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chrono2
#36536709Friday, November 05, 2010 6:36 PM GMT

I've been trying to make a script that makes a robloxian able to go through walls and make his ENTIRE robloxian party transparent--hat and all. However at lines 24 & 17, the script seems to do nothing, when it's originally intended to make the player's hats non-cancollide and half-way transparent... Am I trying what cannot be done or is there hope? Here's the script from line 1 to 24; function onTouched(hit) humanoid = hit.Parent.Humanoid rl = humanoid.Parent:findFirstChild("Right Leg") ll = humanoid.Parent:findFirstChild("Left Leg") ra = humanoid.Parent:findFirstChild("Right Arm") la = humanoid.Parent:findFirstChild("Left Arm") t = humanoid.Parent.Torso h = humanoid.Parent.Head Ha = humanoid.Parent:findFirstChild("Handle") if humanoid ~= nil then rl.Transparency = .50 ll.Transparency = .50 ra.Transparency = .50 la.Transparency = .50 h.Transparency = .50 t.Transparency = .50 Ha.Transparency = .50 rl.CanCollide = false ll.CanCollide = false ra.CanCollide = false la.CanCollide = false h.CanCollide = false t.CanCollide = false Ha.CanCollide = false Any help would be EXTREMELYT appritiated.
Notunknown99
#36536772Friday, November 05, 2010 6:38 PM GMT

1: Hats have different names. 2: Make the WALLS non-cancollidable
chrono2
#36536801Friday, November 05, 2010 6:39 PM GMT

Line 24 seems to be working now... however 17 still refuses to do a thing.
Notunknown99
#36536823Friday, November 05, 2010 6:40 PM GMT

Handle is NOT a member of players. The HAT is, but every hat has its own name.
Kiba00
#36536840Friday, November 05, 2010 6:41 PM GMT

Im horrible at scripting, but wouldn't Ha be Hat?
Notunknown99
#36536858Friday, November 05, 2010 6:41 PM GMT

@Kiba: No
chrono2
#36537309Friday, November 05, 2010 6:55 PM GMT

I'm completely navogating away from the idea of making the player go through walls through Cancollide, I'm trying the walls now... Or rather trying to script them so that only someone containing a script the ghost "morph" will copy into the player who touches it. and I tried making a hat itself .50 transparent by entering it's name instead of Handle, and it didn't work.
Notunknown99
#36537349Friday, November 05, 2010 6:57 PM GMT

you COULD make it so when a player with a value called 'Ghost' is in there character touches a wall it goes noncollide for 1 second
chrono2
#36537364Friday, November 05, 2010 6:57 PM GMT

Wait... Couldn't I make a script to rename the player's hats "Hat"?
chrono2
#36537384Friday, November 05, 2010 6:58 PM GMT

@notunknown99 That's what I was planning to do, actually.
Notunknown99
#36537439Friday, November 05, 2010 7:00 PM GMT

@chrono: You CAN, but why would you want to?
Notunknown99
#36537463Friday, November 05, 2010 7:01 PM GMT

I mean at renaming the players hat... FLOODCHECK!
chrono2
#36537627Friday, November 05, 2010 7:05 PM GMT

so that the script would work for ALL player's hats reguardless of which they are. it'll be easier that way, plus players won't have to lose their hats to use it!
Kiba00
#36537673Friday, November 05, 2010 7:07 PM GMT

... I fail
Elite777
#36538151Friday, November 05, 2010 7:19 PM GMT

Just identify the hats with a classname (hat)
chrono2
#36538208Friday, November 05, 2010 7:20 PM GMT

Thanks... I feel stupid for not thinking of that in the first place...

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