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mp5master5
#29022586Sunday, July 11, 2010 4:20 AM GMT

Anchor and Un-Anchor, well, you already know what that is. New to forums? Anchor means that the brick will stay in place (Floats, Doesn't Move, ETC ). Un-Anchor means that the brick will move ( Doesn't Float, Moves, ETC. ). You want the brick to be anchored but you want the anchored brick to be on something that does move ( Zombies, Coaster, ETC. ). Well, you could Anti-Anchor it! Anti-Anchor means that the brick will not fall off or down but it's still movable. Anti-Anchor will delete: *Free Fall - Un-Anchor *Pause - Anchor Anti-Anchor will add: *Movement - Anchor
CapableRobot
#29024296Sunday, July 11, 2010 4:55 AM GMT

I kinda get it, it sounds good!
Lavablop
#29024297Sunday, July 11, 2010 4:55 AM GMT

Support! I have had that problem so many times.
SirGelatina
#29025981Sunday, July 11, 2010 5:43 AM GMT

For that, all you need is a BodyPosition with only Y axis enabled.
troyqaz
#29026213Sunday, July 11, 2010 5:53 AM GMT

Glue or Weld...?
Superblade22
#29026386Sunday, July 11, 2010 5:59 AM GMT

Weld. It's the strongest bond in the game.
shotsoon
#29026387Sunday, July 11, 2010 5:59 AM GMT

Just make the down side of the brick fit on the upside of the other brick, vualla! --SS--
spink00
#29029130Sunday, July 11, 2010 7:58 AM GMT

[ Content Deleted ]
jakez069
#29029536Sunday, July 11, 2010 8:19 AM GMT

ive always wanted one of these
xalchemistx
#29029639Sunday, July 11, 2010 8:27 AM GMT

support!
atomic200sheep
#29030603Sunday, July 11, 2010 9:25 AM GMT

It's not a bad idea :P
Espithel
#29030764Sunday, July 11, 2010 9:35 AM GMT

nice idea. only one problem: anchor and un-anchor are opisties of each other. you can't just... i don't know how i'm gonna word this... YOU JUST CAN'T COMBINE THEM! THEY HATE EACH OTHER!
NLferdiNL
#29031314Sunday, July 11, 2010 10:08 AM GMT

I aint support and i aint gonna.... use Welding and your problem is fixed... or use BodyPosition/BodyGyro.
mp5master5
#29041010Sunday, July 11, 2010 3:52 PM GMT

For all who said about BodyPostitions, and Welds, how about the people who are not that expert of a scripter or builder? It's easier for them if they just use it from "Tools".
mp5master5
#29041016Sunday, July 11, 2010 3:52 PM GMT

For all who said about BodyPostitions, and Welds, how about the people who are not that expert of a scripter or builder? It's easier for them if they just use it from "Tools".
wingedblueeyes
#29041152Sunday, July 11, 2010 3:54 PM GMT

I support the idea
LegoNut09
#29041184Sunday, July 11, 2010 3:55 PM GMT

Like a leveled floating brick that doesnt flip? SUPORT
Kyoneh
#29041196Sunday, July 11, 2010 3:55 PM GMT

That kindof kills the point of anchoring.. And if you want something to not be moved by something, you can use the classis Indents and whatever the 2nd one was called (Bad memory today. xD) Or Glue, or Weld it.
wingedblueeyes
#29041200Sunday, July 11, 2010 3:55 PM GMT

@NL maybe there are newbies and they don't know how do that
matt4742
#29041714Sunday, July 11, 2010 4:05 PM GMT

support except for the name anchor. It should be a different variable called axis lock or somyhing where you can make an object unable to move in one or two directions. One advantage besides less confusion is if you want an elevator.

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