function onTouched(hit)
if hit.Parent.Name == "Ball" then
script.Parent.fans12:play()
wait(0.1)
script.Parent.fans12:play()
wait(0.1)
script.Parent.fans11:play()
wait(0.1)
script.Parent.fans11:play()
wait(0.1)
script.Parent.fans5:play()
wait(0.1)
script.Parent.fans6:play()
wait(0.1)
script.Parent.fans4:play()
wait(0.1)
script.Parent.fans8:play()
wait(0.1)
script.Parent.fans1:play()
wait(0.1)
script.Parent.fans2:play()
wait(0.1)
script.Parent.Sound:play()
wait(0.1)
script.Parent.fans11:play()
wait(0.1)
script.Parent.fans5:play()
wait(0.1)
script.Parent.fans12:play()
wait(0.1)
script.Parent.fans3:play()
wait(0.1)
script.Parent.fans8:play()
wait(0.1)
script.Parent.fans12:play()
wait(0.1)
script.Parent.Sound:stop()
wait(0.1)
script.Parent.fans6:play()
wait(0.1)
script.Parent.fans2:play()
wait(0.1)
script.Parent.Sound:play()
wait(3.5)
script.Parent.Sound:stop()
wait(0.3)
script.Parent.Sound:play()
wait(3.5)
script.Parent.Sound:stop()
wait(0.3)
script.Parent.Sound:play()
wait(2)
script.Parent.Sound:stop()
wait(0.2)
script.Parent.Sound:play()
wait(1)
script.Parent.Sound:stop()
wait(0.1)
script.Parent.Sound:play()
wait(0.5)
script.Parent.Sound:stop()
end
end
script.Parent.Touched:connect(onTouched) |