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Freik
Top 100 Poster
#36733673Monday, November 08, 2010 11:59 PM GMT

You know how in some games, when the camera gets farther from an object's shadow, the shadow becomes more pixely or low quality? Maybe ROBLOX could add that to the shadow options ("Automatic," "All," "All(Low Quality)," "Character Only," "Off"). Also, the farther you are away from transparent objects, perhaps they could make the objects slowly turn opaque if there are a lot of transparent objects or the objects are small. Support or not?
cobalt10
#36733957Tuesday, November 09, 2010 12:03 AM GMT

This would actaully help alot. The quality setting you set would be treated as the "Max" setting, and the further away your view point/perspective/camera is from an object, the lower the quality is apply to that object in relation to the max. Thus the GPU, CPU, and RAM wouldn't have to work as hard. This would have no effect on many high end PCs, but many low-end PCs would benefit greatly as I see it. Maybe have an option under rendering to disable this if you really want? I support.
Freik
Top 100 Poster
#36734142Tuesday, November 09, 2010 12:05 AM GMT

Well, the shadow has an option, but I guess you could go ahead and be able to disable the transparency part. I also notice that with many games, the farther the camera is from a decal, the more blurry/low quality it gets. Perhaps that can also be an option as well.
Sonia789
#36736335Tuesday, November 09, 2010 12:36 AM GMT

Support.
acebatonfan
#36736666Tuesday, November 09, 2010 12:40 AM GMT

Yes. I would do anything to reduce the used memory on my laptop. I am already near 100% CPU usage when I am playing ROBLOX on it.
Darthatari
#36736776Tuesday, November 09, 2010 12:42 AM GMT

One of the few suggestions for aiding game performance. I support.
Freik
Top 100 Poster
#36765372Tuesday, November 09, 2010 9:31 PM GMT

I've also seen some games make the shadows of animated characters slowly become more transparent until it disappears. I dunno if that will cut memory usage, but I think it'd be cool.

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