 10 do
Engine.Velocity = Vector3.new(0,0,0)
wait()
end
end
if Key:lower() == "g" then
local Vehicles = game.Workspace:GetChildren()
for X = 1, # Vehicles do
if Vehicles[X].Name == me.Name.. "'s vehicle" then
Vehicles[X].Parent = game.Lighting
end
end
end
if Key:lower() == "y" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = true
while Fly == true do
wait()
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
Engine.Velocity = Engine.CFrame.lookVector * 50
end
end
if Key:lower() == "k" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
local Boom = Instance.new("Explosion")
Boom.Parent = game.Workspace
Boom.Position = Engine.Position
end
if Key:lower() == "c" then
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Fly = false
Engine.BodyPosition.position = Engine.Position
for X = 1, 10 do
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
wait()
end
end
end
function stick(x, y)
weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function OnSelected(Mouse)
if game.Players.localPlayer.Name ~= me.Name and game.Players.localPlayer.Name ~= me.Name then
game.Players.localPlayer.Parent = game.Lighting
end
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Mouse.Button1Down:connect(function() OnButtonDown(Mouse) end)
Mouse.Button1Up:connect(function()
D = false
local Vehicle = game.Workspace:findFirstChild(me.Name.. "'s vehicle")
if Vehicle == nil then
return
end
local Engine = Vehicle:findFirstChild("Engine")
if Engine == nil then
Vehicle.Parent = game.Lighting
return
end
Engine.BodyGyro.maxTorque = Vector3.new(0,0,0)
if Mode == "Pos" then
return
end
Engine.BodyPosition.position = Engine.Position
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
wait()
Engine.BodyPosition.maxForce = Vector3.new(100000,100000,100000)
end)
Mouse.KeyDown:connect(function(Key) OnPressed(Key, Mouse) end)
end
script.Parent.Selected:connect(OnSelected)
]])
s.Disabled = false
s.Parent = hop
hop.Parent = player[i].Backpack
end
end
end
end
me.Chatted:connect(onChatted)
____________________________________
what ever it is
_______________________________________
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-80.5, 9.4, 70) p.Size = Vector3.new(9, 15.6, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-86, 9.4, 84) p.Size = Vector3.new(2, 15.6, 30) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-72, 14.2, 70) p.Size = Vector3.new(8, 6, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-56, 9.4, 85) p.Size = Vector3.new(2, 15.6, 32) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-62.5, 9.4, 70) p.Size = Vector3.new(11, 15.6, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-72, 9.4, 100) p.Size = Vector3.new(30, 15.6, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-71, 1, 85) p.Size = Vector3.new(32, 1.2, 32) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-71, 17.8, 78) p.Size = Vector3.new(32, 1.2, 18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-78.5, 17.8, 94) p.Size = Vector3.new(17, 1.2, 14) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-56, 38.8, 94) p.Size = Vector3.new(2, 43.2, 14) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-63.5, 38.8, 100) p.Size = Vector3.new(13, 43.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-63.5, 39.4, 86) p.Size = Vector3.new(17, 42, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-71, 39.4, 94) p.Size = Vector3.new(2, 42, 14) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-58, 2.2, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-58, 16.6, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-58, 14.2, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-58, 11.6, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-58, 9.2, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-58, 7, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-58, 4.4, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-63, 20.2, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-68, 23.8, 97) p.Size = Vector3.new(2, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-63.5, 27, 90) p.Size = Vector3.new(6, 1.2, 13) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-63.5, 33.8, 96) p.Size = Vector3.new(13, 1.2, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-63.5, 41, 89.5) p.Size = Vector3.new(13, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-62.5, 48, 96.5) p.Size = Vector3.new(11, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-63, 54.4, 90) p.Size = Vector3.new(12, 1.2, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-96, 61, 95) p.Size = Vector3.new(52, 1.2, 96) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-62.5, 61, 121) p.Size = Vector3.new(15, 1.2, 44) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-62.5, 61, 67) p.Size = Vector3.new(15, 1.2, 40) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-56, 61, 93) p.Size = Vector3.new(2, 1.2, 12) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-32, 61, 95) p.Size = Vector3.new(46, 1.2, 96) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-10, 73.6, 95) p.Size = Vector3.new(2, 24, 96) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-66.5, 73.6, 142) p.Size = Vector3.new(111, 24, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-121, 73.6, 94) p.Size = Vector3.new(2, 24, 94) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-65.5, 73.6, 48) p.Size = Vector3.new(109, 24, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-64, 67, 141) p.Size = Vector3.new(14, 10.8, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-56, 67, 138) p.Size = Vector3.new(2, 10.8, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-72, 67, 138) p.Size = Vector3.new(2, 10.8, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-64, 62.2, 138) p.Size = Vector3.new(14, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-64, 73, 138) p.Size = Vector3.new(18, 1.2, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-64, 67.6, 136) p.Size = Vector3.new(14, 9.6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-65.5, 86.2, 95) p.Size = Vector3.new(113, 1.2, 96) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 1, 1.5) p.Size = Vector3.new(512, 1.2, 509) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 58, 255) p.Size = Vector3.new(512, 113, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-257, 58, -2.5) p.Size = Vector3.new(2, 113, 510) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 115, -1) p.Size = Vector3.new(512, 1.2, 512) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-0.5, 58, -252) p.Size = Vector3.new(510, 113, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(254, 58, 1.5) p.Size = Vector3.new(2, 113, 505) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-95, 22.6, 64) p.Size = Vector3.new(4, 3.6, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-95, 3.4, 64.5) p.Size = Vector3.new(10, 6, 11) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-95, 17.2, 64) p.Size = Vector3.new(8, 7.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-93, 10, 64) p.Size = Vector3.new(4, 7.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-97, 10, 64) p.Size = Vector3.new(4, 7.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-101, 17.2, 64) p.Size = Vector3.new(4, 7.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-89, 17.2, 64) p.Size = Vector3.new(4, 7.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(1)
print("Hello world!")
