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bunnyX123Join Date: 2009-09-04 Post Count: 1939 |
Suuuport! :3
Epicness idea. ^w^ |
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If wedges have 10 faces I will destroy telamon (They only need 8 faces) |
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8 faces???
they have 5 ._. but a single triangle requires 2 wedges...
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bump
im trying to script this so this might get more support if i quicly make up a gun fight game with terrain like it :P
Its hard tho >_> |
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NO U
only if they use only triangles to render it xP |
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If i get it work with wedges ill see how big terrain i can make without using over 2k parts :P
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The script seems to size the wedges right but it places them in a bit wrong position and in a weird rotation >_> |
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Im not really getting it work D:
-.- |
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osku96Join Date: 2009-11-30 Post Count: 1763 |
Olet vissiin suomesta tuon nimen perusteella. :P But anyway i give my full support. |
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So you mean editing vertecies of bricks? Yeah that will be cool to have, however the problem with it is what if you try to edit a brick with a special mesh like a head mesh?
Now what about creating our own meshes, so we don't need to do a mesh download for those meshes that are "H4X3D" into Roblox? |
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c12Join Date: 2008-03-02 Post Count: 2763 |
You should be able to select what sides collide. |
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c12Join Date: 2008-03-02 Post Count: 2763 |
Btw,I support |
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No i dont mean being able to edit the vertices.
Check my decals and check the 2nd newest to see what i mean. |
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Ok i cant script it because its not easy to set the corners for something that doesnt have corner position -.-
GIV IT TO ME RUBLUX NAO |
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i got it work by scripting, its in my place, now making the tool better... I still want it to be done as a built in feature as the way i do it with the tool lags more in game, and roblox's replication accuracy for cframe makes the triangles not be where theyre supposed to be (theres small cracks between them D:) |
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KevinyockJoin Date: 2009-07-08 Post Count: 7614 |
I support |
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kruse170Join Date: 2008-06-30 Post Count: 1271 |
Support.
:) |
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