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dennisvdz
#29800912Thursday, July 22, 2010 8:48 AM GMT

As the subject said, the MouseClick event, of the ClickDetector should give an additional argument so we gan get the Player's instance of who clicked. (Not required, this will break scripts, as far I know are all arguments optional, but in other scripting languages there are overloads.)
DarkLight08
#29800933Thursday, July 22, 2010 8:49 AM GMT

Would this allow you to find out who clicked the button? ~{Idiots are fun. No wonder every village wants one.}~ --Support my campaign against spam! Check my profile!
dennisvdz
#29800966Thursday, July 22, 2010 8:50 AM GMT

If it's giving the Player's instance (So the game.Players[playername] location), it'll be able to get the player's name using the argument's name .Name, so yes, that's the actual point of this suggestion to find out who clicked.
DarkLight08
#29801242Thursday, July 22, 2010 9:04 AM GMT

Then I support. ~{Idiots are fun. No wonder every village wants one.}~ --Support my campaign against spam! Check my profile!
BeepBoopBop
#29801255Thursday, July 22, 2010 9:05 AM GMT

I thought that was already possible... :o {"A person must have a certain amount of intelligent ignorance to get anywhere."} --Support Darklight's campaign against spam! Join his group!
dennisvdz
#29801364Thursday, July 22, 2010 9:11 AM GMT

I hope. The brick's Touched event give that argument already. Those ClickDetectors don't. Using a hopperbin (Tool thingy) is possible instead, but not always handy.
BeepBoopBop
#29801377Thursday, July 22, 2010 9:12 AM GMT

Darn those hopperbins. Support. {"A person must have a certain amount of intelligent ignorance to get anywhere."} --Support Darklight's campaign against spam! Join his group!
apegare
#29801547Thursday, July 22, 2010 9:20 AM GMT

I support. =D
wrathII
#29801795Thursday, July 22, 2010 9:36 AM GMT

Support. ~{I came, I saw, I clicked Post}~
dennisvdz
#29804014Thursday, July 22, 2010 11:49 AM GMT

More support? =}
dennisvdz
#29806314Thursday, July 22, 2010 1:10 PM GMT

Bumpie
dino2306
#29806647Thursday, July 22, 2010 1:20 PM GMT

its already possible it uses target like function Click() A = game.Players:GetChildren() for i = 1,#A do if A[i].PlayerMouae.Target == acript.Parent then game.Lighting.ToolNameHere;Clone.Parent = A[i].Backpack end end end script.Parent.ClickDetector.MouseClick:connect(Click) XD pwned the idea
dino2306
#29806879Thursday, July 22, 2010 1:27 PM GMT

gah it failed due screen error my characters are to tiny to read in the forum fixing soon
dennisvdz
#29807101Thursday, July 22, 2010 1:32 PM GMT

Wouldn't an argument be a lot better, and is it even working? :\
dennisvdz
#29883378Friday, July 23, 2010 12:45 PM GMT

Bump @ Dino, what if it's a game where everyone's clicking the button? Or if two people are clicking it so the target's the same?

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