MyridenJoin Date: 2010-03-02 Post Count: 9 |
This is when a part is slightly different position and angle then it was ment to be. It makes Awsome places look bad and It only Happens in Servers, Not studio.
I think its the way the game Loads, Please change it. |
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This has nothing to do with Roblox All Cframers Will get this Problem Its not hard to fix all you have to do is rebuild that part with all new bricks notjust cloneing them, make sure you go into play mode once in a while to see if their is any more glitch's if not make a model of what you have so you dont have to always rebuild. |
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But still it would be ALOT faster if they did fix it. Instead of a person wasting minutes by having to check to make sure that it is ok and having to repeat the process many times. |
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Thay Cant Fix it! its not Roblox loading at all It has to do with the Brick and how you (YOU) cframe it Nothing with Roblox loading the game. |
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EVERYONE uses the same CFraming methods. They all use near enough the same Cframe line to CFrame bricks with.
So how is it to do with how 'we' cframe it when everyone uses near enough the same method ...
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I agree, they need to change it. |
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MyridenJoin Date: 2010-03-02 Post Count: 9 |
They changed the way roblox loads about a year ago. This isnt a new problem |
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Legend26Join Date: 2008-09-08 Post Count: 10586 |
Laying new bricks are somtimes ineffective too. |
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MyridenJoin Date: 2010-03-02 Post Count: 9 |
This glitch will spread to Other parts.. If you drag a part to an effected part or if the part is copied the the glitch will occure..
You cant see the glitch in studio so its best ROBLOX admins fix the loading system |
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Agreed. SUPER annoying... Annoying enough to make "Some" players quit... |
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Legend26Join Date: 2008-09-08 Post Count: 10586 |
*Bumps* |
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MyridenJoin Date: 2010-03-02 Post Count: 9 |
If you Read this, Reply or make comment.... We need roblox to fix this |
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MrNicNacJoin Date: 2008-08-29 Post Count: 28554 |
The CFrame increments are different online then they are in solo. So it might mess things up if you CFrame bricks into small incremental numbers. |
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Even bricks CFramed to the tenth (0.10) glitch out. That's not very small.. |
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