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Combrad
#35536815Saturday, October 16, 2010 7:23 PM GMT

game.Lighting.Winner.Changed:wait() I have never used it before. It should make my script wait until the value is changed.
flump
#35536894Saturday, October 16, 2010 7:24 PM GMT

game.Lighting.Winner.Changed:connect(function() --stuff here end)
elemein
#35536916Saturday, October 16, 2010 7:24 PM GMT

It isnt being told to wait anything. Whats inside the brackets of wait? Nothing :)
Combrad
#35536945Saturday, October 16, 2010 7:25 PM GMT

I'm not using a function. I am using a wait. It should make the script wait until a value is changed. I used it in my other game with the death function.
OBF
#35536949Saturday, October 16, 2010 7:25 PM GMT

prop = Game.Lighting.Winner.Changed:wait() if prop == "" then end end) I think.
Combrad
#35536984Saturday, October 16, 2010 7:25 PM GMT

Thanks OBF.
Fungalmungal
#35537161Saturday, October 16, 2010 7:28 PM GMT

Wait always returns a number, though, doesn't it?
Combrad
#35537838Saturday, October 16, 2010 7:40 PM GMT

Nope. Its like :connect() it can be used as a :wait() connect tells it to do something. wait tells it to wait for something.

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