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madbahary
#36536107Friday, November 05, 2010 6:14 PM GMT

well i hav made this mini challange that i edited from a mini game script and when it sterts the mini game and teles me it doesn't go to the right place. the way i got he position of where i wanted it to tele every1 is that i put a brick there and got it's position. heres the script: games = 1 --How many minigames Only ten unless you know how to edit waittime = 180 --Wait time in between minigames gametime = 120 --The time the minigame lasts game1name = "Ghost Challange" game1position = 411, 13.2, 127 --Must be in x,y,z form. Where do people spawn for the 1st game? -- If you want to make 11 12 etc. Make a game11position and game11name and then edit the script below so it corresponds with that info. --To make minigames, put each minigame in Lighting. *The name of the model must be the name of the minigame.* ----------------------------------------------------------------------------------------------------------------------------------- IMPORTANT STUFF BELOW! DO NOT EDIT! while true do wait(waittime) local m = math.random(1) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = game.Workspace msg.Text = "The challange is..." wait(4) msg.Text = game1name wait(3) msg.Text = "The challange will be starting in:" wait(1) msg.Text = "***3***" wait(1) msg.Text = "**2**" wait(1) msg.Text = "*1*" wait(1) msg.Text = "!START!" wait(2) player[i].Character:MoveTo(Vector3.new(game1position)) player[i].Character:MoveTo(Vector3.new(game1position)) player[i].Character:MoveTo(Vector3.new(game1position)) msg:remove() game.Lighting:findFirstChild(game1name):clone().Parent = game.Workspace wait(gametime) --time of game msg.Parent = game.Workspace msg.Text = "Finished!" wait(2) --time that the message shows up. msg:remove() game.Workspace:findFirstChild(game1name):Remove() end end
madbahary
#36536683Friday, November 05, 2010 6:35 PM GMT

any1?
Apocalyps
#36537110Friday, November 05, 2010 6:50 PM GMT

game1position = Vector3.new(411, 13.2, 127)
madbahary
#36537667Friday, November 05, 2010 7:07 PM GMT

ok thnx
Elite777
#36538264Friday, November 05, 2010 7:21 PM GMT

When defining Position or Size you must have a Vector3(COoRDINATEs) or Vector3.new(COoRDINATEs)
madbahary
#36538327Friday, November 05, 2010 7:23 PM GMT

yh my stupid mistake LOL
Kiba00
#36538437Friday, November 05, 2010 7:26 PM GMT

lol... INDEED
Nightlizard
#36538499Friday, November 05, 2010 7:27 PM GMT

wow that's a horrible script.
madbahary
#36538681Friday, November 05, 2010 7:31 PM GMT

hhmm does any1 know how i would find the survivors?
myrco919
#36538765Friday, November 05, 2010 7:33 PM GMT

[ Content Deleted ]
madbahary
#36538832Friday, November 05, 2010 7:34 PM GMT

duh... thts why at the top i said i edited the script, noob

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