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r0bl0xhacker
#35760848Thursday, October 21, 2010 2:26 AM GMT

can you help me
bolibob2
#35766910Thursday, October 21, 2010 10:22 AM GMT

Well, minigames consist of two parts, the games, and the scripts to let them run. you need to build the games separately and insert them in your place(or build them there. Inside the minigame masterscript(say, the heart of the game) you will need to make an line wich picks a game and only shows that one while the others are invisible.(transparency 1). for the games, they need scipting each apart. you also need to put a line in the core script wich tells the game to teleport all players to the right minigame in time.i hoped this'll help and message me if you have any questions.
StrategyGames
#35767494Thursday, October 21, 2010 11:32 AM GMT

@bolibob "shows that one while the others are invisible.(transparency 1). " Dont talk if you dont know what you are talking about, for minigames you store them in lighting so the scripts can copy the minigames into the workspace without lag. Please just dont post again with that spelling, and deffintly dont talk about scripts.
r0bl0xhacker
#35807019Friday, October 22, 2010 3:06 AM GMT

thank you now i have my own minigames ps. visit it :3
bolibob2
#35810993Friday, October 22, 2010 7:18 AM GMT

@tytyty this is building help.you dont need to go into scripting details.
r0bl0xhacker
#36350005Monday, November 01, 2010 7:38 PM GMT

true true visit my mini games almost 1000 visits already thanks guys
r0bl0xhacker
#36668283Sunday, November 07, 2010 6:53 PM GMT

thanks everyone
StrategyGames
#36683278Sunday, November 07, 2010 10:22 PM GMT

Already said that...
fredfredburger789
#36688517Sunday, November 07, 2010 11:43 PM GMT

The easiest way to make the models appear out of nowhere is to put them in lighting and clone them back into workspace. Say your minigame was called "Minigame" game.Lighting.Minigame:clone().Parent = game.Workspace

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