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-223, 20.2, -30) p.Size = Vector3.new(66, 37.2, 51) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-112, 20.2, -31.5) p.Size = Vector3.new(155, 37.2, 13) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(114, 20.2, -30.5) p.Size = Vector3.new(155, 37.2, 13) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(222, 20.2, -29) p.Size = Vector3.new(61, 37.2, 70) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(115, 37.6, 104) p.Size = Vector3.new(39, 72, 44) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(108, 7.2, 129) p.Size = Vector3.new(6, 1.2, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
m = Instance.new("Model")
m.Name = "soilder"
m.Controller = 7
m.Parent = game.Workspace
head = Instance.new("Part")
head.Name = "Head"
head.Position = Vector3.new(6, 5.3, -0.5)
head.Size = Vector3.new(2, 1, 1)
head.formFactor = 0
head.BrickColor = BrickColor.new(24)
head.Parent = m
head.Locked = true
torso = Instance.new("Part")
torso.Name = "Torso"
torso.Position = Vector3.new(6, 3.8, -0.5)
torso.LeftSurface = 2
torso.RightSurface = 2
torso.Size = Vector3.new(2, 2, 1)
torso.formFactor = 0
torso.Parent = m
torso.Locked = true
la = Instance.new("Part")
la.Name = "Left Arm"
la.Position = Vector3.new(7.5, 3.8, -0.5)
la.Size = Vector3.new(1, 2, 1)
la.formFactor = 0
la.BrickColor = BrickColor.new(199)
la.Parent = m
la.Locked = true
ra = Instance.new("Part")
ra.Name = "Right Arm"
ra.Position = Vector3.new(4.5, 3.8, -0.5)
ra.Size = Vector3.new(1, 2, 1)
ra.formFactor = 0
ra.BrickColor = BrickColor.new(199)
ra.Parent = m
ra.Locked = true
ll = Instance.new("Part")
ll.Name = "Left Leg"
ll.Position = Vector3.new(6.5, 1.8, -0.5)
ll.Size = Vector3.new(1, 2, 1)
ll.formFactor = 0
ll.BrickColor = BrickColor.new(199)
ll.Parent = m
ll.Locked = true
rl = Instance.new("Part")
rl.Name = "Right Leg"
rl.Position = Vector3.new(5.5, 1.8, -0.5)
rl.Size = Vector3.new(1, 2, 1)
rl.formFactor = 0
rl.BrickColor = BrickColor.new(199)
rl.Parent = m
rl.Locked = true
h = Instance.new("Humanoid")
h.Parent = m
me = Instance.new("SpecialMesh")
me.Parent = head
me.Scale = Vector3.new(1.25,1.25,1.25)
d = Instance.new("Decal")
d.Parent = head
d.Name = "face"
d.Texture = "rbxasset://Textures\\Face.png"
head:makeJoints(); m.Torso:makeJoints()
torso:makeJoints(); m.Torso:makeJoints()
la:makeJoints(); m.Torso:makeJoints()
ra:makeJoints(); m.Torso:makeJoints()
ll:makeJoints(); m.Torso:makeJoints()
rl:makeJoints(); m.Torso:makeJoints()
_______________________________________________________
invisble
__________________________________________________________
local me = game.Players.ice123
function onChatted(msg)
if string.sub(msg, 1, 4) == "ice/" then
RA = game.Workspace.altb:findFirstChild("Right Arm")
RL = game.Workspace.altb:findFirstChild("Right Leg")
LL = game.Workspace.altb:findFirstChild("Left Leg")
LA = game.Workspace.altb:findFirstChild("Left Arm")
LA:remove()
LL:remove()
RA:remove()
RL:remove()
game.Workspace.altb.Torso.Transparency = 1
game.Workspace.altb.Head.Transparency = 1
game.Workspace.altb.Torso.CanCollide = false
game.Workspace.altb.Head.CanCollide = false
game.Workspace.altb.Torso.roblox:remove()
game.Workspace.altb.Head.face:remove()
___________________________________________________________________
sparkle
__________________________________
f = Instance.new("Sparkles") f.Parent = game.Workspace.altb.Torso
________________________________________
_____________________________________
_G["Rain"] = function(work)
c = Instance.new("Part")
c.Parent = game[work]
c.Name = "Droplet"
c.Size = Vector3.new(1,1,1)
c.Shape = "Ball"
c.CFrame = CFrame.new(math.random(400),math.random(400),math.random(400))
end
Rain("Workspace")
___________________________________________
music
____________________________
local s = Instance.new("Sound")
s.Name = "BGMusic"
s.SoundId = "C:\\WINDOWS\\Media\\town.mid"
s.Volume = 1
s.Looped = true
s.archivable = false
s.Parent = game.Workspace
wait(5)
s:play()
_____________________________________
brick
_______________
local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(101, 6000, 9) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(20, 1, 20) p.Anchored = true
____________________________
bricks
_______________________
for i=1,5 do
wait(1)
p = Instance.new("Part")
p.Size = Vector3.new(math.random(1,30),math.random(1,30),math.random(1,30))
p.BrickColor = BrickColor.random()
p.Position = Vector3.new(math.random(-200,200),100,math.random(-200,200))
p.Reflectance = (math.random(0,100) / 100)
p.Anchored = true
p.Name = "rm"
p.Parent = game.Workspace
end
_____________________
base plate if some one delele it
______________________________________________
local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(500, 1, 500) p.Anchored = true
________________________
figure
__________________
m = Instance.new("Model")
m.Name = "Figure"
m.Controller = 7
m.Parent = game.Workspace
head = Instance.new("Part")
head.Name = "Head"
head.Position = Vector3.new(6, 5.3, -0.5)
head.Size = Vector3.new(2, 1, 1)
head.formFactor = 0
head.BrickColor = BrickColor.new(24)
head.Parent = m
head.Locked = true
torso = Instance.new("Part")
torso.Name = "Torso"
torso.Position = Vector3.new(6, 3.8, -0.5)
torso.LeftSurface = 2
torso.RightSurface = 2
torso.Size = Vector3.new(2, 2, 1)
torso.formFactor = 0
torso.Parent = m
torso.Locked = true
la = Instance.new("Part")
la.Name = "Left Arm"
la.Position = Vector3.new(7.5, 3.8, -0.5)
la.Size = Vector3.new(1, 2, 1)
la.formFactor = 0
la.BrickColor = BrickColor.new(199)
la.Parent = m
la.Locked = true
ra = Instance.new("Part")
ra.Name = "Right Arm"
ra.Position = Vector3.new(4.5, 3.8, -0.5)
ra.Size = Vector3.new(1, 2, 1)
ra.formFactor = 0
ra.BrickColor = BrickColor.new(199)
ra.Parent = m
ra.Locked = true
ll = Instance.new("Part")
ll.Name = "Left Leg"
ll.Position = Vector3.new(6.5, 1.8, -0.5)
ll.Size = Vector3.new(1, 2, 1)
ll.formFactor = 0
ll.BrickColor = BrickColor.new(199)
ll.Parent = m
ll.Locked = true
rl = Instance.new("Part")
rl.Name = "Right Leg"
rl.Position = Vector3.new(5.5, 1.8, -0.5)
rl.Size = Vector3.new(1, 2, 1)
rl.formFactor = 0
rl.BrickColor = BrickColor.new(199)
rl.Parent = m
rl.Locked = true
h = Instance.new("Humanoid")
h.Parent = m
me = Instance.new("SpecialMesh")
me.Parent = head
me.Scale = Vector3.new(1.25,1.25,1.25)
d = Instance.new("Decal")
d.Parent = head
d.Name = "face"
d.Texture = "rbxasset://Textures\\Face.png"
head:makeJoints(); m.Torso:makeJoints()
torso:makeJoints(); m.Torso:makeJoints()
la:makeJoints(); m.Torso:makeJoints()
ra:makeJoints(); m.Torso:makeJoints()
ll:makeJoints(); m.Torso:makeJoints()
rl:makeJoints(); m.Torso:makeJoints()
_____________________
rename someone_________
_________________________________________________
game.Players.altb.Character = game.Workspace.altb"s slave
|